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  1. #1
    Community Member
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    Default Newcomer help

    Hello everyone, I am new to the world of DDO and I am looking for some help/advice.

    So basically I have played countless MMO's and I want one that is more skilled base, which I hear DDO is, anyway I would love some advice on a charater class and whatnot.

    I know I want to be a tanking class, one that can take alot of damage, and solo well when I wish to, but also one that a group would love to have. Basically I would like to know a good build to do this and whatnot and good classes, perhaps gear layouts but im sure I could figure that out later.

    Anyway

    Thanks! To all whom leave a comment to this!

    I would like to add to this are there any good guilds looking for members I will be active as much as I can be, of course I got school ( 17 years old ), but this is my last year of highschool so I will be much more active.
    Kelethin
    Last edited by Kelethin; 10-26-2008 at 01:57 PM.

  2. #2
    Community Member Goldeneye's Avatar
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    Default

    If you like fighters, I would suggest going pure fighter or barbarian for your first character.

    Once you get the swing of the game, you can try making multi-class and more versitle
    characters.

    Parties are always glad to have classes, especially fighters and clerics. In addition, many long time players often help newbies with low-end gear...sharing chests in the low-medium level quests, helping you get up to speed with better equipment and weapons.

    welcome to the game. Once you get into it, you'll find its the best MMO out there (at least in my experience)

  3. #3
    Community Member Wizzly_Bear's Avatar
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    If you want a front line combatant with good solo ability as a newb, I would suggest paladin or ranger rather than fighter or barbarian. They both have some decent self healing ability and can offer parties unique advantages.

  4. #4

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    While my first thought is that everyone should roll up a cleric for their first character, so they can appreciate the most underappreciated class (but most often sought after class) in the game, I would have to agree with GoldenEye. Roll yourself up a good fighter. When MOD8 hits on Wednesday (hopefully), you will have some solid stock build choices that will serve you well. They will be well spec'd and avoid some common errors that many of us have made getting started. Once you get your initial character to 1750 favor, you will able to roll up a 32 point build (4 more starting stat points) which will be even better, so good luck to you.

    May you find some good times on ARGO and good fortunes in Stormreach. DDO is the best action based MMO out there.

    ~ Dex
    Member of Legendary Knights of Mabar :: Dex | Yonathan | Rexxx | Sallyanne | Yonn | Cazz | Qyx | Vexation | Brio | Fixxx | Sinz | Sykopath

  5. #5
    Community Member ShadowFox1978's Avatar
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    Default Quick build idea

    Good dps, combined with good survivability and soloability.


    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page

    Level 16 Lawful Good Dwarf Male
    (16 Paladin)
    Hit Points: 292
    Spell Points: 320
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 11
    Will: 12

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 16)

    Strength 16 20
    Dexterity 10 10
    Constitution 16 18
    Intelligence 8 8
    Wisdom 12 12
    Charisma 12 14


    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)

    Balance 1 10
    Bluff 1 2
    Concentration 3 4
    Diplomacy 1 2
    Disable Device n/a n/a
    Haggle 1 2
    Heal 1 1
    Hide 0 0
    Intimidate 1 2
    Jump 3 7.5
    Listen 1 1
    Move Silently 0 0
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 1
    Spot 1 1
    Swim 3 5
    Tumble 1 1
    Use Magic Device n/a n/a

    Level 1 (Paladin)
    Feat: (Selected) Power Attack


    Level 2 (Paladin)


    Level 3 (Paladin)
    Feat: (Selected) Toughness


    Level 4 (Paladin)


    Level 5 (Paladin)


    Level 6 (Paladin)
    Feat: (Selected) Extend Spell


    Level 7 (Paladin)


    Level 8 (Paladin)


    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons


    Level 10 (Paladin)


    Level 11 (Paladin)


    Level 12 (Paladin)
    Feat: (Selected) Mental Toughness


    Level 13 (Paladin)


    Level 14 (Paladin)


    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons


    Level 16 (Paladin)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Redemption I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  6. #6
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by ShadowFox1978 View Post
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 12 (Paladin)
    Feat: (Selected) Mental Toughness
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons

    I would suggest against taking two "Improved Criticals" on a paladin.

    Also, what benefit does a palading get from mental toughness?

    Quote Originally Posted by ShadowFox1978 View Post
    Level 16 (Paladin)
    Enhancement: Dwarven Faith I
    Enhancement: Paladin Redemption I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    For a newb, and for anyone over say level 11, I would suggest losing the redemption stuff in favor of more dps.

    This is my suggestion for improvement.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    Level 16 Lawful Good Dwarf Male
    (16 Paladin) 
    Hit Points: 307
    Spell Points: 175 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 11
    Will: 11
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    20
    Dexterity            11                    11
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               11                    11
    Charisma             12                    14
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                    13.5
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    Level 6 (Paladin)
    Feat: (Selected) Cleave
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 12 (Paladin)
    Feat: (Selected) Great Cleave
    
    Level 15 (Paladin)
    Feat: (Selected) Extend Spell
    
    Level 16 (Paladin)
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Toughness II
    Enhancement: Paladin Bulwark of Good IV
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness III

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