OP reported 0 cost, no scroll, potions. I am assuming this would mean no hireling and no fly cookie. As far as I know you can't solve the maze even with DD but you might be able to mostly bypass the maze and get the horn (I should give it a try with my sorc) it is still on top the maze that has me scrating my head more than anything else.
Hi everyone here's the answers
1.About 'Fight your way to the arena'
Yup u have to kill all of them, but there's a way to save time and mana. As we know there r 4 rangers who ring the bell to call out mobs as soon as they see u. So stone/hold is my choice cuz a failed fod/pk will sell me out. Then what i need to kill r only 4 rangers, 3 gnolls and 2 mobs called out by the 1st ranger in any case (even he's killed when stoned or held).
2.About the lever and wheels
No doubt a sor can make it in time with necessary buffs on, but it's not that easy to do the whole thing (especially to pull the lever without being interrupted as ur taking all of the aggros) with few killing or cc, and it's even harder for me to make it under 320+ ping and 1% loss cuz u have to keep jumping and running all the way to prevent from being trapped in the sleet storm or knocked down by the metor. It's true that a good default setting of the wheels will save 10-30 seconds, but won't lower down the threat much.
3.About the maze
Someone is trying to figure it out so i won't open it up atm. But There's a tip for u: The quest was completed as soon as i grabbed the horn of cunning.
Btw, i have soloed this a lot for loots in Mod4, now it's still a nice place for my lowbie casters to gain levels from 11 to 13 (just imagine 16k+ xp each run in less than 20 mins ). My prime concer is nothing but the time i have spent cuz this is not my best run - i once beat it in 13 mins on elite with a lv14 human sor in mod5 since i have a much better pc and network condition then. So im just telling ppl how i did it, not what a common crucible run should be like.
Last edited by maqiaoer; 10-25-2008 at 03:52 AM.
~scratches head looking confused~ o_O|||
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
If there are 17 trash mobs in that hallway it works fine.
The maze being the tricky part.
I'm going to take a guess at your strategy here.
1) Do the usual diplo, etc stuff.
2) Run to the maze, possibly killing trash mobs en route.
3) Step into maze. Through very carefully timed use of Flesh to Stone, create some method of jumping onto the roof of the maze before you should be able to. Perhaps stoning a Gnoll that's falling from the ceiling due to a Sleet Storm you cast up there. Pull the lever to activate the ladders.
4) Solve the lever puzzle on the maze ceiling, by charming all the mobs so they don't interrupt you.
5) Go back and do the Evasion room, then the Wisdom puzzle. Then jump back over the maze ceiling and go for a swim.
6) Fight your way to the Arena of Power.
7) Kill bosses in a fiery inferno that'd make even the Black Abbot wince.
8) Jump in from above to pick up the Horn of Cunning. D-Door to your loot.
Let me guess - you got training in finding 'sequence breaks' (i.e. unintended shortcuts in games) playing Super Metroid back in the days of the old Super NES.
Last edited by sirgog; 10-25-2008 at 04:19 AM.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Ok I think I was the one that initally had some ideas on how to get up top the maze I have tried a few diffrent thing including what some one else suggested with a stone to flesh and as far as I can tell their is no spot to jump to get up. I would love for you to share a bit more or PM.
Thanks
he doesnt need to finish the maze first, just progress through the level by getting PAST the maze. ie turning enough doors to get to the agility test. he then comes back since after you go through the level you come out on top of the maze. then you dont even need the seals you just jump into the horn room
it's brilliant
good at business
How do you reach the agility test if you can't open the dragon head sealed door?
His strategy would basically HAVE to involve getting on top of the maze immediately, progressing through the water section, grabbing the horn of endurance, coming out at the water hallway and grabbing agility on the way through, then heading in to fight, exiting out to jorgundal going back to the maze and grabbing the horn of cunning.
The question is really still just "how did you get up top?" if you can't get through the first dragonhead door without the horn of cunning.
As far as i know all the jump up the wall spots were removed after we found them on Risia (man that seems like so long ago).
Last edited by Aeneas; 01-06-2009 at 03:27 PM.
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
Rightfully or wrongfully so I havent been able to position the bad guys that are statues to allow you to stand on top of them. I can hop up and hover on them but always slide off.
A good henchman is really the only way i see this working. Set to passive so as not to show up in the kill count.
It would actually be a lot of fun to build a character around the idea that you will always have a sidekick there to make up for your character flaws. Like make an absolute mana sponge WF and always have a WF sorc henchman along for the ride to spam you with reconstruct and never grumble about tips for wands or mana pots you owe him for being an obnoxious waste of spell points.
Last edited by Aeneas; 01-06-2009 at 04:19 PM.
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
uhhh, never thought it would be dug out after two months. should i post another thread of 'how to solo the Crucible?' in General Discussion, thus more ppl will see and try it out :P
If it involves jumping on top of the maze from the bottom, going through certain door spots without a horn, or going in reverse then its likely better for your own protection that you don't.Originally Posted by maqiaoer
Server - Thelanis
I don't see how getting the horns out of order would be a game breaker. Doesn't the quest log say:
Get horn A
Get horn B
Get horn C
As opposed to:
You must obtain horns A, B, and C in that order.
If you have a good enough jump to get up there then good for you. I find a completion under 20 mins remarkable.
Couldn't the OP have had a full party enter, do the work with him, kite the mobs w/o doing any killing, and then recall to make it appear he did solo the quest?
[My signature used to be something completely different]
haste and jump through the door at the end of the maze do the rest of the quest then come back and jump down into the middle from the top and grab the horn