Nobody ever said you had to kill the elementals.
mindfog and will save based cc works just fine.
Nobody ever said you had to kill the elementals.
mindfog and will save based cc works just fine.
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
Yes, I know to not use Fod or PK... I was just testing the effectiveness of Enervate in combo with them. I was only able to focus on one elemental because I killed the others with Wall of Fire
Really? I'll bet in your normal PUG you're still going to have 3-4 people doing all the work, and the others waiting around for their chests.
I mean, sure fighters can get their charge and wield Dreamspitter to help enervate the elementals. Of course, they're going to need to get it very fast, and I hope your cleric/casters don't need to get a charge to recharge their mana and stay on their feet. It's too bad the Dreamspitter requires that you complete the raid multiple times to get, though...
This is my favorite...
http://globalsoftware-inc.com/harncw...ner%20DDO.html
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Actually, the Reaver isn't the threat here (until he takes your charge away - the Reaver giveth and the Reaver taketh away)... all it takes is one elemental keeping you pinned down and thrown into the middle of the room. With the increase in the number of elementals spawned, it would be quite a feat to keep all of them in perpetual dance mode.
I'd love to see a screen shot of completion with 0 kills. Not being sarcastic - I really would!
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
I found the most annoying thing about the Reaver change that they appear to have really scaled back on the giving of charges. I wish they had found a different way to make it harder than the unstoppable knockdown machines which just aren't fun.
But the bigger issue is the casual-friendliness. I had a similar rant after they initially made traps on elite crazy. To their credit, so many people complained they scaled it back.
They fixed rainbow to work as intended, no biggie. But they go back and revisit some quests (like Reaver) while on the other hand, they say they won't revisit old quests. And you can't even get them to talk about the Abbott, which is not only casual-unfriendly but less-than-perfect-connection-unfriendly to boot. They really do seem to focus on making sure things are more challenging, and really seem unwilling to revisit stuff that is offputting to casual players or just plain not fun.
Making sure that players down pwn the game is an important part of development, don't get me wrong, but it's not the only part. Fun is important too.