...the new mod, and it's no better now. Maybe I'm in a bad mood, but playing a paladin is
1) even more of a pain than before
2) no better/worse if you are sword and board
As mentioned before, the clicky-fest required for being a paladin is more of a pain than ever. DM, DS, DF, Zeal, Prayer, etc.
1) Why can't Divine Might just add damage all the time? You already need high base level charisma and paladin levels to use DM. Does anyone think paladins will somehow become uber powered with +2/+4/+6 damage? DM lasts one minute, is this a joke.
2) Divine Smite. I enjoy how the red mobs in this mob move so much more. It makes sense, except that it screws you on divine smite. The smite still goes off, just alot more going off in the air.
3) I was hoping for green steel shields. Maybe even it up a bit with TWF. OK, there's a new mod. Great we'll get some kind of shield. What do we get? Dragontouched ARMOR. Oh perfect, in case Icy Rainments didn't suit your TWF fancy (And we'll hand them out like crazy for a while), now you can perfect your armor. Shields? Forget about it. Are you kidding? Dragontouched armor is quite nice. Is it somehow impossible to make shields craftable?
4) I feel almost compelled to get extend, so I don't have 1 minute Divine Favor (thanks for that nerf some time ago) & 2 min zeal (on a level 16 pally, shorter if you multi-classed).
The gap between a TWF ranger/rogue/monk for DPS, AC, stat damage is as big as ever. Zeal is the new addition to paladins, so we get 10 percent more attacks. So while zeal is cast, and not debuffed, we get 1/2 more swing per chain? Does anyone anywhere think that comes close to fixing paladins?
I really liked my paladin (250+ raids on this toon), and I have stood by for over a year advocating for paladins. Maybe I'm in a bad mood, but I'm sad. (And I feel bad for S/B fighters too, btw. Did they get any love this mod?)