After trying to run Hound three times in the last two days using tried-and-true strategy of intimitank/kill team and failing miserably, it's become apparent that there have been changes to Hound that I don't think were particularly necessary. But I could just be imagining things too.
Things I've noticed:
-The Keeper mind flayers spawn MUCH less, to where you can't charm the little dogs then run around and get another set of stones for backup when they break. They don't seem to spawn until the little dogs are about to break, then you have to run around frantically for stones while not killing the little dogs.
-Many more renders seem to spawn, and sooner, and from more portals than east and south. Crowd control set-up (ie solid fogs) in the east is not nearly as effective as it was before.
-Beholders seem to spawn MUCH sooner and with more frequency. Used to be they wouldn't start spawning until you used the second set of stones, but now they spawn during the first set of stones.
My question is, why tweak Hound? It has a good, sound strategy to it, there's something for everyone to do, everyone has a role and can help out. No twinks, no pikers; it's a good solid raid. And it used to be one of my favorites. But sadly I'm discouraged after six or seven party wipes (because you know if u wipe once in Hound you usually try again), trying different strategies, different difficulties (because the first one was Epic, we thought maybe that was why, but the same problems persist on all difficulty levels). I'm sure once we figure out how to work around the changes (if indeed they are permanent changes and not glitches) Hound will be fun again. But right now I'm kinda shying away from it until we can figure out how to handle everything...