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  1. #1
    Community Member Thame's Avatar
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    Default Early POV on MOD 8

    While I havent played it yet even on Risia, Im liking the sounds of this already.

    Mobs that are immune to stat damage. HUGE BONUS. Now everyone with W/P weapons will have to come back down to the DPS level of play. Mobs wont die in 4 seconds so Longevity will be necessary for characters, which adds a need to have AC builds once again. PLEASE keep these type of adjustments coming. This is a good way to start balancing DDO again, and putting all players back on the same level.


    No raid. Glad to hear it. This is actually beneficial in some ways. We have enough raids already and trying to get in a group for one is a joke anymore. You have to be uber builds, no noobs and such as it is. If theres no new raids then perhaps these type of LFMS will start to die off a bit. Also no more UBER UBER loot that every power gamer has to have at cost of life and limb. Again this IMO is a bit of a balance also.


    Now just balance out the actualy races and classes. All you see anymore are dwarf 2 handed fighters with 6 lvls of ranger or drow sorcs. <------work on this please

  2. #2
    Community Member Auran82's Avatar
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    Quote Originally Posted by Thame View Post
    Mobs that are immune to stat damage. HUGE BONUS. Now everyone with W/P weapons will have to come back down to the DPS level of play. Mobs wont die in 4 seconds so Longevity will be necessary for characters, which adds a need to have AC builds once again.
    From what I have seen they are resistant, not immune (the frost giants), was happily puncturing them to death on my sorc once I stoned them.

  3. #3
    Community Member Lorichie's Avatar
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    Quote Originally Posted by Auran82 View Post
    From what I have seen they are resistant, not immune (the frost giants), was happily puncturing them to death on my sorc once I stoned them.
    and other than the undead in another area they are the only resistant mobs ive seen thus far, tho ive not been to eerie forest yet

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  4. #4
    Community Member captain1z's Avatar
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    Pardon me if your joking and I just dont see it.

    I will reserve judgment until I play and Im sure Ill have fun anyway but....................


    Adding more blanket immunities is not fun, it just makes certain characters a little more useless.
    Now if the enemies did what we did and cast a spell that made them immune that would be fine because we could always dispel it. That means you wanna have a group with a dispeler a stat damager and a dpser, the dpser for while the spell defense is still up. Forcing players to have oly 1 option in play is never good and blanket immunities can do that.

    "No raids" is a bad thing. Fine more quests.......ok but raids at high levels with 12 man groups are what some endgamers are all about, guilds most notably.

    Raid loot is a tactic employed by all MMO's...... its purpose is to keep you playing until you get it. If you cant get xp anymore (capped) and youve run the same quest more than 10 times on elite, why would you run it if not for Uber loot. If your not running it then your not playing anymore likely.


    If all you see is dwarf 2 weapon fighters with 6 levels of ranger now then you will see even more in the future because If:

    Longevity = hp
    High AC = Dwarf
    DPS = 2 wpn fighting

    all you will see is dwarf 10 barb/ 6 ranger dual khopesh or dwarven axe users.
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  5. #5
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    Quote Originally Posted by captain1z View Post
    Adding more blanket immunities is not fun, it just makes certain characters a little more useless.
    Now if the enemies did what we did and cast a spell that made them immune that would be fine because we could always dispel it. That means you wanna have a group with a dispeler a stat damager and a dpser, the dpser for while the spell defense is still up. Forcing players to have oly 1 option in play is never good and blanket immunities can do that.

    "No raids" is a bad thing. Fine more quests.......ok but raids at high levels with 12 man groups are what some endgamers are all about, guilds most notably.
    Yep
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  6. #6
    Community Member query's Avatar
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    Thumbs down Not immune

    just resistant as said. Undead have normal "race" immunities.

    I didn't have dispell at the time,so dunno if that giant thing is racial or spell.


    And finally, please stop whining about HERESAY darn it!

    That means I heard something about X and now I'm testifying about it as it is confirmed.


    You have a beef, fine. Make sure you get it from experience not rumor and what your "bud" told ya.

    Sorry if I was a little rough there, but I'm about enlightenment and that was definately an example about what happens when you speculate wildly from rumor and prejudging.

    Anyway I like people who find alternate solutions rater than moan about x in general. Again, see enlightenment/wisdom, etc.

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  7. #7
    Community Member esoitl's Avatar
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    Quote Originally Posted by captain1z View Post
    Pardon me if your joking and I just dont see it.

    I will reserve judgment until I play and Im sure Ill have fun anyway but....................


    Adding more blanket immunities is not fun, it just makes certain characters a little more useless.
    Now if the enemies did what we did and cast a spell that made them immune that would be fine because we could always dispel it. That means you wanna have a group with a dispeler a stat damager and a dpser, the dpser for while the spell defense is still up. Forcing players to have oly 1 option in play is never good and blanket immunities can do that.

    "No raids" is a bad thing. Fine more quests.......ok but raids at high levels with 12 man groups are what some endgamers are all about, guilds most notably.

    Raid loot is a tactic employed by all MMO's...... its purpose is to keep you playing until you get it. If you cant get xp anymore (capped) and youve run the same quest more than 10 times on elite, why would you run it if not for Uber loot. If your not running it then your not playing anymore likely.


    If all you see is dwarf 2 weapon fighters with 6 levels of ranger now then you will see even more in the future because If:

    Longevity = hp
    High AC = Dwarf
    DPS = 2 wpn fighting

    all you will see is dwarf 10 barb/ 6 ranger dual khopesh or dwarven axe users.
    It's not a blanket immunity if the monster is racially immune, it's just adding a monster with a different 'ability' to deal with. Making all monsters have non-dispellable Death Ward would be cause for alarm but having natural immunities(or resistance) is not....

  8. #8
    Community Member moorewr's Avatar
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    Quote Originally Posted by query View Post
    just resistant as said. Undead have normal "race" immunities.

    I didn't have dispell at the time,so dunno if that giant thing is racial or spell.


    And finally, please stop whining about HERESAY darn it!
    AMEN.

    High resistance mobs are exactly what we've been asking for. Hit them with curse, shattermantle, dispel and down they go? That's fun - it calls for tactics...
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  9. #9

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    Its called the command of Sorjek, and gives them resistance to stat damage, meaning that straight w/p will either take longer as the stat damage is reduced or is blocked altogether. It seems if they are rendered helpless then they lose this resistance.
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  10. #10
    Community Member Dexxaan's Avatar
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    Talking

    Quote Originally Posted by moorewr View Post
    AMEN.

    High resistance mobs are exactly what we've been asking for. Hit them with curse, shattermantle, dispel and down they go? That's fun - it calls for tactics...

    Sweet. Finally DPS matters again and the Vorpalling, Vulkoorim Dagger Wielding "tanks" with AC 30 are going to have to make way for the damage dealers.

    Old School Mob kiling FTW!
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  11. #11
    Founder Xithos's Avatar
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    Talking Risia Question

    Quote Originally Posted by Dexxaan View Post
    Sweet. Finally DPS matters again and the Vorpalling, Vulkoorim Dagger Wielding "tanks" with AC 30 are going to have to make way for the damage dealers.

    Old School Mob kiling FTW!
    I'm curious on this point; does the Sorjek status effect only work on reducing or negating stat damage or does it somehow apply to vorpals as well? Does this status effect also function as a deathward? I have not downloaded the Risia client yet and I am hoping they did not simply nerf W/P because all that will do is mean everyone will primarily rely on vorpals if the monsters hitpoints remain anywhere near the levels we have seen with the last content.
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  12. #12
    Community Member Xaxx's Avatar
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    Quote Originally Posted by Thame View Post
    Mobs that are immune to stat damage. HUGE BONUS. Now everyone with W/P weapons will have to come back down to the DPS level of play. Mobs wont die in 4 seconds so Longevity will be necessary for characters, which adds a need to have AC builds once again. PLEASE keep these type of adjustments coming. This is a good way to start balancing DDO again, and putting all players back on the same level.
    The same level??? umm... dude... yeah... this an mmo.. your not all supposed to be on the same level. If you put more work into a character then the guy next door, then your character should be better then his. If you only play a few hours a week, then you should not be on the same power level of someone who plays a few hours a night. If you cant deal with this fact... then stop playing any game in which other people play in real time beside you, as you will never be equal to the hardest of hard core gamers. You may complain that you pay to play the game the same as anyone else but if they play it more why should the be on the same level as you???? Some games thats raid gear here that seems to be wops/shroud weapons stuff of that nature, Sorry if you dont have the time or the resources to have 10 of each and someone else does. That doesnt mean you should have equal ability as them to have said loot, get over it.

    You want balancing fine, balance for people who play more to have better ****, theres the way an mmo is usually balanced.

  13. #13

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    Quote Originally Posted by Xithos View Post
    I'm curious on this point; does the Sorjek status effect only work on reducing or negating stat damage or does it somehow apply to vorpals as well? Does this status effect also function as a deathward? I have not downloaded the Risia client yet and I am hoping they did not simply nerf W/P because all that will do is mean everyone will primarily rely on vorpals if the monsters hitpoints remain anywhere near the levels we have seen with the last content.
    I will try it tonight to see
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  14. #14
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    Quote Originally Posted by Thame View Post
    While I havent played it yet even on Risia, Im liking the sounds of this already.

    Mobs that are immune to stat damage. HUGE BONUS. Now everyone with W/P weapons will have to come back down to the DPS level of play. Mobs wont die in 4 seconds so Longevity will be necessary for characters, which adds a need to have AC builds once again. PLEASE keep these type of adjustments coming. This is a good way to start balancing DDO again, and putting all players back on the same level.


    No raid. Glad to hear it. This is actually beneficial in some ways. We have enough raids already and trying to get in a group for one is a joke anymore. You have to be uber builds, no noobs and such as it is. If theres no new raids then perhaps these type of LFMS will start to die off a bit. Also no more UBER UBER loot that every power gamer has to have at cost of life and limb. Again this IMO is a bit of a balance also.


    Now just balance out the actualy races and classes. All you see anymore are dwarf 2 handed fighters with 6 lvls of ranger or drow sorcs. <------work on this please
    No matter what they take from us powergamers, YOU will never reach our level...

    Well, when you cant play, why would they invite you...
    Last edited by Tat2Freak; 10-22-2008 at 03:42 PM.
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  15. #15
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Thame View Post
    While I havent played it yet even on Risia, Im liking the sounds of this already.

    Mobs that are immune to stat damage. HUGE BONUS. Now everyone with W/P weapons will have to come back down to the DPS level of play. Mobs wont die in 4 seconds so Longevity will be necessary for characters, which adds a need to have AC builds once again. PLEASE keep these type of adjustments coming. This is a good way to start balancing DDO again, and putting all players back on the same level.


    No raid. Glad to hear it. This is actually beneficial in some ways. We have enough raids already and trying to get in a group for one is a joke anymore. You have to be uber builds, no noobs and such as it is. If theres no new raids then perhaps these type of LFMS will start to die off a bit. Also no more UBER UBER loot that every power gamer has to have at cost of life and limb. Again this IMO is a bit of a balance also.


    Now just balance out the actualy races and classes. All you see anymore are dwarf 2 handed fighters with 6 lvls of ranger or drow sorcs. <------work on this please

    There's so much wrong with this post my eyes are bleeding.
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  16. #16
    Community Member Wheatcracker's Avatar
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    Lol yes WoP are awsome weapons no denying that, but just because a toon has them doesnt put them on a high playing lvl then others. It has more to do with the persons experiences lvl. I have played with my DPS Barbarian and totaly destroyed people dual wielding WoP. But if you go against good players with WoP it is hard to beat or sometimes even come close. But people need to quit complaining cause they dont have good items, cant expect to have good items if you dont put in the time. Have been playing pretty consitently for 2 or so years(lost count) and only looted 1 WoP and it was a Xbow. But not going to get all worked up over it, because it is a game.

    If you arent getting invited to raid runs, then maybe should put own lfm up.I have a gimp arse rog/bard/ranger. He is probably the one of the worst toons i have ever made, but I like to play with him and he some times has a hard time getting into the upper raids, so i start my own lfm.

  17. #17

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    well looks like the resistance to stat damage is not what it impliess, that or the damage pops up on the combat log and does not register on the giant itself


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  18. #18
    Community Member Thame's Avatar
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    Quote Originally Posted by Xaxx View Post
    The same level??? umm... dude... yeah... this an mmo.. your not all supposed to be on the same level. If you put more work into a character then the guy next door, then your character should be better then his. If you only play a few hours a week, then you should not be on the same power level of someone who plays a few hours a night. If you cant deal with this fact... then stop playing any game in which other people play in real time beside you, as you will never be equal to the hardest of hard core gamers. You may complain that you pay to play the game the same as anyone else but if they play it more why should the be on the same level as you???? Some games thats raid gear here that seems to be wops/shroud weapons stuff of that nature, Sorry if you dont have the time or the resources to have 10 of each and someone else does. That doesnt mean you should have equal ability as them to have said loot, get over it.

    You want balancing fine, balance for people who play more to have better ****, theres the way an mmo is usually balanced.

    I expect the same as you for people that play more. To a point anyway. Now perhaps people without the UBERest builds and gear will be needed in future raids, quests etc.
    Just becuase now W/P people cannot go through a quest/raid in 10 minutes killing everything. Now tatics and such will be needed.
    You seem awful touchy about that comment, apparently these changes affect you outright. I have a stat damage build myself. Now I might be able to play other toons I have, they might be invited to raids because now the 'useless' builds as you call them will be needed.

  19. #19
    Community Member Thame's Avatar
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    Quote Originally Posted by Tat2Freak View Post
    No matter what they take from us powergamers, YOU will never reach our level...

    Well, when you cant play, why would they invite you...
    Thank god. My life doesnt revolve around a game like some people on these boards because then I would take it too seriously then start yelling at people in a video game, maybe get myself banned......sound familiar?......oh and if this game ever shutdown remember that afterwards your just a person also
    Last edited by Thame; 10-22-2008 at 08:07 PM.

  20. #20
    Community Member Thame's Avatar
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    Quote Originally Posted by Wheatcracker View Post
    Lol yes WoP are awsome weapons no denying that, but just because a toon has them doesnt put them on a high playing lvl then others. It has more to do with the persons experiences lvl. I have played with my DPS Barbarian and totaly destroyed people dual wielding WoP. But if you go against good players with WoP it is hard to beat or sometimes even come close. But people need to quit complaining cause they dont have good items, cant expect to have good items if you dont put in the time. Have been playing pretty consitently for 2 or so years(lost count) and only looted 1 WoP and it was a Xbow. But not going to get all worked up over it, because it is a game.

    If you arent getting invited to raid runs, then maybe should put own lfm up.I have a gimp arse rog/bard/ranger. He is probably the one of the worst toons i have ever made, but I like to play with him and he some times has a hard time getting into the upper raids, so i start my own lfm.
    I dont remember posting that im upset for not having uber gear. I have w/p out the yingyang. Im saying this adds balance. Now 1 certain type of class and race etc wont be all you see anmymore examples such as drow sorcs and dwarf and warforged 2WF NOw bring back the need for dps such as greataxes etc and any build that goes with them.

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