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  1. #1
    Community Member parvo's Avatar
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    Default Did slimes eat the dogs brains?

    After the AI tweak that caused the recent lag issues, I've seen several cases of slimes moving in semi-random fashion away from the party. This being after the party engaged. Similar to dogs except they are slower.
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  2. #2

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    The oozes have been doing this around the same time the animals and wildmen exhibited the "run away" syndrome. They likely share some of the same AI behaviors (much like armored troglodytes and armored hobgoblins share the trait of "attack when attacked" even when feared). Its not new, but at least slow oozes are more bearable to run up to and whack on when they do this.
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  3. #3
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    Quote Originally Posted by parvo View Post
    After the AI tweak that caused the recent lag issues, I've seen several cases of slimes moving in semi-random fashion away from the party.
    There was no AI tweak that caused recent lag.

    What change are you alleging?

  4. #4
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    Well dogs have exhibited this behavior for a long time.

    Not sure about oozes.

  5. #5
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    There was no AI tweak that caused recent lag.

    What change are you alleging?
    He's not alone in thinking that their was an a.i. change that went into effect. if the odd behavior of mobs is caused BY the lag or not is debatable. I was soloing stk on a lowbie the other night and had an entire room full of mobs simply attacking nothing. Also, as you know i'm sure, the dispeling in the shroud seemed to be something new.

    I dont believe these were stealth changes as some do, I think they are symptoms of the nasty nasty lag we've been seeing.


    oh, on an even more amusing note, I will try to post a screen shot later of several undead giant skellies in the sub standing in a circle. They were just all walking to the same pint on the map and collided then just continued the walking animation all bunched up together.

  6. #6
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    Quote Originally Posted by dwooley1981 View Post
    He's not alone in thinking that their was an a.i. change that went into effect. if the odd behavior of mobs is caused BY the lag or not is debatable.
    Considering that the lag was caused by moving to (different?) servers in a new building on a separate network... no, it wasn't caused by an AI tweak.

  7. #7
    Community Member parvo's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Considering that the lag was caused by moving to (different?) servers in a new building on a separate network... no, it wasn't caused by an AI tweak.
    I missed that explanation from Turbine.

    However, I did see this:
    http://forums.ddo.com/showthread.php...30#post1900730

    And this:
    http://forums.ddo.com/showthread.php...76#post1889976

    They lead one to believe AI software is contributing.
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  8. #8
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Considering that the lag was caused by moving to (different?) servers in a new building on a separate network... no, it wasn't caused by an AI tweak.
    at no point in my post did i imply that it was...

    infact i said just the opposite right below the line you quoted.

  9. #9
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by dwooley1981 View Post
    at no point in my post did i imply that it was...

    infact i said just the opposite right below the line you quoted.
    Don't steal his thunder! He can't properly troll if he doesn't truncate the facts first.

  10. #10
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Don't steal his thunder! He can't properly troll if he doesn't truncate the facts first.
    haha, wasnt trying to steal his thunder. I honestly think he misunderstood what I was saying.

  11. #11

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    Quote Originally Posted by Angelus_dead View Post
    Considering that the lag was caused by moving to (different?) servers in a new building on a separate network... no, it wasn't caused by an AI tweak.
    no moving the servers was done as part of the upgrade last Wednesday not before
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  12. #12
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by arkohighstar View Post
    no Moving The Servers Was Done As Part Of The Upgrade Last Wednesday Not Before
    Pwned!

  13. #13

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    Quote Originally Posted by parvo View Post
    I missed that explanation from Turbine.

    However, I did see this:
    http://forums.ddo.com/showthread.php...30#post1900730

    And this:
    http://forums.ddo.com/showthread.php...76#post1889976

    They lead one to believe AI software is contributing.
    The devil AI issue was local lag(local to the instance) caused by the devils teleporting, and has been around as long as there have been devils teleporting, it is extremely apparent in the subterane just before the entrance to visions of destriction, as there are multiple devils who start teleporting to multiple platforms all at once. The cause of the lag from the reboot has not been revealed by Turbine, although they have indicated the hardware upgrade and this Monday's maintenance would address some of it, which from preliminary accounts it has

    edit after checking some posts it maybe that the lag is still there on some servers
    Last edited by ArkoHighStar; 10-27-2008 at 09:00 PM.
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  14. #14
    Community Member parvo's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    The devil AI issue was local lag(local to the instance) caused by the devils teleporting, and has been around as long as there have been devils teleporting, it is extremely apparent in the subterane just before the entrance to visions of destriction, as there are multiple devils who start teleporting to multiple platforms all at once. The cause of the lag from the reboot has not been revealed by Turbine, although they have indicated the hardware upgrade and this Monday's maintenance would address some of it, which from preliminary accounts it has

    edit after checking some posts it maybe that the lag is still there on some servers
    Here's what I don't get. I'm not sure how you determined that turbine moved the servers to a new building but why would that require a hardware upgrade? I understand the network piece possibly changing but upgrading Turbine's hardware won't fix that. Don't they contract for a specified bandwidth? There was more to this than than network issues and unless the hardware failed (maybe they broke it during the move?), the only reasons to upgrade are increased trafic or increased software demand.

    Last night there was a little noticeable lag on Argo. Group-wide stuff. However, it was playable. I suppose the real test is the increased traffic when mod 8 launches. Probably this comming weekend.
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