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  1. #1
    Community Member Sirea's Avatar
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    Unhappy Hound Changes - is it just me?

    After trying to run Hound three times in the last two days using tried-and-true strategy of intimitank/kill team and failing miserably, it's become apparent that there have been changes to Hound that I don't think were particularly necessary. But I could just be imagining things too.

    Things I've noticed:
    -The Keeper mind flayers spawn MUCH less, to where you can't charm the little dogs then run around and get another set of stones for backup when they break. They don't seem to spawn until the little dogs are about to break, then you have to run around frantically for stones while not killing the little dogs.

    -Many more renders seem to spawn, and sooner, and from more portals than east and south. Crowd control set-up (ie solid fogs) in the east is not nearly as effective as it was before.

    -Beholders seem to spawn MUCH sooner and with more frequency. Used to be they wouldn't start spawning until you used the second set of stones, but now they spawn during the first set of stones.

    My question is, why tweak Hound? It has a good, sound strategy to it, there's something for everyone to do, everyone has a role and can help out. No twinks, no pikers; it's a good solid raid. And it used to be one of my favorites. But sadly I'm discouraged after six or seven party wipes (because you know if u wipe once in Hound you usually try again), trying different strategies, different difficulties (because the first one was Epic, we thought maybe that was why, but the same problems persist on all difficulty levels). I'm sure once we figure out how to work around the changes (if indeed they are permanent changes and not glitches) Hound will be fun again. But right now I'm kinda shying away from it until we can figure out how to handle everything...
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  2. #2
    Community Member Talcyndl's Avatar
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    Per a Developer post in response to a similar thread, one acknowledged change is that the Hound now has the intended size (Gargantuan IIRC) and that size is figured in the Intimidate check.

  3. #3
    Founder Osharan_Tregarth's Avatar
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    Quote Originally Posted by Talcyndl View Post
    Per a Developer post in response to a similar thread, one acknowledged change is that the Hound now has the intended size (Gargantuan IIRC) and that size is figured in the Intimidate check.
    Ummm.. That size penalty had always been there. The dev was just confirming that it was due to size differences, and not some other arcane thingamabobber.
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  4. #4
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    Quote Originally Posted by Osharan Tregarth View Post
    Ummm.. That size penalty had always been there. The dev was just confirming that it was due to size differences, and not some other arcane thingamabobber.
    QFT.

    DDO has always factored size intoIntimidate checks.. Well. For as long as I've been playing an Intimitank anyway.. (Little over a year with my Intimitank)

    THe hounds Intim DC was significantly increased(What Does Intim Check against? The intimee's Intim Skill?) with Mod 8.

    Bumped rediculously high IMO. I fail to see why the devs felt it necessary to take aqway this more than reasonable tactic in this raid. My Intimitank used to fail only on a 3.. Now I gotta roll a 16 or so.....
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  5. #5

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    Quote Originally Posted by Impaqt
    What Does Intim Check against? The intimee's Intim Skill?
    Monster's Hit Dice + Monster's WIS modifier + Monster's Size
    vs.
    Your Intimidation skill + 1d20 roll

    Considering a few things I have heard and know I'm guessing they bumped up Xyzzy's WIS by about 25. The evidence being:

    • Renders and some other evil outsiders use WIS as a casting stat (even though it is normally CHA for innate casting).
    • The DC of bees, horrid wilting, and other things went up on Xyzzy.
    • The Intimidation DC is now higher.
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  6. #6
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Impaqt View Post
    QFT.

    DDO has always factored size intoIntimidate checks.. Well. For as long as I've been playing an Intimitank anyway.. (Little over a year with my Intimitank)

    THe hounds Intim DC was significantly increased(What Does Intim Check against? The intimee's Intim Skill?) with Mod 8.

    Bumped rediculously high IMO. I fail to see why the devs felt it necessary to take aqway this more than reasonable tactic in this raid. My Intimitank used to fail only on a 3.. Now I gotta roll a 16 or so.....
    I'd probably guess will save
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  7. #7
    Community Member Junts's Avatar
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    Charm two dogs, dont let your dogs die for any reason.

    Good clericing is now at a premium

    It was stupid that the 2nd easiest raid in the game was level 18. I have no problem with a tweak to it (it will be easy once everyone gets the changes down). Even the Queen killed more people than a well run hound raid lost (though at least the hound required more people).

    It was easy to pike 3-4 underpowered toons through this raid. Now it isn't. Good.

  8. #8
    Community Member Rog's Avatar
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    Quote Originally Posted by Impaqt View Post
    QFT.

    DDO has always factored size intoIntimidate checks.. Well. For as long as I've been playing an Intimitank anyway.. (Little over a year with my Intimitank)

    THe hounds Intim DC was significantly increased(What Does Intim Check against? The intimee's Intim Skill?) with Mod 8.

    Bumped rediculously high IMO. I fail to see why the devs felt it necessary to take aqway this more than reasonable tactic in this raid. My Intimitank used to fail only on a 3.. Now I gotta roll a 16 or so.....
    I know why p becouse if they did not take away that we would let the intem tank keep his aggro after we super buff the dogs and keep you alive with mass heals so the big doggy does not eat his puppys that they made weaker and easier to kill now it is quite the challege to keep the muts alive untill they are super buffed enough not to die u get 4 stone now and figue on loosing the first dog unless the cleric is **** hot.

  9. #9
    Community Member Voalkrynn2's Avatar
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    never had a successful run here, vod, or shroud all run on normal diff. these raids are out of control........

  10. #10
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by Impaqt View Post
    Bumped rediculously high IMO. I fail to see why the devs felt it necessary to take aqway this more than reasonable tactic in this raid. My Intimitank used to fail only on a 3.. Now I gotta roll a 16 or so.....
    Yep, you give up a lot to maximize an intimidation tank. Not sure why you have to nerf it for the few places where it really makes a difference. It was already scaling correctly with elite being really tough, now a max intim build still misses on normal.
    Last edited by Renegade66; 11-11-2008 at 01:49 PM.
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  11. #11
    Community Member miceelf88's Avatar
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    Default pug hound

    Well, I've been in good and bad pug hounds (not many of either, pretty casual player). Two of them failed miserably. The most recent one succeeded very well.

    The ones that failed had the "charm two dogs and only two" strategy. Then keep the two up. It just didn't work. They just died, and pretty quickly.

    The one that succeed really well, we charmed all three, as close to simultaneously as we could, and then buffed the heck out of them, then did our best to keep em healed. And we kept em up. By the time they broke, and we had charmed one of the dogs again, the big dog was worn down enough for a beat down.

    I am not saying that the two charm approach is a bad one. Perhaps the groups I was in simply didn't execute it properly. I just know that the most successful I saw was the three dog approach, and not clear on the advantages of the two. Probably missing something.

    (I'm a warchanter, so I was on middle room duty, hasting and blurring and singing. First few times through, a little intimidating in terms of the responsibility, at least for me).

  12. #12
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    I think it's nice it's harder, since it was too easy before.
    I'm not sure yet how I'd rate the changes though. Only ran it once, I was in the middle, so I only noticed the lack of charming stones... definitely added to the stress factor

  13. #13
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by tihocan View Post
    I think it's nice it's harder, since it was too easy before.
    I'm not sure yet how I'd rate the changes though. Only ran it once, I was in the middle, so I only noticed the lack of charming stones... definitely added to the stress factor
    Then again you likely play this game every single day instead of one day a week, for maybe 6 hours. The maintained skill level you likely portray as a symptom is vast in comparison to a weekend gamer. That, and you have equipment coming out your ears.

  14. #14
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    Quote Originally Posted by GlassCannon View Post
    Then again you likely play this game every single day instead of one day a week, for maybe 6 hours. The maintained skill level you likely portray as a symptom is vast in comparison to a weekend gamer. That, and you have equipment coming out your ears.
    Hmm not really. Although I do check the AH every day, but believe me, it's a bad habit, more likely to get you broke than anything else

  15. #15
    Community Member maddmatt70's Avatar
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    I have noticed two definite changes in VOD as well - this is on elite. 1. Sulu has a much higher to-hit. Really only the highest of high ac characters can tank him exceedingly well and make him miss a great deal (basically a 6 ranger monk splash rest whatever with all the gear and all the buffs will still get hit 10-20% of the time). Having barbarians with their high dr and more hit points or just high hit point characters is a much better option then it was in the past for tanking sulu. 2. Sulu has more hit points so the fight takes longer.
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  16. #16
    Community Member Isssssa's Avatar
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    Default Hound

    Previously, the hound was balanced. normal was easily pugable while epic took a solid well balanced group to complete. It was how a raid should be.

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  17. #17
    Community Member Samadhi's Avatar
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    Quote Originally Posted by henkeldm View Post
    Previously, the hound was balanced. normal was easily pugable while epic took a solid well balanced group to complete. It was how a raid should be.
    Although amusingly, most PUGs seemed BARELY capable of doing it on norm, as sad as this is. I can't even imagine PUG-ing this raid now - and quite frankly see myself avoiding it entirely unless it's primarily people I know from this point out.
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  18. #18
    Community Member Sirea's Avatar
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    Used to be even if you had a PUG group, if everyone knew their role then it'd be cake. If you had a couple solid people for kill team, preferrably paladins and a bard, a good intimitank, a caster for buffs/crowd control and two or three decent clerics then you were set.

    Intimidate's not the problem, it's the increased mobs and decreased spawning of Keepers that's the problem. Like I said before, it probably just involves a tweak in strategy. But unfortunately it'll be a while before the improved strategy trickles down to people like me who only raid once or twice a week.
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  19. #19
    Community Member Rog's Avatar
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    Quote Originally Posted by Samadhi View Post
    Although amusingly, most PUGs seemed BARELY capable of doing it on norm, as sad as this is. I can't even imagine PUG-ing this raid now - and quite frankly see myself avoiding it entirely unless it's primarily people I know from this point out.
    i pug the raid every 3 days most pugs dont have the uberness to do hard, but i am going for 20. i did change my strat. to conform with the new raid standards but on normal i can take a first time pugger raid and complete it everytime normal still a pretty easy raid!
    mojomuscle

  20. #20
    Community Member Newtons_Apple's Avatar
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    Quote Originally Posted by Samadhi View Post
    Although amusingly, most PUGs seemed BARELY capable of doing it on norm, as sad as this is. I can't even imagine PUG-ing this raid now - and quite frankly see myself avoiding it entirely unless it's primarily people I know from this point out.
    /signed I'm just glad I got my rogue and barb their chain shirts, my cleric his necklace and my caster his ring...
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