Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
the reaver raid did not have the blue portal-door when it was first introduced. When this raid was first introduced it took me 13 attempts to get a completion, at the time it appeared to be a verry difficult quest.
Unfortunately some players quickly discovered that there was a way to exploit the quest to get around the 3 day timer for re-entry after completion, while still allowing them to loot the chests which contained 2 raid items.Notably a chance for +3 tomes
This exploit was a huge problem and fairly widespread, some players were using it to farm the reaver over and over for +3 tomes i.e they could run the reaver raid as many times as they liked every day for loot farming of +3 tomes . one day i happened to examine a players bio and he had his characters stats listed, and it turned out he had a +3 tome on every stat.
So the Devs added the portal to stop players exploiting the reaver raid reentry timer for ,loot farming.
This new change to the reaver is totally pointless.Its just change for the sake of change.The thread starter is totally correct that its an utter waste of time to make this change. All this change does, is mean longer waiting times for reaver party to fill up. So more time wasted trying to fill a party. Hardly a positive change.
"Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."
ok . a lot of people and guilds are capable of short manning the reaver. I have done it on elite in 5 player groups on quite a few occasions.
As hard as it is for some people on these forums to understand .There is a tradition of cooperation ,teamwork, and helping other players in this game .A lot of people , myself included , tend to wait for reaver raids to fill up, so that more of our fellow players can get their chance for +3 items and or completions . In the past we could go with say 9 or 10 people . Late joiners could still enter the quest and get their loot at the end.The portal did its job , which was to stop players exploiting the loot and reentry timer.
Now we have the situation , where we are going to have to wait longer for the group to fill or go in short handed.Also dont forget even though the party may be full there will be times where someone starts the quest without realising that someone else is not inside and past the portal and sadly there no doubt will be a few people who decide to do this for fun !
And of course what happens if someone goes link dead. and wakes up the other side of the blue barrier ? in the past the could wait to get killed and at least get their loot.Now of course that can not happen.So to reiterate the Ops point, this change is useless, a waste of time and adds nothing to the raid.
Last edited by Hirosue; 10-31-2008 at 07:54 PM.
"Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."
The OP is right this isnt that the changes make this raid more difficult or anything like that. Its the fact that Turbine and the devs of DDO have decided to spend resourses on old quest instead of making new quest.
Although I like the new quest this mod is a failure already. Lag, Lag Lag, no raid and only 4 quest. Spend time making new stuff, and not revamping old stuff. Why have mods continually gotten smaller? Why do devs try to take stuff out of this game to screw players but keep stuff in the game that nobody even cares for?
I for one am very dissapointed and will not be renewing my subscription.
Officer of Maelstrom - Thelanis
Torilin ~ Razzputin ~ Portix ~ Unitus ~ Aikman ~ Marrionn ~ Pearrll Jam ~ Staubach ~ Diazapam ~ Lanndry
If by 'fixing the abbot so it is actually playable,' you mean make it the snooze fest that the reaver used to be, no thank you. The Abbot is tough; you can't just go in and let two people carry you through it in a PuG... I like that. I have no problem with there being some things that are really challenging.
Originally Posted by The unavoidable laws of the natural universeOriginally Posted by Plato
Ha ha ha I love it when guys like you come shooting their mouths off.
No I don't want Abbot to be a snooze fest.
Yes I want it to be actually completable.
I don't have a single completion on Abbot.
I'll bet my bottom dollar you don't either.
Why the hell am I even wasting my time even replying to you?
The devs picked the wrong raid to start a revamp on; hit up the Black Abbot so people actually run it instead of worrying about the reaver
Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
Cersivsoul Uzuaki 20 Fav. Soul
"Spreading ignorance and chaos among the forum community."
I just finished it for the first time since the change. Everyone in the group was busy. There was some excitement. There was a little nervousness. There was palpable relief when we killed him and headed for the puzzle part.
Compare this with my previous run, before the change. After zoning, there was some argument over who would tank. I lost. I, and the other melees that lost, spent the entire quest /sleeping against the blue wall.
This absolutely impacted the fun factor on one of the most constantly-run quests in the game. And it probably didn't take any code changes at all (testing tho of course). Prioritization is all about bang for the buck. This seems like a pretty effective use of an hour to me.
An hour is an hour. You can only do so much with it. And the reaver raid - A RAID - had turned into a loot run where 8 or 9 people /sleep through the whole thing.
How much time are we wasting complaining about this when we could be complaining about some other bug or quest that has more glaring problems?
I just think its some dumb **** that they felt it necessary to go and mess with an old raid that was working perfectly fine, and was still balanced for A) what you get out of it, and B) the intended group level. Especially when there is another raid that is COMPLETELY unbeatable without cheats and workarounds out the ass.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Thing is the changes didn't make it any less of a nap for the 8-9 melees who are sleeping through it. It just made it so the casters had to be on their toes even more. Really a smarter change would of been some sort of enemy that melees could actually have a useful effect against other then just ppl with WoP or cursespewers. Why the hell not just have random giants spawn out of portals or some such nonsense.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
has anyone thought that maybe the failure to port tot the time out room like the op said might be a glitch. It happens some times. Just a thought to get some perspective in this discussion
Ok what part of life has this term ever come up in? I only know of ever hearing it on the internet. So tell me what does it mean and where it came from if not the internet? Was it somone whos last name was "Pike" and he was a lazy ass so everyone calls lazy people pikers now? Cmon if you know were it did not originate from you surely must know were it did originate.
Sorry for sounding punchy it just annoys me when people use stupid MMO terms without knowing where something came from or why it was.
Can't speak for where it came from but I know I have used it since school, before MMO's were around and the internet was only just starting.
It basically means someone who pulls out of something or takes the soft option.
"Hey man, thought you were coming to the party Saturday night?"
"Sorry mate, something came up and I had to pike"
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
Unguilded of Orien