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Thread: Stat difference

  1. #1
    Community Member DarkSage1's Avatar
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    Default Stat difference

    Which would b better for a Wiz:

    18 Dex
    20 Int

    18 Con
    18 Int

    What would I loose from the drop In Int.

    HP vs AC? Which would be better?

  2. #2
    Community Member Nevthial's Avatar
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    20 Int
    18 Con if possible
    10-12 Dex is good enough
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  3. #3
    Community Member DarkSage1's Avatar
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    Thanks for the response but u didnt answer any question i had

  4. #4
    Community Member kaidendager's Avatar
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    20 Int
    As much Con as possible
    10 Dex (assuming drow)

    You'll never have a respectable AC, reflex save or any Dex based skill.

    Int is of course the most important for sp, Con is a close second for hp, everything else pales in comparison.
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    Community Member MrWizard's Avatar
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    Quote Originally Posted by DarkSage1 View Post
    Which would b better for a Wiz:

    18 Dex
    20 Int

    18 Con
    18 Int

    What would I loose from the drop In Int.

    HP vs AC? Which would be better?
    depends what you are gonna do...ac/dex melee/ranged, good reflex save.....dex/int

    a few more hit points, good fort save, go second option

    the loss of 1 modifier point to any int based skill or DC and a small amount of mana.


    go with either is fine
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  6. #6

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    Quote Originally Posted by DarkSage1 View Post
    Which would b better for a Wiz:

    18 Dex
    20 Int

    18 Con
    18 Int

    What would I loose from the drop In Int.

    HP vs AC? Which would be better?

    To me, it isn't even close. Con all the way, but I'd max your Int first then worry about everything else. I think Dex is mostly useless on a Wizard. Of course playstyle dictates this, but for the majority they are staying out of the frey, and a Wiz really cant get his AC or reflex up high enough to matter...

    ...unless you take insightful reflexes. Then you can dump Dex completely, and have your Int determine your reflex save. Just another options...
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  7. #7
    Community Member shores11's Avatar
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    For me my answer to this question would be why such a high CON or DEX? You would benefit the most from having your INT as high as you can possibly go for a wizard. Now your CON should be at least a 14 I would think but even that is really not needed. My second highest stat on my wizard is charisma for some UMD action.

    If you play your wizard as a true caster you will rarely ever get into to much trouble anyway for that high of a CON or DEX to be needed.
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  8. #8
    Community Member PSU93's Avatar
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    Quote Originally Posted by DarkSage1 View Post
    Which would b better for a Wiz:

    18 Dex
    20 Int

    18 Con
    18 Int

    What would I loose from the drop In Int.

    HP vs AC? Which would be better?
    Not an apples to apples comparison, and here's why:

    The first instance is a Drow with maxed INT and DEX. But he only has a 6 CON. (I'm assuming these are starting stats and no Tomes used.)

    The second instance could be a 32-pt Human or Halfling, or a 28/32-pt Dwarf or WF. (Or an Elf with +2 CON Tome used...).

    Lower INT results in lower SP and lower Spell Penetration. Also fewer Skill Points.

    HP are generally more important because a caster's AC is usually too low to be worthwhile at higher levels. Unless of course you don't care about arcane spell failure or have some multi-class build.

    If I had to choose between your two options, I'd go with number 2. A 6 CON will kill you.

    A better option, in my opinion, would be to go Drow with 20 INT, 14 CON, and 12 DEX. If you have a 32-pt build unlocked, you could play with other races and be limited to an 18 INT, but make up for it with a higher CON and more HP.
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  9. #9
    Community Member DarkSage1's Avatar
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    Thanks alot for the responses fellas.

    I guess Ill be goin with the second option 18 Con 18 Int Straight Wiz Dwarf

    My other question would be what would my DC be lookin like if I took all the spell pen feats and enhancements. Would the be sufficent enough for a decent cc wiz. Crowd control would be my second focus, first would be of course dps

    I have a drow thats 18 Dex 12 Con 22 Int (with enh) which I like playin alot. with sheild an mage armor Im lookin at a 27 AC at lvl 9. If u factor in Barkskin, SoF, Stoneskin, Blur, Displacement, Haste and anything else that I cant think of off top of my head. I would think I'd be sittin pretty. Any opinions on this? What would be max AC a Wiz could attain at lvl 16 with all the goodies?
    Last edited by DarkSage1; 10-30-2008 at 08:25 PM.

  10. #10
    Founder ace_mason's Avatar
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    Why wizard?
    I would say go warforged instead of dwarf wizard
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  11. #11
    Community Member PSU93's Avatar
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    My Wiz hasn't made 16 yet, and I don't have a lot of the goodies... but even with everything I don't think you'll come close to having a good enough AC to allow you to wade into battle. I think you'd be better off keeping Haste, Displacement, Stoneskin, etc. on yourself and Jumping around.

    If your focus is DPS, as you mentioned, you may want to try a Sorcerer. Faster cast times and much more SP make them damage machines. If a Wizard is a Swiss army knife, then a Sorcerer is a switchblade!
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  12. #12
    Community Member DarkSage1's Avatar
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    Why Wizard...cause we rule

    Warforged are cool for self heals but they are ugly as hell

  13. #13
    Community Member DarkSage1's Avatar
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    I sorry but Im stuck on Wiz....more spells equal more viability

  14. #14
    Community Member PSU93's Avatar
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    Quote Originally Posted by DarkSage1 View Post
    I sorry but Im stuck on Wiz....more spells equal more viability
    That's cool. It's all a matter of playstyle. Good luck and have fun!
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    Quote Originally Posted by DarkSage1 View Post

    I have a drow thats 18 Dex 12 Con 22 Int (with enh) which I like playin alot. with sheild an mage armor Im lookin at a 27 AC at lvl 9. If u factor in Barkskin, SoF, Stoneskin, Blur, Displacement, Haste and anything else that I cant think of off top of my head. I would think I'd be sittin pretty. Any opinions on this? What would be max AC a Wiz could attain at lvl 16 with all the goodies?
    10AC, 27 AC, 47 AC.... Its all the same end game.... You really dont start seeing a benefit from AC until you reach the mid 50's. Its just not worththe effort on a Caster. Even most my clerics roll with Robes now.....

    Stoneskin, Blur, Displacement, Haste and throw Jump inthere as well.. THATS how an arcane becomes surviveable.
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  16. #16
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    Default Wf Ftw!

    Hey mate,

    I kind have played a bit of both sides of the coin there.

    I rolled a Drow Wiz first, max int, con 10, dex (i think) 14 or something ( I don't really remember).
    All was fine, but at high level I had to put some work into maximising HP as much as possible. I was way too squishy, and would be 1 shotted to death out in Gianthold and reaver... Haven't done vale or shroud on this guy yet.. (lvl 15 atm).

    I have rolled up a second wizard, as a warforged.
    Int 18, Con around 19 or so, (again, can't recall while I am at work). Seems good, though he is only lvl 5 atm.

    I am thinking with both the Con HP bonus, and the ability to self-repair, this guy is going to be very survivable throughout the game, and lots of fun.
    I will for this lose only +1 on DC for spells due to starting INT difference (and any sp that go with it).

    If you are going to go non-drow for HP bonus, it *might* be worth considering Human. I know there isn't the con bonus straight up, but extra feat (possibly for toughness?) and the updated enhancement lines for toughness for Humans... might be something to consider. Human enhancement bonuses to stats will allow you to get the second highest INT next to Drow I believe.

    I am not 100% sure on this score, but I believe that is what I was told by a guildie at one point.

    In any case, enjoy your new build mate!

    p.s. Yes, Warforged are ugly, but I am having a blast playing with one. Immunities, non-drowning, etc. It's all looking good so far!
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  17. #17
    Community Member DarkSage1's Avatar
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    Quote Originally Posted by AussieEngineer View Post
    Hey mate,

    I kind have played a bit of both sides of the coin there.

    I rolled a Drow Wiz first, max int, con 10, dex (i think) 14 or something ( I don't really remember).
    All was fine, but at high level I had to put some work into maximising HP as much as possible. I was way too squishy, and would be 1 shotted to death out in Gianthold and reaver... Haven't done vale or shroud on this guy yet.. (lvl 15 atm).

    I have rolled up a second wizard, as a warforged.
    Int 18, Con around 19 or so, (again, can't recall while I am at work). Seems good, though he is only lvl 5 atm.

    I am thinking with both the Con HP bonus, and the ability to self-repair, this guy is going to be very survivable throughout the game, and lots of fun.
    I will for this lose only +1 on DC for spells due to starting INT difference (and any sp that go with it).

    If you are going to go non-drow for HP bonus, it *might* be worth considering Human. I know there isn't the con bonus straight up, but extra feat (possibly for toughness?) and the updated enhancement lines for toughness for Humans... might be something to consider. Human enhancement bonuses to stats will allow you to get the second highest INT next to Drow I believe.

    I am not 100% sure on this score, but I believe that is what I was told by a guildie at one point.

    In any case, enjoy your new build mate!

    p.s. Yes, Warforged are ugly, but I am having a blast playing with one. Immunities, non-drowning, etc. It's all looking good so far!
    Yea Ive decided to reroll the drow into a Dwarf Wizard I will be taking the Mental, Improved Mental and Toughness, also the toughness enhancements if I can squeeze a few in. I will be also trying to concentrate on HP items.

    THANKS to everyone that replied you all have helped me quite abit. Peace Out Homies

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