First post on the forums, but Ive been playing for a good bit now.
Just really have to say I think it is great what you're doing Sequell.
First post on the forums, but Ive been playing for a good bit now.
Just really have to say I think it is great what you're doing Sequell.
IMHO there aren't any monks that are superior in hardly any way than a splash build.![]()
All monks get IMO that is nice is Abundant Step, great saves, hgh AC, and Evasion. Very little DPS from what i've seen so far, but I also haven't made one either. All I can do is draw conclusions from the ones i've seen.
What are you looking for from the sorc levels? Well, anyways, assuming 32 points and +1 tomes, here is a fun concept build.
Paladin 10/Monk 2/ Sorcerer 4
Stats:
Str: 26 (16 base +6 item +1 tome +3 level)
Dex: 26 (16 base +2 enhancment +6 item +1 tome +1 level)
Con: 18 (12 base +6 item)
Int: 8
Wis: 22 (14 base +6 item +1 tome +1 enhancment)
Cha: 24 (14 base +6 item +1 tome +3 enhancment)
Feats:
1st: TWF
3rd: Extend
6th: ITWF
9th: GTWF
12th: Improved Crit: Slashing
15th: OTWF
Monk: Dodge & Toughness
AC:
10 base
5 dodge
7 armor
8 dex
6 wis
5 prot
3 nat
3 aura
4 shield
4 insight
1 alc
________
56, +2 ranger, +2 pally, +4 bard, +2 recitation, +1 haste, +3 chattering ring, +2 defensive fighting, possible 72 AC
Overall, just a fast mock up, with potential for a high AC, moderate melee skills, and great defence(evasion, high saves, immunities, and buffs). Im sure someone could take this and refine it further for you.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Hmm, problem with unarmed right now is that at 16, if pure you get the same base damage as greensteel Daxes...which are one handed...very much weaker. You may want to try something like 12/4 monk fighter, for the addition WF/WS, 1 extra feat, +1 str....
In the end the thing that goes best with the monk/human healing combo is the hound bracers. Which would hurt your AC potential. LoL maybe a drunken boxer variant with no AC but lots of HP and excessively easy healing.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
With the ammount of Sorc levels to work with there wasn't any reason to put damage spells in IMO. This is more of a Buff / Haste / Hold type of Pali/Sorc. The focus would be to just buff everyone keep everyone hasted and hold and crit monsters with your Rapiers all the time. It wll not be hard to get around 300Hp with items and a Shroud item. Sp will end around 1500 or so which is plenty of Haste lol. Saves will be all over 20 before buffs when a +6 stat item is added.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Elf Male (6 Paladin \ 10 Sorcerer) Hit Points: 169 Spell Points: 1128 BAB: 11\11\16\21 Fortitude: 18 Reflex: 18 Will: 25 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 10 10 Dexterity 16 18 Constitution 12 12 Intelligence 10 10 Wisdom 8 8 Charisma 18 24 Tomes Used +1 Tome of Charisma used at level 2 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 4 Bluff 4 7 Concentration 5 18 Diplomacy 4 7 Disable Device n/a n/a Haggle 4 7 Heal -1 -1 Hide 3 4 Intimidate 4 7 Jump 0 0 Listen -1 1 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot -1 1 Swim 0 0 Tumble n/a n/a Use Magic Device 6 15 Level 1 (Paladin) Feat: (Selected) Force of Personality Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Weapon Finesse Level 4 (Paladin) Spell (1): Bless Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Lesser Restoration Spell (1): Protection From Evil Spell (1): Resistance Spell (1): Seek Eternal Rest Spell (1): Virtue Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Mental Toughness Level 7 (Sorcerer) Spell (1): Shield Spell (1): Expeditious Retreat Level 8 (Sorcerer) Spell (1): Jump Level 9 (Sorcerer) Feat: (Selected) Extend Spell Spell (1): Charm Person Level 10 (Sorcerer) Spell (2): Resist Energy Level 11 (Sorcerer) Spell (2): Blur Level 12 (Sorcerer) Feat: (Selected) Improved Mental Toughness Spell (3): Haste Level 13 (Sorcerer) Spell (2): Otto's Resistable Dance Spell (3): Displacement Level 14 (Sorcerer) Spell (4): Enervation Level 15 (Sorcerer) Feat: (Selected) Toughness Spell (2): Knock Spell (3): Hold Person Level 16 (Sorcerer) Spell (5): Hold Monster Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Elf Melee Attack I Enhancement: Elf Melee Attack II Enhancement: Elf Melee Damage I Enhancement: Elf Melee Damage II Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Sorcerer Spell Penetration I Enhancement: Sorcerer Spell Penetration II Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Energy of the Dragonblooded III Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II Enhancement: Sorcerer Charisma III Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II
Last edited by Sequell; 10-24-2008 at 04:54 PM.
i want a wf monk/pally mostly pally wigh high ac high saves and ok dps
Mechfol's Wizzy / rogue will be up very soon!
Working on a few different concepts for casting.
For this build I went with max int for maximum SP and DC for the ammount of levels available. It will be a Weapon Finesse focused build for melee applications with tensors per the requestor. Plenty of good buffage and full rogue abilities. I think personally some of the rogue skills could be halfed and UMD could have been maxed. Just something to think about.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Warforged Male (2 Rogue \ 14 Wizard) Hit Points: 138 Spell Points: 1121 BAB: 8\8\13 Fortitude: 6 Reflex: 10 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 9 10 Dexterity 15 16 Constitution 11 14 Intelligence 18 25 Wisdom 6 6 Charisma 12 12 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 8 Bluff 1 1 Concentration 3 19.5 Diplomacy 1 1 Disable Device 8 23 Haggle 5 6 Heal -2 -2 Hide 7 8 Intimidate 1 1 Jump 0 0 Listen -2 -2 Move Silently 7 8 Open Lock 7 21 Perform n/a n/a Repair 4 7 Search 8 24 Spot 2 3 Swim 4 5 Tumble 7 8 Use Magic Device 5 6 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Rogue) Level 3 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Weapon Finesse Spell (1): Expeditious Retreat Spell (1): Jump Spell (1): Charm Person Spell (1): Burning Hands Spell (1): Hypnotism Spell (1): Master's Touch Spell (1): Shield Spell (1): Repair Light Damage Level 4 (Wizard) Spell (1): Magic Missle Spell (1): Nightshield Level 5 (Wizard) Spell (2): Web Spell (2): Repair Moderate Damage Level 6 (Wizard) Feat: (Selected) Heighten Spell Level 7 (Wizard) Feat: (Wizard Bonus) Maximize Spell Spell (3): Haste Spell (3): Repair Serious Damage Level 8 (Wizard) Spell (3): Displacement Spell (3): Fireball Level 9 (Wizard) Feat: (Selected) Empower Spell Spell (4): Wall of Fire Spell (4): Dimension Door Level 10 (Wizard) Spell (4): Enervation Spell (4): Phantasmal Killer Level 11 (Wizard) Spell (5): Hold Monster Spell (5): Cloudkill Level 12 (Wizard) Feat: (Wizard Bonus) Enlarge Spell Feat: (Selected) Mental Toughness Spell (5): Cone of Cold Spell (4): Repair Critical Damage Level 13 (Wizard) Spell (6): Reconstruct Spell (6): Greater Heroism Level 14 (Wizard) Spell (6): True Seeing Spell (6): Tenser's Transformation Level 15 (Wizard) Feat: (Selected) Improved Mental Toughness Level 16 (Wizard) Spell (7): Finger of Death Spell (7): Banishment Enhancement: Wizard Improved Enlarge I Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Improved Maximizing II Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Force Manipulation III Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Spell Penetration III Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Inscribed Armor I Enhancement: Warforged Inscribed Armor II
Last edited by Sequell; 10-25-2008 at 11:48 PM.
Thanks for the build Sequell. You have given me a different point of view. I like your enhancement line and feats for sure. Your spell selection is very suitable for this build. I run mostly in my small guild, much of the time with less than a full group. This will work well. I penned this build with a higher con and wis and dumped cha. I plan to mix in much of your ideas when I make this toon. Thanks again for your time and effort. This is a great service and makes us all better players and a better community.
Yeah, but he has to wait to do it. L6 elf paly gets the ability at L6. Can think of lots of benefits to that.
But, I don't want to go full paly build and obviously a L10 sorc isn't really going to cut it on top level content.
Just seeing if anyone had thoughts to make it work out alright. Clear alternative is to go ranger or rogue instead but was hoping for synergy from the CHA. Maybe paly/rogue would work better.... Need DEX and INT, enough WIS but not too much, enough CHA for some save boosts but doesn't have to be maxed. STR and CON become a problem but that is an issue for any paly build -- not enough stats to go everywhere at once.
This build should have a nice AC, good Monk saves as usual, has GTWF and a 22 Strength so it will be able to dish out some DPS. I am not a big fan of Monks because of the lack of DPS possible. But there is some potential here I think.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Human Male (16 Monk) Hit Points: 181 Spell Points: 0 BAB: 12\12\17\22 Fortitude: 10 Reflex: 16 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 16 Dexterity 16 22 Constitution 10 10 Intelligence 8 8 Wisdom 16 20 Charisma 8 8 Tomes Used +1 Tome of Dexterity used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 26 Bluff -1 -1 Concentration 4 24 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 3 5 Hide 3 6 Intimidate -1 -1 Jump 3 3 Listen 3 5 Move Silently 3 6 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 3 5 Swim 3 3 Tumble 7 27 Use Magic Device 1 8.5 Level 1 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Power Attack Feat: (Human Bonus) Stunning Blow Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Weapon Finesse Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Deflect Arrows Feat: (Selected) Two Weapon Fighting Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Enhancement: Human Adaptability Dexterity II Enhancement: Human Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Way of the Patient Tortiose I Enhancement: Way of the Patient Tortiose II Enhancement: Way of the Patient Tortiose III Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Fists of Light Enhancement: Void Strike Enhancement: Disciple of Breezes Enhancement: Monk Balance I Enhancement: Monk Concentration I Enhancement: Monk Concentration II Enhancement: Monk Tumble I Enhancement: Monk Tumble II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
i want something along the lines of a WF, intinma cleric/monk/ranger split something like 8 cleric / 4 monk / 2 ranger speced for for ranged
BTW!!!!!! i have no tomes and no twink gear!!!!!!!!!!
HAVE FUN!!!!!!!!
Last edited by magic charm; 11-04-2008 at 10:52 AM.
RAVENSGUARD
TEF LVL 16 sorc, TEFARIEE LVL 12ranger/2fight/2monk
TEFAARIE LVL 14 cleric, TEFF 6rog/1monk
Very high Inmidate/AC build - 32 points - +2 tomes stacked
Show me what you got =)