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  1. #1
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    Default Greensteel Golems in mod9

    A fast suggestion for devs:

    Remember to put Green Steel constructs as opponents in module 9 shavarath sections. Some of them can be iron golems in a new texture, or like earth elementals of an evil ore, and some can be clusters of hovering weapons and shrapnel... but all of them should get seriously healed by attacks from Green Steel weapons.

  2. #2
    Founder Xithos's Avatar
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    Talking Neat

    I like the suggestion; would probably be a neat looking/challening opponent and would hopefully make Transmuting of Greater Construct Bane a little more useful than what it is currently
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
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  3. #3
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    Ahahaha. That is genius.

    I like that.

  4. #4
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    Oh and it goes without saying, that they can have Unholy Evil Burst Acid Blast Transmuting Flaming Radiance Disintegration on their natural weapons..

  5. #5
    Community Member vtecfiend99's Avatar
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    type: greensteelconstruct

    not: construct


    no greater banes here cheaters!

  6. #6
    The Hatchery sirgog's Avatar
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    Ouch. That's an evil suggestion...


    Without supporting the 'healed by greensteel weapons' thingy, I like the rest of this idea, however. Golems with a variety of savage attack forms - e.g. a Radiance greensteel golem that deals 1d6 Fire damage on a hit, plus has Goodburst - neutral characters beware, and procs a light ray that deals damage and blinds on a 15-20 crit - would be cool. Can you say OUCH?


    A couple ideas follow:


    Supreme Tyrant Greensteel Golem of Ash
    A charcoal-black steel monstrosity lurches toward you, standing eighteen feet tall. As it moves, it radiates an intense aura of heat and malice. In its hands you see a wicked looking maul.
    Huge construct (Evil, Extraplanar, Fire)
    HD 20d12 (Pen and Paper 130 HP, DDO 650hp normal, 1950 hard, 3250 elite)
    AC 36 (Pen and Paper, DDO 36/45/54). Breakdown - 10 -2 size + 4 insight + 24 natural
    Attack profile - Maul +31/26/21 (pen and paper, translates to +37 normal, +47 hard, +57 elite in DDO). Crit threat range: 20
    Attack damage - Hit - Maul 3d6 + 16 + 5 + 2d6 unholy + 1d6 fire (average 42) - hard add 3, elite add 6
    Attack damage - Resisted Crit - Maul 3d6 + 16 + 5 + 2d6 unholy + 1d6 fire (average 42) + Enervation (as per 16th level caster) - hard add 4, elite add 9
    Attack damage - Confirmed crit - Maul 9d6 + 48 + 15 + 2d6 unholy + (1d6 + 1d10) fire + Enervation (as per 16th level caster) - hard add 12, elite add 27
    SR: 100 (unbeatable) against all spells except those that affect objects or that are listed below
    DR: 10/adamantine (pen and paper, 10 normal, 15 hard, 20 elite)
    Str 32 (32/38/44 DDO)
    Dex 10
    Con n/a
    Int n/a
    Wis 10
    Cha 10
    Saves: 6/6/6 (DDO 18/18/18 norm, 22/22/22 hard, 26/26/26 elite)
    Immune: Fire
    Spells (Pen and paper): Affected normally by Disintegrate, Repair/Reconstruct spells. Takes 1d4 damage per caster level from Conjuration-Healing spells and Cold spells, and no other effects. Heals 1d4 damage per caster level from Fire and Negative Energy spells, and takes no other effects.
    Spells (DDO): Takes half damage from cold spells and positive energy spells. Heals at 50% from fire and negative energy spells. SR 100 on all difficulties.
    Spellcasting: Once per minute (once per 10 sec in DDO) can cast Waves of Exhaustion as a 16th level caster.

    Loot: Chests near such a golem have a 3% chance to drop an Inferior Focus of Negative Energy (normal); Focus of Fire (hard); or on elite, a 1.5% chance for a Superior Focus of Negative Energy and a further 1.5% chance of a Superior Focus of Fire, plus a 1% chance (each) to drop an appropriate-purity Gem of Dominion or Material Essence (normal or hard) or a Flawless Gem of Opposition or Pure Etheral Essence on elite.
    Last edited by sirgog; 10-28-2008 at 11:06 PM.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  7. #7
    The Hatchery sirgog's Avatar
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    Great Commander Greensteel Golem of Magma
    An orange-tinged steel monstrosity lurches toward you, standing fourteen feet tall. As it moves, it radiates an intense aura of heat. In its hands you see a pair of wicked looking axes.
    Large construct (Extraplanar, Fire)
    HD 16d12 (Pen and Paper 104 HP, DDO 416hp normal, 1248 hard, 2080 elite)
    AC 27 (Pen and Paper, DDO 27/36/45). Breakdown - 10 - 1 size + 18 natural
    Attack profile - Dwarven Axe +25/20/15 AND +25/20 (pen and paper, translates to +32 normal, +40 hard, +48 elite in DDO). Fast attacks due to 2WF. Crit threat range: 20
    Attack damage - Hit or resisted crit - Axe 2d8 + 8 + 5 + 1d6 fire + 1d6 acid (average 29) - hard add 3, elite add 6
    Attack damage - Confirmed crit - Axe 6d8 + 24 + 15 + 1d6 fire + (1d6 + 1d10) acid - hard add 9, elite 18
    SR: 100 (unbeatable) against all spells except those that affect objects or that are listed below
    DR: 8/adamantine (pen and paper) - 8 normal, 12 hard, 20 elite
    Str 26 (26/32/38 DDO)
    Dex 10
    Con n/a
    Int n/a
    Wis 10
    Cha 10
    Saves: 5/5/5 (DDO 13/13/13 norm, 17/17/17 hard, 21/21/21 elite)
    Immune: Fire
    Spells (Pen and paper): Affected normally by Disintegrate, Repair/Reconstruct spells. Takes 1d4 damage per caster level from Cold spells, and no other effects. Heals 1d4 damage per caster level from Fire spells, and takes no other effects.
    Spells (DDO): Takes half damage from cold spells. Heals at 50% from fire. SR 100 on all difficulties.
    Spellcasting: Once per day (once per 60 sec in DDO) can cast Meteor Swarm as a 16th level caster.


    Loot: Chests near such a golem have a 3% chance to drop an Inferior Focus of Fire (normal); Focus of Earth (hard/elite); plus a 1% chance (each) to drop a Gem of Dominion or Material Essence (low quality if Normal, medium quality if hard/elite).
    Last edited by sirgog; 10-28-2008 at 11:05 PM.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #8
    The Hatchery sirgog's Avatar
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    Supreme Tyrant Greensteel Golem of Mineral
    A steel monstrosity lurches toward you, standing eighteen feet tall. As it moves, you notice scintillating reflections of facets gems embedded into the monstrosity. A razor-sharp and oddly shaped greataxe is held by the monster.

    Huge construct (Evil, Extraplanar)
    HD: 20d12+80 (Pen and Paper 210 HP, DDO 1050hp normal, 2990 hard, 4930 elite)
    AC: 44 (Pen and Paper, DDO 44/52/60). Breakdown - 10 -2 size + 4 insight + 32 natural
    Attack profile: - Greataxe +31/26/21 (pen and paper, translates to +37 normal, +47 hard, +57 elite in DDO). Crit threat range: 19-20
    Attack damage - Hit or resisted crit - Greataxe 3d6 + 16 + 5 + 1d6 acid + 1d6 good + 1d4 slicing (average 41) - hard add 4, elite add 9. Note - this is from a transmuting source.
    Attack damage - Confirmed crit - Greataxe 9d6 + 48 + 15 + 1d6 acid + (1d6 + 2d10) good + 1d4 slicing - hard add 12, elite add 27. Transmuting.
    SR: 100 (unbeatable) against all spells except those that affect objects or that are listed below
    DR: 10/- (pen and paper, 10 normal, 14 hard, 20 elite)
    Str 32 (32/38/44 DDO)
    Dex 10
    Con n/a
    Int n/a
    Wis 10
    Cha 10
    Saves: 6/6/6 (DDO 18/18/18 norm, 22/22/22 hard, 26/26/26 elite)
    Spells (Pen and paper): Affected normally by Disintegrate, Repair/Reconstruct spells.
    Spells (DDO): Standard Golem effects. SR 100 on all difficulties.
    Spellcasting: Nil (has permanent Stoneskin-like effect instead)


    Loot: Chests near such a golem have a 3% chance to drop an Inferior Focus of Earth (normal); Focus of Positive Energy (hard); or on elite, a 1.5% chance for a Superior Focus of Positive Energy and a further 1.5% chance of a Superior Focus of Earth, plus a 1% chance (each) to drop an appropriate-purity Gem of Dominion or Material Essence (normal or hard) or a Flawless Gem of Opposition or Pure Etheral Essence on elite.
    Last edited by sirgog; 10-28-2008 at 11:06 PM.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #9
    Community Member Aerniel's Avatar
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    omg shut up! your giving them ideas!

  10. #10
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Aerniel View Post
    omg shut up! your giving them ideas!
    Hehehe.... Added some loot too, so maybe these won't seem so evil.

    Here's a little fella you don't want to encounter in a dark alley - especially not in an antimagic zone.


    Supreme Tyrant Greensteel Golem of Negative Energy
    A charcoal-black steel monstrosity lurches toward you, standing eighteen feet tall. As it moves, it radiates an aura which seems to tear away at your very soul. In each of its hands you see a jet-black shortsword.
    Huge construct (Evil, Extraplanar)
    HD 20d12 (Pen and Paper 130 HP, DDO 650hp normal, 1950 hard, 3250 elite)
    AC 32 (Pen and Paper, DDO 32/41/50). Breakdown - 10 -2 size + 24 natural
    Attack profile - Shortsword +31/26/21 AND shortsword +31/+26/+21 (pen and paper, translates to +37 normal, +47 hard, +57 elite in DDO, faster attacks due to 2WF). Crit threat range: 19-20
    Attack damage - Hit or resisted crit - Shortsword 1d8 + 11 + 5 + 2d6 unholy + 1d6 evil (average 31) - hard add 3, elite add 6
    Attack damage - Confirmed crit - Shortsword 2d8 + 22 + 10 + 2d6 unholy + (1d6 + 1d10) evil + (1d6+4d6) evil + slay living effect (caster level 16, save DC 30) - hard add 6, elite add 12
    SR: 100 (unbeatable) against all spells except those that affect objects or that are listed below
    DR: 10/good and adamantine (pen and paper, 10 normal, 15 hard, 20 elite)
    Str 32 (32/38/44 DDO)
    Dex 10
    Con n/a
    Int n/a
    Wis 10
    Cha 10
    Saves: 6/6/6 (DDO 18/18/18 norm, 22/22/22 hard, 26/26/26 elite)
    Spells (Pen and paper): Affected normally by Disintegrate, Repair/Reconstruct spells. Takes 1d4 damage per caster level from Conjuration-Healing spells, and no other effects. Heals 1d4 damage per caster level from Negative Energy spells, and takes no other effects.
    Spells (DDO): Takes half damage from positive energy spells. Heals at 50% from negative energy spells. SR 100 on all difficulties.
    Spellcasting: Once per minute (once per 10 sec in DDO) can cast Symbol of Weakness as a 16th level caster.

    Loot: Chests near such a golem have a 3% chance to drop an Inferior Focus of Negative Energy (normal); Focus of Negative Energy (hard); Superior Focus of Negative Energy (Elite), plus a 1% chance to drop an appropriate-purity Gem of Dominion or Material Essence.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #11
    Founder & Super Hero Arkat's Avatar
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    Make sure they have all the Guards like Slay Living Guard, Radiance Guard, etc.

    Cool idea A_D.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  12. #12
    The Hatchery sirgog's Avatar
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    And one last one. Possibly the most evil of all.

    You'll never encounter this one in a dark alley. Even if you did, the alley wouldn't be dark for long.


    Supreme Tyrant Greensteel Golem of Radiance
    A shimmering steel monstrosity lurches toward you, standing eighteen feet tall. Scintillating patterns of colour spread all over its surface, illuminating the surroundings. In each of its hands you see a shining rapier.
    Huge construct (Evil, Extraplanar, Fire)
    HD 20d12 (Pen and Paper 130 HP, DDO 650hp normal, 1950 hard, 3250 elite)
    AC 37 (Pen and Paper, DDO 32/41/50). Breakdown - 10 -2 size + 24 natural + 4 Insight + 1 Dex
    Attack profile - Rapier +31/26/21 AND rapier +31/+26/+21 (pen and paper, translates to +37 normal, +47 hard, +57 elite in DDO, faster attacks due to 2WF). Crit threat range: 18-20
    Attack damage - Hit - Rapier 1d8 + 11 + 5 + 1d6 fire + 1d6 goodburst (average 27.5) - hard add 3, elite add 6
    Attack damage - Resisted Crit - Rapier 1d8 + 11 + 5 + 1d6 fire + 1d6 goodburst (average 27.5) + Radiance proc - hard add 3, elite add 6
    Attack damage - Confirmed crit - Rapier 2d8 + 22 + 10 + 1d6 fire + (1d6 + 1d10) goodburst + Radiance proc - hard add 6, elite add 12
    Radiance proc: On critical threat, deals extra 6d6 Light damage plus target must make a Fort save (DC 23 P&P or norm; 31 hard, 39 elite) or be blinded for 6d6 minutes
    SR: 100 (unbeatable) against all spells except those that affect objects or that are listed below
    DR: 10/adamantine (pen and paper, 10 normal, 15 hard, 20 elite)
    Str 32 (32/38/44 DDO)
    Dex 12
    Con n/a
    Int n/a
    Wis 10
    Cha 10
    Saves: 6/6/6 (DDO 18/18/18 norm, 22/22/22 hard, 26/26/26 elite)
    Spells (Pen and paper): Affected normally by Disintegrate, Repair/Reconstruct spells.
    Spells (DDO): SR 100 on all difficulties.
    Spellcasting: Once per hour (once per 10 sec in DDO) can cast Sunburst as a 16th level caster.

    Loot: Chests near such a golem have a 3% chance to drop an Inferior Focus of Fire (normal); Focus of Positive Energy (hard); plus a 1% chance to drop an appropriate-purity Gem of Dominion or Material Essence. On elite, a 1.5% chance to drop a Superior Focus of Fire; 1.5% chance of Superior Focus of Positive Energy; 0.5% for a Pure Material Essence, 0.5% Flawless Gem of Opposition, 0.5% Pure Ethereal Essence, 0.5% Flawless Gem of Escalation.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #13
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Arkat View Post
    Make sure they have all the Guards like Slay Living Guard, Radiance Guard, etc.

    Cool idea A_D.
    Excellent and evil idea. Didn't think of that.

    Cannot be bothered modifying 5 stat blocks to add them in, however
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #14
    Community Member Aerniel's Avatar
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    i think the loot rate should be WAY higher >_> but that just my two cp

  15. #15
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    I cant belive I am saying this but I like this idea


    Beware the Sleepeater

  16. #16
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Aerniel View Post
    i think the loot rate should be WAY higher >_> but that just my two cp
    That's a 5% loot rate for a manufactured ingredient (worth 4 normal ingredients) - I'll take those odds
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  17. #17
    Community Member Lorien_the_First_One's Avatar
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    I LOVE the idea of GS Golems that are healed by attacks with GS weapons. Even if its only 1D6 healing. It will make the min maxers NUTS.

  18. #18

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    Hilarious idea.

    Horrible idea if serious.

    Introducing new grind mechanics is something Turbine seems pretty much set on, to give us folks with way too much time on our hands something to do...throwing negatives onto a grind item isn't going to make people any happier with grinding.

    What would be next? "Draco-Rust Monsters" that eat dragonscale armors?
    Brenna, Tzanna, and Tzinna Wavekin
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  19. #19
    Founder Vorn's Avatar
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    You people have the kinds of minds that I delighted in as a DM...creating far more challenging things than I could ever come up with on my own!


    It does sort of make sense from a narrative sense that shroud items might have some unexpected properties in Shavarroth--maybe that non-cleansed items wouldn't even equip? Yuck!!!

    I guess they could make the g.s. weapons cleansable (sp?) in order to remove the undesirable effect--that would mean another 20 shroud runs per weapon...yuck!!!
    Vorn, 30 Fighter
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  20. #20
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    Quote Originally Posted by Vorn View Post
    It does sort of make sense from a narrative sense that shroud items might have some unexpected properties in Shavarroth--maybe that non-cleansed items wouldn't even equip? Yuck!!!
    That wouldn't happen, but you might have a trap or enemy spell that inflicts caster level * 1d6 * (1+ number of greensteel items) hitpoint damage on the targets.

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