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  1. #21
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Xyfiel View Post
    With mass suggestion and diplo, be easy to not have to kill much, other ways possible as well.

    Quest is level 16, so it is elite.

    What does a level 16 sorc with that much loot need with the crimson gemstone?

    For the maze, ever think it is from mournlands and the hireling pulled some levers?
    Should be able to beat the maze, and stand far enough off when he hits the wheel puzzle to see it and run for it. (hoping one doesn't need anything)

    Other then that, no idea. Can't walk thru walls, and can't jump high enough to get over them. unless there is some niche in the wall he found to jump on.

    Well, I didn't think of hirelings, so I will give you that. On the other hand, I have yet to get a hireling to pull a lever right in front of me, let alone far away enough for me to go do other stuff.
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  2. #22
    Community Member dragons1ayer74's Avatar
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    OP reported 0 cost, no scroll, potions. I am assuming this would mean no hireling and no fly cookie. As far as I know you can't solve the maze even with DD but you might be able to mostly bypass the maze and get the horn (I should give it a try with my sorc) it is still on top the maze that has me scrating my head more than anything else.

  3. #23
    Community Member RACRGUY's Avatar
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    Quote Originally Posted by dragons1ayer74 View Post
    OP reported 0 cost, no scroll, potions. I am assuming this would mean no hireling and no fly cookie. As far as I know you can't solve the maze even with DD but you might be able to mostly bypass the maze and get the horn (I should give it a try with my sorc) it is still on top the maze that has me scrating my head more than anything else.
    The top of the maze doesnt concern me so much, you have more than enough time with jump and haste.
    Malcaum(Cleric 19), Diing(Ranger 15/Fighter 2), Hipnotik(Bard 11), Grumblewipe(Rogue 12/Barbarian 2/Fighter 2) Diina (FvS 4/Monk 1), Kormar(Barb 9)

  4. #24
    Community Member maqiaoer's Avatar
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    Hi everyone here's the answers

    1.About 'Fight your way to the arena'
    Yup u have to kill all of them, but there's a way to save time and mana. As we know there r 4 rangers who ring the bell to call out mobs as soon as they see u. So stone/hold is my choice cuz a failed fod/pk will sell me out. Then what i need to kill r only 4 rangers, 3 gnolls and 2 mobs called out by the 1st ranger in any case (even he's killed when stoned or held).

    2.About the lever and wheels
    No doubt a sor can make it in time with necessary buffs on, but it's not that easy to do the whole thing (especially to pull the lever without being interrupted as ur taking all of the aggros) with few killing or cc, and it's even harder for me to make it under 320+ ping and 1% loss cuz u have to keep jumping and running all the way to prevent from being trapped in the sleet storm or knocked down by the metor. It's true that a good default setting of the wheels will save 10-30 seconds, but won't lower down the threat much.

    3.About the maze
    Someone is trying to figure it out so i won't open it up atm. But There's a tip for u: The quest was completed as soon as i grabbed the horn of cunning.

    Btw, i have soloed this a lot for loots in Mod4, now it's still a nice place for my lowbie casters to gain levels from 11 to 13 (just imagine 16k+ xp each run in less than 20 mins ). My prime concer is nothing but the time i have spent cuz this is not my best run - i once beat it in 13 mins on elite with a lv14 human sor in mod5 since i have a much better pc and network condition then. So im just telling ppl how i did it, not what a common crucible run should be like.
    Last edited by maqiaoer; 10-25-2008 at 03:52 AM.

  5. #25
    Community Member Jay203's Avatar
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    ~scratches head looking confused~ o_O|||
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  6. #26
    Community Member Inspire's Avatar
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    If there are 17 trash mobs in that hallway it works fine.

    The maze being the tricky part.

  7. #27
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by maqiaoer View Post
    Hi everyone here's the answers

    1.About 'Fight your way to the arena'
    Yup u have to kill all of them, but there's a way to save time and mana. As we know there r 4 rangers who ring the bell to call out mobs as soon as they see u. So stone/hold is my choice cuz a failed fod/pk will sell me out. Then what i need to kill r only 4 rangers, 3 gnolls and 2 mobs called out by the 1st ranger in any case (even he's killed when stoned or held).

    2.About the lever and wheels
    No doubt a sor can make it in time with necessary buffs on, but it's not that easy to do the whole thing (especially to pull the lever without being interrupted as ur taking all of the aggros) with few killing or cc, and it's even harder for me to make it under 320+ ping and 1% loss cuz u have to keep jumping and running all the way to prevent from being trapped in the sleet storm or knocked down by the metor. It's true that a good default setting of the wheels will save 10-30 seconds, but won't lower down the threat much.

    3.About the maze
    Someone is trying to figure it out so i won't open it up atm. But There's a tip for u: The quest was completed as soon as i grabbed the horn of cunning.

    Btw, i have soloed this a lot for loots in Mod4, now it's still a nice place for my lowbie casters to gain levels from 11 to 13 (just imagine 16k+ xp each run in less than 20 mins ). My prime concer is nothing but the time i have spent cuz this is not my best run - i once beat it in 13 mins on elite with a lv14 human sor in mod5 since i have a much better pc and network condition then. So im just telling ppl how i did it, not what a common crucible run should be like.
    I'm going to take a guess at your strategy here.

    1) Do the usual diplo, etc stuff.
    2) Run to the maze, possibly killing trash mobs en route.
    3) Step into maze. Through very carefully timed use of Flesh to Stone, create some method of jumping onto the roof of the maze before you should be able to. Perhaps stoning a Gnoll that's falling from the ceiling due to a Sleet Storm you cast up there. Pull the lever to activate the ladders.
    4) Solve the lever puzzle on the maze ceiling, by charming all the mobs so they don't interrupt you.
    5) Go back and do the Evasion room, then the Wisdom puzzle. Then jump back over the maze ceiling and go for a swim.
    6) Fight your way to the Arena of Power.
    7) Kill bosses in a fiery inferno that'd make even the Black Abbot wince.
    8) Jump in from above to pick up the Horn of Cunning. D-Door to your loot.


    Let me guess - you got training in finding 'sequence breaks' (i.e. unintended shortcuts in games) playing Super Metroid back in the days of the old Super NES.
    Last edited by sirgog; 10-25-2008 at 04:19 AM.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #28
    Community Member dragons1ayer74's Avatar
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    Ok I think I was the one that initally had some ideas on how to get up top the maze I have tried a few diffrent thing including what some one else suggested with a stone to flesh and as far as I can tell their is no spot to jump to get up. I would love for you to share a bit more or PM.

    Thanks

  9. #29
    Community Member jakeelala's Avatar
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    he doesnt need to finish the maze first, just progress through the level by getting PAST the maze. ie turning enough doors to get to the agility test. he then comes back since after you go through the level you come out on top of the maze. then you dont even need the seals you just jump into the horn room

    it's brilliant
    good at business

  10. #30
    Community Member Aeneas's Avatar
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    Quote Originally Posted by jakeelala View Post
    he doesnt need to finish the maze first, just progress through the level by getting PAST the maze. ie turning enough doors to get to the agility test. he then comes back since after you go through the level you come out on top of the maze. then you dont even need the seals you just jump into the horn room

    it's brilliant
    How do you reach the agility test if you can't open the dragon head sealed door?

    His strategy would basically HAVE to involve getting on top of the maze immediately, progressing through the water section, grabbing the horn of endurance, coming out at the water hallway and grabbing agility on the way through, then heading in to fight, exiting out to jorgundal going back to the maze and grabbing the horn of cunning.


    The question is really still just "how did you get up top?" if you can't get through the first dragonhead door without the horn of cunning.

    As far as i know all the jump up the wall spots were removed after we found them on Risia (man that seems like so long ago).
    Last edited by Aeneas; 01-06-2009 at 03:27 PM.
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  11. #31
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    Quote Originally Posted by dragons1ayer74 View Post
    Ok I think I was the one that initally had some ideas on how to get up top the maze I have tried a few diffrent thing including what some one else suggested with a stone to flesh and as far as I can tell their is no spot to jump to get up. I would love for you to share a bit more or PM.
    Interesting, might need to take the Sorcerer out tonight. Tried maneuvering an enemy onto one of the wheels and stoning him there? Seems like that'd get you pretty high up. Maybe stone another next to him if you need a boost up.

  12. #32
    Community Member dragons1ayer74's Avatar
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    Rightfully or wrongfully so I havent been able to position the bad guys that are statues to allow you to stand on top of them. I can hop up and hover on them but always slide off.

  13. #33
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    Quote Originally Posted by dragons1ayer74 View Post
    Rightfully or wrongfully so I havent been able to position the bad guys that are statues to allow you to stand on top of them. I can hop up and hover on them but always slide off.
    True 'nuff, I didn't think you could stand on them either but wasn't sure. Fun to ponder but with henchmen now it should be easy (just don't untarget the wheel I guess).

  14. #34
    Community Member Aeneas's Avatar
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    Quote Originally Posted by rimble View Post
    True 'nuff, I didn't think you could stand on them either but wasn't sure. Fun to ponder but with henchmen now it should be easy (just don't untarget the wheel I guess).
    A good henchman is really the only way i see this working. Set to passive so as not to show up in the kill count.

    It would actually be a lot of fun to build a character around the idea that you will always have a sidekick there to make up for your character flaws. Like make an absolute mana sponge WF and always have a WF sorc henchman along for the ride to spam you with reconstruct and never grumble about tips for wands or mana pots you owe him for being an obnoxious waste of spell points.
    Last edited by Aeneas; 01-06-2009 at 04:19 PM.
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  15. #35
    Community Member maqiaoer's Avatar
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    uhhh, never thought it would be dug out after two months. should i post another thread of 'how to solo the Crucible?' in General Discussion, thus more ppl will see and try it out :P

  16. #36
    Community Member InfidelofHaLL's Avatar
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    Quote Originally Posted by maqiaoer View Post
    uhhh, never thought it would be dug out after two months. should i post another thread of 'how to solo the Crucible?' in General Discussion, thus more ppl will see and try it out :P
    no u should lable it how to cheat the crucible

  17. #37

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    Quote Originally Posted by maqiaoer
    should i post another thread of 'how to solo the Crucible?' in General Discussion
    If it involves jumping on top of the maze from the bottom, going through certain door spots without a horn, or going in reverse then its likely better for your own protection that you don't.
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  18. #38
    Community Member Judo's Avatar
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    you absolutely have to kill the final set of mobs to gain entrance to last room, its has to happen...
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  19. #39
    Community Member Voalkrynn2's Avatar
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    Quote Originally Posted by MrCow View Post
    If it involves jumping on top of the maze from the bottom, going through certain door spots without a horn, or going in reverse then its likely better for your own protection that you don't.
    I don't see how getting the horns out of order would be a game breaker. Doesn't the quest log say:
    Get horn A
    Get horn B
    Get horn C

    As opposed to:
    You must obtain horns A, B, and C in that order.

    If you have a good enough jump to get up there then good for you. I find a completion under 20 mins remarkable.

    Couldn't the OP have had a full party enter, do the work with him, kite the mobs w/o doing any killing, and then recall to make it appear he did solo the quest?
    [My signature used to be something completely different]

  20. #40
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    haste and jump through the door at the end of the maze do the rest of the quest then come back and jump down into the middle from the top and grab the horn

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