Looking to roll a twf wf build, str 17, dex 16 con 16 but then my question is, do i put the remaining stats in int or wis.....feat and enhancements will go into will save, so will I be fine in taking my int up for a +1 to skill spending?
Looking to roll a twf wf build, str 17, dex 16 con 16 but then my question is, do i put the remaining stats in int or wis.....feat and enhancements will go into will save, so will I be fine in taking my int up for a +1 to skill spending?
FACT: On the day Chuck Norris met my mother in-law, Chuck Norris retired.
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Kruul 16 sorc
if you are worried abt will saves, there are a couple of feats to help. skill points come directly from int score. but more importantly what are you spending it on? if the skill is not critical, then more wis = better
If you want to know why...
Hi Shugar /wave
FACT: On the day Chuck Norris met my mother in-law, Chuck Norris retired.
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Kruul 16 sorc
You should have at least an INT of 10, to max out Intimidate and Jump. 12 isnt bad either, as extra points in balance arent wrong either.
So you might ask why you should skill intimidate as a DPS build?
It often happens that a arcane Caster or a nearly dead cleric is focused by hard hitting monsters. With intimidate you can save their hide through taking the monsters aggro onto people ( you) who can endure it much better.
Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)