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  1. #21
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    First post on the forums, but Ive been playing for a good bit now.
    Just really have to say I think it is great what you're doing Sequell.

  2. #22
    Community Member Sequell's Avatar
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    Default Rofl

    Quote Originally Posted by Thriand View Post
    Build me a monk that is definitively better than another class with a splash of monk.
    IMHO there aren't any monks that are superior in hardly any way than a splash build.

    All monks get IMO that is nice is Abundant Step, great saves, hgh AC, and Evasion. Very little DPS from what i've seen so far, but I also haven't made one either. All I can do is draw conclusions from the ones i've seen.

  3. #23
    Community Member Sequell's Avatar
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    Default I forgot the Cha bonus from stat to the saves

    Quote Originally Posted by ShadowFox1978 View Post
    Except, he didn't reach the 30+ range with saves either, and the monk/ranger/rogue has better saves better ac, better dps.
    I have came much closer with the saves now. I forgot that when a +6 Cha item is equiped the saves will increase by 3 more...post was edited to reflect.

  4. #24
    Community Member nbhs275's Avatar
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    Default

    Quote Originally Posted by Leyoni View Post
    Give me an elf paladin/sorcerer with at least 6 paladin levels for the raise dead enhancement. Paladin levels should come first.
    What are you looking for from the sorc levels? Well, anyways, assuming 32 points and +1 tomes, here is a fun concept build.

    Paladin 10/Monk 2/ Sorcerer 4

    Stats:

    Str: 26 (16 base +6 item +1 tome +3 level)
    Dex: 26 (16 base +2 enhancment +6 item +1 tome +1 level)
    Con: 18 (12 base +6 item)
    Int: 8
    Wis: 22 (14 base +6 item +1 tome +1 enhancment)
    Cha: 24 (14 base +6 item +1 tome +3 enhancment)

    Feats:

    1st: TWF
    3rd: Extend
    6th: ITWF
    9th: GTWF
    12th: Improved Crit: Slashing
    15th: OTWF

    Monk: Dodge & Toughness
    AC:

    10 base
    5 dodge
    7 armor
    8 dex
    6 wis
    5 prot
    3 nat
    3 aura
    4 shield
    4 insight
    1 alc
    ________
    56, +2 ranger, +2 pally, +4 bard, +2 recitation, +1 haste, +3 chattering ring, +2 defensive fighting, possible 72 AC

    Overall, just a fast mock up, with potential for a high AC, moderate melee skills, and great defence(evasion, high saves, immunities, and buffs). Im sure someone could take this and refine it further for you.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  5. #25
    Community Member nbhs275's Avatar
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    Default

    Quote Originally Posted by Vaarsuvius View Post
    I would like a human monk that only uses unarmed combat perhaps twf since it will be improved in mod 8.

    I would also like to max out improved recovery monk and human to max self sufficiency

    I have access to 32pt builds and +1 tomes np but +2 tomes are hard to come by for me although not impossible.


    Thanks in Advance


    V
    Hmm, problem with unarmed right now is that at 16, if pure you get the same base damage as greensteel Daxes...which are one handed...very much weaker. You may want to try something like 12/4 monk fighter, for the addition WF/WS, 1 extra feat, +1 str....

    In the end the thing that goes best with the monk/human healing combo is the hound bracers. Which would hurt your AC potential. LoL maybe a drunken boxer variant with no AC but lots of HP and excessively easy healing.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  6. #26
    Community Member Sequell's Avatar
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    Default Pali/Sorc

    With the ammount of Sorc levels to work with there wasn't any reason to put damage spells in IMO. This is more of a Buff / Haste / Hold type of Pali/Sorc. The focus would be to just buff everyone keep everyone hasted and hold and crit monsters with your Rapiers all the time. It wll not be hard to get around 300Hp with items and a Shroud item. Sp will end around 1500 or so which is plenty of Haste lol. Saves will be all over 20 before buffs when a +6 stat item is added.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (6 Paladin \ 10 Sorcerer) 
    Hit Points: 169
    Spell Points: 1128 
    BAB: 11\11\16\21
    Fortitude: 18
    Reflex: 18
    Will: 25
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             18                    24
    
    Tomes Used
    +1 Tome of Charisma used at level 2
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     4
    Bluff                 4                     7
    Concentration         5                    18
    Diplomacy             4                     7
    Disable Device        n/a                   n/a
    Haggle                4                     7
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            4                     7
    Jump                  0                     0
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  0                     0
    Tumble                n/a                   n/a
    Use Magic Device      6                    15
    
    Level 1 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Paladin)
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Sorcerer)
    Spell (1): Shield
    Spell (1): Expeditious Retreat
    
    
    Level 8 (Sorcerer)
    Spell (1): Jump
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (1): Charm Person
    
    
    Level 10 (Sorcerer)
    Spell (2): Resist Energy
    
    
    Level 11 (Sorcerer)
    Spell (2): Blur
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Haste
    
    
    Level 13 (Sorcerer)
    Spell (2): Otto's Resistable Dance
    Spell (3): Displacement
    
    
    Level 14 (Sorcerer)
    Spell (4): Enervation
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Toughness
    Spell (2): Knock
    Spell (3): Hold Person
    
    
    Level 16 (Sorcerer)
    Spell (5): Hold Monster
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Last edited by Sequell; 10-24-2008 at 04:54 PM.

  7. #27
    Community Member Hobgoblin's Avatar
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    Default request

    i want a wf monk/pally mostly pally wigh high ac high saves and ok dps

  8. #28
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    Default

    Quote Originally Posted by nbhs275 View Post
    What are you looking for from the sorc levels? Well, anyways, assuming 32 points and +1 tomes, here is a fun concept build.

    Paladin 10/Monk 2/ Sorcerer 4

    Stats:

    Str: 26 (16 base +6 item +1 tome +3 level)
    Dex: 26 (16 base +2 enhancment +6 item +1 tome +1 level)
    Con: 18 (12 base +6 item)
    Int: 8
    Wis: 22 (14 base +6 item +1 tome +1 enhancment)
    Cha: 24 (14 base +6 item +1 tome +3 enhancment)

    Feats:

    1st: TWF
    3rd: Extend
    6th: ITWF
    9th: GTWF
    12th: Improved Crit: Slashing
    15th: OTWF

    Monk: Dodge & Toughness
    AC:

    10 base
    5 dodge
    7 armor
    8 dex
    6 wis
    5 prot
    3 nat
    3 aura
    4 shield
    4 insight
    1 alc
    ________
    56, +2 ranger, +2 pally, +4 bard, +2 recitation, +1 haste, +3 chattering ring, +2 defensive fighting, possible 72 AC

    Overall, just a fast mock up, with potential for a high AC, moderate melee skills, and great defence(evasion, high saves, immunities, and buffs). Im sure someone could take this and refine it further for you.
    Hmmm. Not really what I had in mind since the sorc gets lost in there and doesn't offer anything really of value except always able to cast shield, nightshield and what else the is helpful?

    Kind of an interesting take on the monk splash for everyone builds tho.

  9. #29
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    Default

    Quote Originally Posted by Sequell View Post
    With the ammount of Sorc levels to work with there wasn't any reason to put damage spells in IMO. This is more of a Buff / Haste / Hold type of Pali/Sorc. The focus would be to just buff everyone keep everyone hasted and hold and crit monsters with your Rapiers all the time. It wll not be hard to get around 300Hp with items and a Shroud item. Sp will end around 1500 or so which is plenty of Haste lol. Saves will be all over 20 before buffs when a +6 stat item is added.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (6 Paladin \ 10 Sorcerer) 
    Hit Points: 169
    Spell Points: 1128 
    BAB: 11\11\16\21
    Fortitude: 18
    Reflex: 18
    Will: 25
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             18                    24
    
    Tomes Used
    +1 Tome of Charisma used at level 2
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     4
    Bluff                 4                     7
    Concentration         5                    18
    Diplomacy             4                     7
    Disable Device        n/a                   n/a
    Haggle                4                     7
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            4                     7
    Jump                  0                     0
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  0                     0
    Tumble                n/a                   n/a
    Use Magic Device      6                    15
    
    Level 1 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Paladin)
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Sorcerer)
    Spell (1): Shield
    Spell (1): Expeditious Retreat
    
    
    Level 8 (Sorcerer)
    Spell (1): Jump
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (1): Charm Person
    
    
    Level 10 (Sorcerer)
    Spell (2): Resist Energy
    
    
    Level 11 (Sorcerer)
    Spell (2): Blur
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Improved Mental Toughness
    Spell (3): Haste
    
    
    Level 13 (Sorcerer)
    Spell (2): Otto's Resistable Dance
    Spell (3): Displacement
    
    
    Level 14 (Sorcerer)
    Spell (4): Enervation
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Toughness
    Spell (2): Knock
    Spell (3): Hold Person
    
    
    Level 16 (Sorcerer)
    Spell (5): Hold Monster
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    OK, thanks. You are ending up with something very similar to what I was getting and it doesn't really look appealing. At least I'm not alone in my inability to make something really viable out of this.

    Still, a valiant effort.

  10. #30
    Community Member Sequell's Avatar
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    Default Lol

    Quote Originally Posted by Leyoni View Post
    OK, thanks. You are ending up with something very similar to what I was getting and it doesn't really look appealing. At least I'm not alone in my inability to make something really viable out of this.

    Still, a valiant effort.
    Yeah there really isn't a whole lot that can be done with that type of level split. If raise dead is all you are looking for a capped sorc with a Shroud item can easily UMD scrolls.

  11. #31
    Community Member Sequell's Avatar
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    Default Next on list!

    Mechfol's Wizzy / rogue will be up very soon!

    Working on a few different concepts for casting.

  12. #32
    Community Member Sequell's Avatar
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    Default WF Arcane Rogue

    For this build I went with max int for maximum SP and DC for the ammount of levels available. It will be a Weapon Finesse focused build for melee applications with tensors per the requestor. Plenty of good buffage and full rogue abilities. I think personally some of the rogue skills could be halfed and UMD could have been maxed. Just something to think about.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (2 Rogue \ 14 Wizard) 
    Hit Points: 138
    Spell Points: 1121 
    BAB: 8\8\13
    Fortitude: 6
    Reflex: 10
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              9                    10
    Dexterity            15                    16
    Constitution         11                    14
    Intelligence         18                    25
    Wisdom                6                     6
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                     8
    Bluff                 1                     1
    Concentration         3                    19.5
    Diplomacy             1                     1
    Disable Device        8                    23
    Haggle                5                     6
    Heal                 -2                    -2
    Hide                  7                     8
    Intimidate            1                     1
    Jump                  0                     0
    Listen               -2                    -2
    Move Silently         7                     8
    Open Lock             7                    21
    Perform               n/a                   n/a
    Repair                4                     7
    Search                8                    24
    Spot                  2                     3
    Swim                  4                     5
    Tumble                7                     8
    Use Magic Device      5                     6
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Finesse
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Spell (1): Charm Person
    Spell (1): Burning Hands
    Spell (1): Hypnotism
    Spell (1): Master's Touch
    Spell (1): Shield
    Spell (1): Repair Light Damage
    
    
    Level 4 (Wizard)
    Spell (1): Magic Missle
    Spell (1): Nightshield
    
    
    Level 5 (Wizard)
    Spell (2): Web
    Spell (2): Repair Moderate Damage
    
    
    Level 6 (Wizard)
    Feat: (Selected) Heighten Spell
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (3): Haste
    Spell (3): Repair Serious Damage
    
    
    Level 8 (Wizard)
    Spell (3): Displacement
    Spell (3): Fireball
    
    
    Level 9 (Wizard)
    Feat: (Selected) Empower Spell
    Spell (4): Wall of Fire
    Spell (4): Dimension Door
    
    
    Level 10 (Wizard)
    Spell (4): Enervation
    Spell (4): Phantasmal Killer
    
    
    Level 11 (Wizard)
    Spell (5): Hold Monster
    Spell (5): Cloudkill
    
    
    Level 12 (Wizard)
    Feat: (Wizard Bonus) Enlarge Spell
    Feat: (Selected) Mental Toughness
    Spell (5): Cone of Cold
    Spell (4): Repair Critical Damage
    
    
    Level 13 (Wizard)
    Spell (6): Reconstruct
    Spell (6): Greater Heroism
    
    
    Level 14 (Wizard)
    Spell (6): True Seeing
    Spell (6): Tenser's Transformation
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Wizard)
    Spell (7): Finger of Death
    Spell (7): Banishment
    Enhancement: Wizard Improved Enlarge I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Inscribed Armor II
    Last edited by Sequell; 10-25-2008 at 11:48 PM.

  13. #33
    Community Member Mechfol's Avatar
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    Talking Thank You Sequell

    Thanks for the build Sequell. You have given me a different point of view. I like your enhancement line and feats for sure. Your spell selection is very suitable for this build. I run mostly in my small guild, much of the time with less than a full group. This will work well. I penned this build with a higher con and wis and dumped cha. I plan to mix in much of your ideas when I make this toon. Thanks again for your time and effort. This is a great service and makes us all better players and a better community.

  14. #34
    Community Member Sequell's Avatar
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    Default Next Up

    Quote Originally Posted by Vaarsuvius View Post
    I would like a human monk that only uses unarmed combat perhaps twf since it will be improved in mod 8.

    I would also like to max out improved recovery monk and human to max self sufficiency

    I have access to 32pt builds and +1 tomes np but +2 tomes are hard to come by for me although not impossible.


    Thanks in Advance


    V
    I will get this one finished up today and posted this evening.

  15. #35
    Community Member Vaarsuvius's Avatar
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    Default

    Quote Originally Posted by Sequell View Post
    I will get this one finished up today and posted this evening.
    Looking forward to it

  16. #36
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    Default

    Quote Originally Posted by Sequell View Post
    Yeah there really isn't a whole lot that can be done with that type of level split. If raise dead is all you are looking for a capped sorc with a Shroud item can easily UMD scrolls.
    Yeah, but he has to wait to do it. L6 elf paly gets the ability at L6. Can think of lots of benefits to that.

    But, I don't want to go full paly build and obviously a L10 sorc isn't really going to cut it on top level content.

    Just seeing if anyone had thoughts to make it work out alright. Clear alternative is to go ranger or rogue instead but was hoping for synergy from the CHA. Maybe paly/rogue would work better.... Need DEX and INT, enough WIS but not too much, enough CHA for some save boosts but doesn't have to be maxed. STR and CON become a problem but that is an issue for any paly build -- not enough stats to go everywhere at once.

  17. #37
    Community Member Sequell's Avatar
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    Default Sorry it took so long.

    Quote Originally Posted by Sequell View Post
    I will get this one finished up today and posted this evening.
    This build should have a nice AC, good Monk saves as usual, has GTWF and a 22 Strength so it will be able to dish out some DPS. I am not a big fan of Monks because of the lack of DPS possible. But there is some potential here I think.



    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (16 Monk) 
    Hit Points: 181
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 10
    Reflex: 16
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    16
    Dexterity            16                    22
    Constitution         10                    10
    Intelligence          8                     8
    Wisdom               16                    20
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    26
    Bluff                -1                    -1
    Concentration         4                    24
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     5
    Hide                  3                     6
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                3                     5
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     5
    Swim                  3                     3
    Tumble                7                    27
    Use Magic Device      1                     8.5
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Stunning Blow
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Void Strike
    Enhancement: Disciple of Breezes
    Enhancement: Monk Balance I
    Enhancement: Monk Concentration I
    Enhancement: Monk Concentration II
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

  18. #38
    Community Member magic_charm's Avatar
    Join Date
    Apr 2006
    Posts
    4

    Default

    i want something along the lines of a WF, intinma cleric/monk/ranger split something like 8 cleric / 4 monk / 2 ranger speced for for ranged

    BTW!!!!!! i have no tomes and no twink gear!!!!!!!!!!

    HAVE FUN!!!!!!!!
    Last edited by magic charm; 11-04-2008 at 10:52 AM.
    RAVENSGUARD
    TEF LVL 16 sorc, TEFARIEE LVL 12ranger/2fight/2monk
    TEFAARIE LVL 14 cleric, TEFF 6rog/1monk

  19. #39
    Community Member Kadagan's Avatar
    Join Date
    Mar 2006
    Posts
    171

    Default

    Can you make me a build for a drow ranged intimitank?

    I don't want any hit points... I always want to keep a bow in my hands... and instead of AC i'm just gonna use Beserker Bracers or Golden Greaves.

    Thanks.
    Quote Originally Posted by Tarrant View Post
    In case you missed the memo, the term Johnson is now off-limits.



  20. #40
    Community Member TheGladiator's Avatar
    Join Date
    Apr 2006
    Posts
    40

    Default Intimi/AC Build

    Very high Inmidate/AC build - 32 points - +2 tomes stacked

    Show me what you got =)

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