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  1. #1
    Community Member Sequell's Avatar
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    Talking Sequells' Proper Stat Distribution Build Warehouse

    Looks like Sigtrent could use an extra hand at some builds!

    I have been on the forums for a long while, and I really enjoy building new characters. Since it seems there are quite a few people here lately that want builds and I am quite bored from our content that it is only right for me to offer my build services to anyone out there that is brave enough to give me a shot.

    I will give full explanations on why stats are the way they are as well as give proper breakdowns for AC, Saves, etc. I will do my best to build whatever your heart desires from the beginning 28 pointer to a 32 point with a set of +2 tomes to start with.

    If you are on Ghallanda you may know some of my Characters. Hopefully my names will be recognizeable and offer some sort of creditability to my character building skills.

    Bowe - 9 Ranger / 5 Rogue / 2 Fighter (GTWF Finesse) Drow
    Dempsey - 7 Fighter / 6 Ranger / 3 Paladin (AC Intimi-Tank) Human
    Sequell - 16 Wizard (CC Buff Oriented) Drow
    Thaximus - 15 Fighter (retired) Dwarf
    Waaylon - 16 Bard (Warchanter) Dwarf
    Meryle - 6 Rogue / 3 Fighter Dwarf

    All I need to know now is who will be the first to request something?
    Last edited by Sequell; 10-23-2008 at 03:40 AM.

  2. #2
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    Default

    Give me an elf paladin/sorcerer with at least 6 paladin levels for the raise dead enhancement. Paladin levels should come first.

  3. #3
    Community Member Sequell's Avatar
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    Default Couple ?'s

    Do you have 32 point builds?
    Do you want a Elf or Drow Elf?
    Do you want to be Melee or Casting focused?
    Do you have an affinity for AC if it is possible?

    I will see what I can come up with while I wait for answers to these.

  4. #4
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    Default

    32 point build, no tomes stockpiled, elf not drow elf (drow don't get the basic/advanced beliefs that give raise dead/resurrection).

    AC seems a waste of effort as will probably never exceed 30 w/o too much sacrifice but who wouldn't want AC?. Caster focus, prefer only 6 levels of paladin and rest sorcerer.

  5. #5
    Community Member Lorichie's Avatar
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    Default

    Lets see:

    Build me a rogue:

    350 hp
    saves 30 plus self buffed
    adequate skills for every chest except "that one"
    can self heal via umd or dmarks
    60 ac self buffed
    intimidate (do not worry about elite harry and sally)
    -all must be before raid items- hp might be a stretch, get me close

    twf with power attack is a must
    do whatever you want with whatever you want, no raid items or plus three tomes.
    (multiclassing is ok)
    R
    Last edited by Lorichie; 10-23-2008 at 05:15 AM.
    ---------------------
    Faskin-Lorich-Lorichae-Lorichei-Loriches-Lorichh-Lorichha-Lorichie-Lorichies-Lorichiette-Lorichisoul-Lorricch-Lorrich

  6. #6
    Community Member Sequell's Avatar
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    Default That was quite a tall order.

    Quote Originally Posted by Lorichie View Post
    Lets see:

    Build me a rogue:

    350 hp
    saves 30 plus self buffed
    adequate skills for every chest except "that one"
    can self heal via umd or dmarks
    60 ac self buffed
    intimidate (do not worry about elite harry and sally)
    -all must be before raid items- hp might be a stretch, get me close

    twf with power attack is a must
    do whatever you want with whatever you want, no raid items or plus three tomes.
    (multiclassing is ok)
    R
    Here is as close as I can get to your requests. I will add gear to reflect final numbers below. I tried to keep tomes and such to a minimum but once again this was a tough build for sure.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (3 Fighter \ 3 Paladin \ 10 Rogue) 
    Hit Points: 229
    Spell Points: 0 
    BAB: 13\13\18\23
    Fortitude: 14
    Reflex: 21
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             15                 15                   16
    Dexterity            17                 23                   26
    Constitution         10                 11                   12
    Intelligence         12                 13                   13
    Wisdom                9                 10                   10
    Charisma             12                 13                   14
    
    Tomes Used
    +2 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 27                   31
    Bluff                 1                  2                    2
    Concentration         0                  1                    1
    Diplomacy             1                  2                    2
    Disable Device        5                 20                   20
    Haggle                1                  2                    2
    Heal                 -1                  0                    0
    Hide                  3                  8                    8
    Intimidate            5                 21                   22
    Jump                  6                  7                    7
    Listen               -1                  0                    0
    Move Silently         3                  8                    8
    Open Lock             7                 27                   27
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                5                 20                   22
    Spot                  3                  4                    4
    Swim                  2                  3                    3
    Tumble                7                 13.5                 13.5
    Use Magic Device      5                 21                   21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 2 (Paladin)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 5 (Rogue)
    Skill: Disable Device (+2)
    Skill: Intimidate (+1)
    Skill: Open Lock (+1)
    Skill: Search (+4)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+3)
    Skill: Intimidate (+1)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+2)
    Skill: Intimidate (+1)
    Skill: Open Lock (+2)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+3)
    Skill: Intimidate (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Intimidate (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Skill Boost IV
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Giant Dodger I
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Fighter Armor Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Fighter Intimidate I
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    AC breakdown is as follows:

    10 Base
    10 +5 Mith BP
    10 Dex Bonus From 2 Dwarf, 1 Fighter Armor Mastery Enhancements, and a Daggertooth Belt
    7 +5 Mith Heavy Shield
    5 Combat Expertise
    5 Protection Item
    3 Barkskin pot
    2 Aura
    2 Chaos Guards
    1 Armor Ritual
    1 Shield Ritual
    1 Haste Pot
    1 Dodge
    --------------
    58 Self Buffed in Intimi-Tank mode
    -8 Shield with Ritual
    ---
    50 Dual Weilding DPS mode

    Since you asked for a build with no raid loot I fell short of your target self-buffed 60 AC, but it will be easily attainable with just a +4 AC insight weapon. That isn't even counting other attainable raid loot.

    58 Self Buffed
    +4 Insight Shroud Weapon
    +3 Chattering Ring
    ---
    65 With current End-game raid loot

    You will be able to UMD wands quite easily.

    25 Base
    +5 Skill Boost (It will not be needed for traps)
    +4 Greter Hero from Gird
    +3 Cartouche from Deleras
    ---
    37 UMD that is quite easily reached, but could be taken further with a Tier III shroud neck or googles.
    +6 Shroud Item
    ---
    43 UMD

    Saves were a tough bill to fill as well couldn't make them to 30 plus but got them respectable at least, and if you can't find a +5 resistance item +4's are easy to come by.

    Base
    14 Fortitude +3 for stat item +4 Greater Hero +5 Resistance +3 Cha bonus from stat item= 29
    21 Reflex +3 for stat item +4 Greater Hero +5 Resistance +3 Cha bonus from stat item= 36
    9 Will +3 for stat item +4 Greater Hero +5 Resistance +3 Cha bonus from stat item= 24

    Hitpoints aren't a very big concern of mine personally because of the AC. I play a high AC build with 338HP and don't have any trouble at all.

    229 Base
    24 Con Item (I can't remember for sure what +6 Stat items give)
    30 Greater False Life
    20 Draconic Vitality
    ----
    303 Total before any Shroud item which could result in another 45 Hitpoints.

    Hope this is something that you may use. Let me know what you think.

    Seq
    Last edited by Sequell; 10-24-2008 at 03:58 PM.

  7. #7
    Community Member nbhs275's Avatar
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    Default

    Quote Originally Posted by Leyoni View Post
    Give me an elf paladin/sorcerer with at least 6 paladin levels for the raise dead enhancement. Paladin levels should come first.
    What are you looking for from the sorc levels? Well, anyways, assuming 32 points and +1 tomes, here is a fun concept build.

    Paladin 10/Monk 2/ Sorcerer 4

    Stats:

    Str: 26 (16 base +6 item +1 tome +3 level)
    Dex: 26 (16 base +2 enhancment +6 item +1 tome +1 level)
    Con: 18 (12 base +6 item)
    Int: 8
    Wis: 22 (14 base +6 item +1 tome +1 enhancment)
    Cha: 24 (14 base +6 item +1 tome +3 enhancment)

    Feats:

    1st: TWF
    3rd: Extend
    6th: ITWF
    9th: GTWF
    12th: Improved Crit: Slashing
    15th: OTWF

    Monk: Dodge & Toughness
    AC:

    10 base
    5 dodge
    7 armor
    8 dex
    6 wis
    5 prot
    3 nat
    3 aura
    4 shield
    4 insight
    1 alc
    ________
    56, +2 ranger, +2 pally, +4 bard, +2 recitation, +1 haste, +3 chattering ring, +2 defensive fighting, possible 72 AC

    Overall, just a fast mock up, with potential for a high AC, moderate melee skills, and great defence(evasion, high saves, immunities, and buffs). Im sure someone could take this and refine it further for you.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  8. #8
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    Default

    Quote Originally Posted by nbhs275 View Post
    What are you looking for from the sorc levels? Well, anyways, assuming 32 points and +1 tomes, here is a fun concept build.

    Paladin 10/Monk 2/ Sorcerer 4

    Stats:

    Str: 26 (16 base +6 item +1 tome +3 level)
    Dex: 26 (16 base +2 enhancment +6 item +1 tome +1 level)
    Con: 18 (12 base +6 item)
    Int: 8
    Wis: 22 (14 base +6 item +1 tome +1 enhancment)
    Cha: 24 (14 base +6 item +1 tome +3 enhancment)

    Feats:

    1st: TWF
    3rd: Extend
    6th: ITWF
    9th: GTWF
    12th: Improved Crit: Slashing
    15th: OTWF

    Monk: Dodge & Toughness
    AC:

    10 base
    5 dodge
    7 armor
    8 dex
    6 wis
    5 prot
    3 nat
    3 aura
    4 shield
    4 insight
    1 alc
    ________
    56, +2 ranger, +2 pally, +4 bard, +2 recitation, +1 haste, +3 chattering ring, +2 defensive fighting, possible 72 AC

    Overall, just a fast mock up, with potential for a high AC, moderate melee skills, and great defence(evasion, high saves, immunities, and buffs). Im sure someone could take this and refine it further for you.
    Hmmm. Not really what I had in mind since the sorc gets lost in there and doesn't offer anything really of value except always able to cast shield, nightshield and what else the is helpful?

    Kind of an interesting take on the monk splash for everyone builds tho.

  9. #9
    Community Member Daedalis's Avatar
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    Default Oversize TWF

    Hi Sequell,

    I'm venturing into the want to do Massive damage . So I'm Looking for a 32 Pt build or Drow that is an OTWF. I would like to have a respectable AC...meaning that at lvl 16 a 1st level kobold can't hit me lol. I have a guildie that boost a 50 TWF standing AC....not bad for not having armor or shield on.

    1. Race (any)
    2. Class (any - single or multiclass go to town)
    3. Weapons of choice - Longswords & Warhammers (I have a ton of the "top 5" longswords just wasting a way) but if you think that dual welding khopeshes is the way to go for pure DPS....go for it. I need to be able to confirm crits 95% of the time. I have a +2 vorpal LS and a +1 vorpal LS that I plan on going to town on mobs that it is easier to vorp than it is to DPS.
    4. Armor (up to you...if icy rainments and AC bracers make it work then go for it, or if Mith Chain shirt.....I'm open for suggestions) Presently I do have +6 AC bracers, but nothing higher.

    - Goal: OTWF with great DPS.
    - Goal: Respectable AC going TWF, but if getting slaughtered can back down to one weapon and a mith heavy shield..but would rather keep the DPS going
    - Goal: Evasion - with nice saves (20's area would be nice for will and fort, but the higher the reflex the better for me)
    - Goal: No +2 tomes - actually I have one +2 tome and it is wis...so that would be the only one available at time of creation. +1 tomes easy enough to get.
    - Goal: These are minor side items but always fun to have: UMD - my intimitank has it and I LOVE it...so if it can be fit in great being able to use RR items and wands/scrolls is awesome....if not no worries.

    Go to town ....if AC is a problem....see what can be done about increasing HP....it might be the difference in getting my *** handed to me or out living the competition lol.

  10. #10
    Community Member ShadowFox1978's Avatar
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    Default

    Wasn't trying to jack the thread, was just offering a suggestion to help him meet the requesters stipulations better. Not hard pressed to prove, but I don't have to prove it.

    Unless someone wants me to prove it. Send me a pm and I will pm you back, so I don't hijack the thread further.
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  11. #11
    Community Member Thriand's Avatar
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    Default

    Build me a monk that is definitively better than another class with a splash of monk.
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  12. #12
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    Default

    First post on the forums, but Ive been playing for a good bit now.
    Just really have to say I think it is great what you're doing Sequell.

  13. #13
    Community Member Sequell's Avatar
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    Default Rofl

    Quote Originally Posted by Thriand View Post
    Build me a monk that is definitively better than another class with a splash of monk.
    IMHO there aren't any monks that are superior in hardly any way than a splash build.

    All monks get IMO that is nice is Abundant Step, great saves, hgh AC, and Evasion. Very little DPS from what i've seen so far, but I also haven't made one either. All I can do is draw conclusions from the ones i've seen.

  14. #14
    Community Member magic_charm's Avatar
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    Default

    i want something along the lines of a WF, intinma cleric/monk/ranger split something like 8 cleric / 4 monk / 2 ranger speced for for ranged

    BTW!!!!!! i have no tomes and no twink gear!!!!!!!!!!

    HAVE FUN!!!!!!!!
    Last edited by magic charm; 11-04-2008 at 10:52 AM.
    RAVENSGUARD
    TEF LVL 16 sorc, TEFARIEE LVL 12ranger/2fight/2monk
    TEFAARIE LVL 14 cleric, TEFF 6rog/1monk

  15. #15
    Community Member TheGladiator's Avatar
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    Default Intimi/AC Build

    Very high Inmidate/AC build - 32 points - +2 tomes stacked

    Show me what you got =)

  16. #16
    Community Member Sequell's Avatar
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    Default I can work with that for sure.

    Quote Originally Posted by TheGladiator View Post
    Very high Inmidate/AC build - 32 points - +2 tomes stacked

    Show me what you got =)
    I will have this posted in a few different formats. Should be done this evening.

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