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  1. #41
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    Quote Originally Posted by Tanka View Post
    I've seen that fairly often. Carry a few Tenser's scrolls and go to town.
    Madstone! The str is important, and the con is more important.

  2. #42
    Community Member Desteria's Avatar
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    Quote:
    Originally Posted by Angelus_dead
    Oh, my sorc had 10 starting str. After dumping my mana I melee Arraetrikos... it works.

    I've seen that fairly often. Carry a few Tenser's scrolls and go to town.
    hehe assumign harry does not die before hes dead, (and i've bene chain casting polar ray the whole time), I find that I can melle him but really I'm not gona add much damage and in sted i can pull out MCMW scrolls and pop a few off to help teh celric out, buy that tiem the blades will be hitting the tanks and lag may be bad so a little extra healing never hurts
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
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  3. #43
    Community Member Desteria's Avatar
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    I'm still not sold on Concordant Opposition. It just seems... Wasteful of 12 Larges and a Shard.
    hehe liek i said you dont have to I chose to but then i also run a lto of chars through shroud and soem of them are mostly farming for the others my sorc is my main char and always will be so she gets the most love first

    just saying it's a cost yes BUT it does have a resnable reward for it.... though my self the only thign i consider in cost accounting for shroud crafts are how mainy extra scales it will cost me every thing else is easy to get in this case it's only gona cost 2 scales to add the neg one now BUT if you decied to do it later it will cost you 3 scales to rebuild it + farming the PIE again.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  4. #44
    Community Member Desteria's Avatar
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    Sometimes you loot multiple sets of armor in a quest. It's especially bad in low level quests, but I do plan on zerging a decent chunk of it, so I won't mind skipping chests sometimes.

    RE: -ve: Might actually be worth it for the 10 HP. Still not sold on Concordant Opposition.
    hehe ya 10 hp can be nice on a caster but then I purty much plan on a second shroud item for a full HP set my self soooooo thats why I suggested the Blindness/desise imunity.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  5. #45
    Community Member Tanka's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Madstone! The str is important, and the con is more important.
    I loves me some Madstone action.

    Quote Originally Posted by Desteria View Post
    hehe ya 10 hp can be nice on a caster but then I purty much plan on a second shroud item for a full HP set my self soooooo thats why I suggested the Blindness/desise imunity.
    See, I can't fit another Shroud item somewhere unless I exchange Minos for a Mineral 2 helm. It's more HP, definitely, but, again, not sure I want to spend 24 larges.

    That's a thought, though, that I'll come to when I get my 20th reward.
    Person Æ, Sarlona
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  6. #46
    Community Member Desteria's Avatar
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    Quote Originally Posted by Tanka View Post
    I loves me some Madstone action.


    See, I can't fit another Shroud item somewhere unless I exchange Minos for a Mineral 2 helm. It's more HP, definitely, but, again, not sure I want to spend 24 larges.

    That's a thought, though, that I'll come to when I get my 20th reward.
    Heres a Way to free up a item slot based on planing for a second shroud HP item...

    Move Con form neck to Ring replacing +15 concentration ring (i know necks much easyer to get then rings but...)

    Plan this for your neck SHroud ALL HP Fire, Water, Earth, you get 45 HP and Tempered and dotn have to lose the minos HP/fort OR use 24 larges just 12 YOU also get some decent concentration I forget the exact numbers but earth will be +3, TEmpered is 8ish so you lose a FEW points of concentration but GAIN 45 hp !!!! and gain a few other skill bonuses to jump and balance, (NOTE: the order of fire adn water can be chosen either way based on if you wan't +1dex&+2str skills or the other way around.)


    NOTE: that final earth could be POS insted but that takes 3 scales insted of 2 so i said earth OH it cousld also be a due earht/air i belive earht dominates(pure memory here dont hold me to it), and then you get Elemental mastery guard wich is not even worht it on a low ac melle really let alown a sorc who does nto WANT to get beat up a tone so i assumed based on your previous psosts abotu concordent you would just want to go single shard
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  7. #47
    Community Member Tanka's Avatar
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    Quote Originally Posted by Desteria View Post
    Heres a Way to free up a item slot based on planing for a second shroud HP item...

    Move Con form neck to Ring replacing +15 concentration ring (i know necks much easyer to get then rings but...)

    Plan this for your neck SHroud ALL HP Fire, Water, Earth, you get 45 HP and Tempered and dotn have to lose the minos HP/fort OR use 24 larges just 12 YOU also get some decent concentration I forget the exact numbers but earth will be +3, TEmpered is 8ish so you lose a FEW points of concentration but GAIN 45 hp !!!! and gain a few other skill bonuses to jump and balance, (NOTE: the order of fire adn water can be chosen either way based on if you wan't +1dex&+2str skills or the other way around.)


    NOTE: that final earth could be POS insted but that takes 3 scales insted of 2 so i said earth OH it cousld also be a due earht/air i belive earht dominates(pure memory here dont hold me to it), and then you get Elemental mastery guard wich is not even worht it on a low ac melle really let alown a sorc who does nto WANT to get beat up a tone so i assumed based on your previous psosts abotu concordent you would just want to go single shard
    Hm, hadn't thought about that. I'd be down 5 Concentration, but it would be +45 HP and not losing the 18 from the Minos. That'll take 20 completions to get to, though, so I'm not overly concerned with it yet.
    Person Æ, Sarlona
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  8. #48
    Community Member Tanka's Avatar
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    Revised plan. 12 Int starting for Diplomacy, 8 Str starting (despite my better judgement), favor tome going into Str, will farm raids or use extra unbound +2s to supplement Dex/Wis later.
    Person Æ, Sarlona
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  9. #49
    Community Member Desteria's Avatar
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    Quote Originally Posted by Tanka View Post
    Hm, hadn't thought about that. I'd be down 5 Concentration, but it would be +45 HP and not losing the 18 from the Minos. That'll take 20 completions to get to, though, so I'm not overly concerned with it yet.
    hehe It;s what my sorc wears for goggles now in sted of the titan Visor MY sp item went to bracers sicne at the time they were free, and i have skiver any way soooooo the glacials can be a swap in item any way.

    But ya I foudn it works good really failled con checks are to much of a problem, much less so then for a wizzard because faster casting means less chance the attacks come mid cast....
    I find most failled checks are from sooooomuch damage that nothign was going to make it succed, you knwo when the check should be DC about 150

    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
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  10. #50
    Community Member Tanka's Avatar
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    Hit L6 yesterday and decided I needed FIREBALL! more than Haste (that's what scrolls are for!) to do some good nuking.

    Know what? It's a blast. Easily the most adrenaline-pumped ride I've had in this game in some time.

    I am, however, being "that caster" and jumping around and away from mobs as I fireball them. I'm sure it ticks off my party members, but good GOD if it isn't fun!
    Person Æ, Sarlona
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  11. #51
    Community Member Tanka's Avatar
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    Haven't been playing her a lot, but I got her to 10 a few days ago. Nothing like Max/Emp'd MMs for taking down a Marut on hard.

    Need to grind up for 11 to get the Minos, then grind to 14 for my Blue Dragonscale Robe. After that... Raids!
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  12. #52
    Community Member Tanka's Avatar
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    11!

    Mmm.... Ball Lightning...
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  13. #53
    Community Member Desteria's Avatar
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    Quote Originally Posted by Tanka View Post
    11!

    Mmm.... Ball Lightning...
    nonono levle 11 is MM FtS rock gardens are peacefull ....

    P.S. want to have a lto of fun do that caravan quest with FTS and enervate, almost every thign is a respawn you cna make a few statues enervate them a few times and sit bakc relax and kill the odd named moster it;s very peacefull very Zen.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  14. #54
    Community Member Junts's Avatar
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    Quote Originally Posted by Tanka View Post
    Again, packrat. The last thing I want is to be encumbered because I picked up one piece of armor too many, especially at the early levels.


    Huh, thought I changed that. Program must've not saved that bit.


    It's a thought, but I'm not sure I'd want to go that route.


    I still see PK get used by a lot of casters I run with. It's also a good way to cycle targets when playing Portal Keeper duty.


    It's worth a thought. I'll try both when I cap the build and have some time to play around.


    Again, something I'll tinker with when I hit the cap. For now, I'll keep it. If I don't like it, well... That's why we have excess GP to pay our trainer to respec Enhancements.


    Eh, I'd rather not burn the 24 larges on something that almost never fires -- and for very little at that. The Blindness/Disease Immunity would be worth it, so I may consider it for purposes of that, but not spend a dual-shard on T3.

    Mainly, though, it was for the True Rez clickie.


    Point.


    Currently it's Haste, Lightning Bolt, Prot Energy and Rage.

    Honestly, I don't see the point of Displacement. Most red/purple names have True Seeing or bypass Concealment checks. Blur is about all you need, and sometime's that's really just a placebo for the tanks to not freak out.

    Thanks for the comments guys!
    I just ran my first sorc through gianthold and I wanted to say this:

    you won't use pk there much because even well twinked their saves are too high because you are a lv 9-11 in lv 15-16 quests (hard and elite) - firewall still devastates them, though - it would be totally possible for you to run all gh with firewall and cloudkill as your offensive spells and -nothing else-. In fact, thats how most fast groups run - its all fw in doors, etc. Your dc-based spells are all but irrelevant for everything but fire elementals between 8 and 13 or so; you will not use them much, if at all, and you won't even use things like fireball or cone of cold except for boss nuking.

    Also, you will not, not, live without displacement; you are a drow to boot, and you're gonna pull a lot .. lot.. of aggro. More than you think you're going to pull. 75% or more in many quests. The mobs in gh quests on hard/elite often do 30-40 points a swing - thats gonna kill you in 5-6 hits most of the time - displacement will save your life, blur will barely make an impression. Displacement + stoneskin more or less combine to quintuple your survivability.

    I did not believe sorcerors pulled the aggro they do until I played one; many mobs target the caster first by default and when you start making firewalls that's not gonna change - and if you learn to kite things around your melees in the fw well enough, you will easily account for 70% of your group's dps output even with outstanding melees around.

    You probably wont upgrade empower to always-on s tate until 12-14ish, as running both is expensive, but maximize will be a permanent fixture starting at 8 - maximized fw is basically king of dps on ddo until the orchard of the macabre, and your levels only really increase your damage via better enhancements and more castings of it, since the damage scales slowly based on level.

    Cap is of course very different, but from 8-13 you should expect to be -the-most important damage-dealer andmob-slayer in your party; you should approach making everything but the boss die as though it were your central responsibility (other than hasting, maybe blurring and maybe some stoneskin wand zaps), because it's cleaner, faster and more effective for so many of these quests.

    Because of fire immune undead in orchard content, you will be a bit less of a god straight up, and when you reach m6 content, your life will change; firewall becomes almost useless but for unimportant mobs, spell res is critical, and your dc based spells are your livelihood.

    But until the vale, you could play a sorc who's only damage spell was firewall, and be fine.


    Incidently, if you plan to carry a lv 3 damage spell, take fireball, as it breaks breakable doors and bolt doesn't. its handy functionality

  15. #55
    Community Member Tanka's Avatar
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    Quote Originally Posted by Desteria View Post
    nonono levle 11 is MM FtS rock gardens are peacefull ....

    P.S. want to have a lto of fun do that caravan quest with FTS and enervate, almost every thign is a respawn you cna make a few statues enervate them a few times and sit bakc relax and kill the odd named moster it;s very peacefull very Zen.
    I'm a Sorc, not a Wiz. FtS is next level.

    Quote Originally Posted by Junts View Post
    I just ran my first sorc through gianthold and I wanted to say this:

    you won't use pk there much because even well twinked their saves are too high because you are a lv 9-11 in lv 15-16 quests (hard and elite) - firewall still devastates them, though - it would be totally possible for you to run all gh with firewall and cloudkill as your offensive spells and -nothing else-. In fact, thats how most fast groups run - its all fw in doors, etc. Your dc-based spells are all but irrelevant for everything but fire elementals between 8 and 13 or so; you will not use them much, if at all, and you won't even use things like fireball or cone of cold except for boss nuking.

    Also, you will not, not, live without displacement; you are a drow to boot, and you're gonna pull a lot .. lot.. of aggro. More than you think you're going to pull. 75% or more in many quests. The mobs in gh quests on hard/elite often do 30-40 points a swing - thats gonna kill you in 5-6 hits most of the time - displacement will save your life, blur will barely make an impression. Displacement + stoneskin more or less combine to quintuple your survivability.

    I did not believe sorcerors pulled the aggro they do until I played one; many mobs target the caster first by default and when you start making firewalls that's not gonna change - and if you learn to kite things around your melees in the fw well enough, you will easily account for 70% of your group's dps output even with outstanding melees around.

    You probably wont upgrade empower to always-on s tate until 12-14ish, as running both is expensive, but maximize will be a permanent fixture starting at 8 - maximized fw is basically king of dps on ddo until the orchard of the macabre, and your levels only really increase your damage via better enhancements and more castings of it, since the damage scales slowly based on level.

    Cap is of course very different, but from 8-13 you should expect to be -the-most important damage-dealer andmob-slayer in your party; you should approach making everything but the boss die as though it were your central responsibility (other than hasting, maybe blurring and maybe some stoneskin wand zaps), because it's cleaner, faster and more effective for so many of these quests.

    Because of fire immune undead in orchard content, you will be a bit less of a god straight up, and when you reach m6 content, your life will change; firewall becomes almost useless but for unimportant mobs, spell res is critical, and your dc based spells are your livelihood.

    But until the vale, you could play a sorc who's only damage spell was firewall, and be fine.


    Incidently, if you plan to carry a lv 3 damage spell, take fireball, as it breaks breakable doors and bolt doesn't. its handy functionality
    Yeah, I've been running GH stuff. PK lands somewhat often on Hard so long as I keep my Illusion sceptre equipped. Otherwise, yes, I keep Displace up when I'm Firewalling, throw a Stoneskin, and otherwise jump around in my own Firewalls (just like every other caster I've seen do! The circle is now complete).

    I've still got Fireball until later when I switch it for... Uh, something else. /shrug
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  16. #56
    Community Member Junts's Avatar
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    Quote Originally Posted by Tanka View Post
    I'm a Sorc, not a Wiz. FtS is next level.


    Yeah, I've been running GH stuff. PK lands somewhat often on Hard so long as I keep my Illusion sceptre equipped. Otherwise, yes, I keep Displace up when I'm Firewalling, throw a Stoneskin, and otherwise jump around in my own Firewalls (just like every other caster I've seen do! The circle is now complete).

    I've still got Fireball until later when I switch it for... Uh, something else. /shrug
    Its boring but it works; it really changes when you get to the vale, since the quests feature so many fire-immune mobs, and bad situations to use fire (like dust)

    lv 13 was huge for my pk; getting the dcs I did with that stat upgrade plus the lv 6 heightening for 2 m ore from lv12 made pk really effective, before that it was almost never worth casting since it was a lot more sp effective to firewall it to death.

    By the way, if you notice you are getting full damage from fireball and cone of cold, start webbing in doors instead offirewalling in good melee groups - heightened webs are devastating at that point, and no one will take any damage (web still pulls uber aggro, so be ready)

  17. #57
    Community Member Tanka's Avatar
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    Mm... FtS...

    From here on out, I'm calling it "Easy Button."
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  18. #58
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    Quote Originally Posted by Tanka View Post
    Mm... FtS...

    From here on out, I'm calling it "Easy Button."
    The biggest reason other sorcerers don't use FTS much is because the kills might not show up under your name.

  19. #59
    Community Member Tanka's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The biggest reason other sorcerers don't use FTS much is because the kills might not show up under your name.
    I believe the proper response to that is:

    "Waaaah."
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  20. #60
    Community Member Junts's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The biggest reason other sorcerers don't use FTS much is because the kills might not show up under your name.
    I see it like this: fts is a great utility/control w/o killing spell, and great against poor saves with death immunities like tor/prey/sos giants, but otherwise...

    The save is the same dc and type (fort) as finger of death: if its not immune to finger and you want it to die, why cast fts and require someones melee effort to kill it? The net benefit I'd otherwise identical.

    Unless you are controlling a mob (acolyte of flame, clogging a door with statues) or its immune to fod, what's the benefit of fts?


    And I carry fts pver disintegrate, as I love that utility, but fod does most of what it does better for identical cost and save. (Assuming heighten, otherwise 5 more sp and better dc)

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