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  1. #21

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    Quote Originally Posted by Hirosue
    the simple facts are that a dr based intimidator is going to have a hard time of it as he levels up compared to an Ac based intimidator
    I've done a DR tactics build, much like Ghoste pointed out (Improved Trip, Stunning Blow, Shield Mastery feats) and it works out fine for getting groups (or soloing up to about level 10). You don't really sacrifice much in the way of stats compared to a high damage build, but instead, you have a different feat line-up to augment your focus. When you don't feel like intimidating or don't need to intimidate you just appear to be like most other whack 'em melee builds. When something warrants intimidation you do so and either keep swinging or shield block, whichever you feel is best for the situation. In situations with few monsters you have little to worry about as improved trip and stunning blow mitigate the monster's ability to even land attacks.

    A DR blocker won't have a very hard time because they can maintain a fairly good scaling of DR as they rise in levels, meaning they often can shield block a majority of near-equal level monsters into a string of 0's.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  2. #22
    Community Member Jay203's Avatar
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    ehehe, Ghoste is really defensive about wf, watch out peepz! :O
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #23

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    Quote Originally Posted by Jay203 View Post
    ehehe, Ghoste is really defensive about wf, watch out peepz! :O
    Lol. If only that were the topic actually being discussed. Although I know the op. I know he has access to grouping with wf arcanes a lot more than to clerics (not that it's hard to find clerics, he just has THAT many wf arcanes to pick from). So given the specific situation that the op finds himself in, the point about healing actually works in the favor of going with wf, not against it.
    My Videos Shadow Mage (ok, it's a build now)
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  4. #24
    Community Member hu-flung-pu's Avatar
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    Quote Originally Posted by Lewcipher View Post
    Umm I always have reconstruct up on my DROW wizard. It's amazin' when you run with a couple of warforged how well the healing can split up.

    Ghoste has it pegged pretty good. AC ain't everything. DR ain't everything. Tactics need to be used with both.
    I don't think I've heard of anyone using tactics in a PUG that didn't mutually benefit the group.

    What guild runs are you guys running and where can I get in on them?

  5. #25

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    Quote Originally Posted by hu-flung-pu View Post
    I don't think I've heard of anyone using tactics in a PUG that didn't mutually benefit the group.

    What guild runs are you guys running and where can I get in on them?
    My tank is in Intrepid Adventurers Guild, and when we're on at the same time I often group with Stoli, a stealth/tactics/evasion/DR barb that I couldn't even begin to explain to you, who is in King's Blood. Between the two of them, we can keep up to six monsters out of the fight, unable to do any damage to the party.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  6. #26
    Community Member WeaselKing's Avatar
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    Wow I should do this more often this was great fun to read.

    You know Ghoste, I really didn't realize that I was looking to build another Draugr until sometime after I made the second post. I have already started a Timex build but I didn't really like because of the deep multiclass and cause he had to be lawful good. If you don't mind too much I think I'm gonna have to go the Draugr route. Maybe I'll name him Fleshr.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  7. #27

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    Quote Originally Posted by WeaselKing View Post
    Maybe I'll name him Fleshr.
    Kjöt (Icelandic for flesh or meat) if you want to be linguistically consistent.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  8. #28
    Community Member WeaselKing's Avatar
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    Default Here is my first draft:

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Fleshr Kjot
    Level 16 True Neutral Warforged Male
    (15 Fighter \ 1 Wizard) 
    Hit Points: 378
    Spell Points: 150 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 7
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             18                 23                   26
    Dexterity            13                 14                   14
    Constitution         16                 17                   19
    Intelligence         13                 14                   14
    Wisdom                6                  6                    6
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               2                  2                    2
    Bluff                -2                 -2                   -2
    Concentration         3                  4                    4
    Diplomacy            -2                 -2                   -2
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                 -2                 -2                   -2
    Hide                  2                  2                    2
    Intimidate            0                 17                   23
    Jump                  4                 13                   13
    Listen               -2                  7                    7
    Move Silently         2                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                2                  4                    4
    Search                2                  2                    2
    Spot                  0                  7                    7
    Swim                  4                  8                    8
    Tumble                4                  6                    6
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Wizard)
    Skill: Intimidate (+2)
    Skill: Spot (+2)
    Skill: Tumble (+2)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Resistances
    Spell (1): Repair Light Damage
    Spell (1): Shield
    Spell (1): Ray of Enfeeblement
    Spell (1): Nightshield
    Spell (1): Magic Missle
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+3)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Feat: (Fighter Bonus) Improved Trip
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Sap
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+0.5)
    Skill: Spot (+0.5)
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+0.5)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Dodge
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Repair (+2)
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Strategy (Trip) III
    Enhancement: Fighter Strategy (Trip) IV
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Intimidate IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Enhancement: Warforged Tactics III
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  9. #29
    Community Member BelVic's Avatar
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    Flesh, you funny .
    1> what you gonna maximize ? repair light damage ?
    take extend at least
    2> is toughness your favorite feat ? ( I counted you have taken it 5 times)
    3> as I remember Ghoste never advertised his Draugr as intimitank but more like tactical fighter ( and first character without sneak)
    4> I seen here was war betweem AC and DR type of intimitanks.
    They both good at different situatons
    AC type good for trash mobs in the middle of the room. DR type good for bosses fights when you only one in front of him.
    5> I try to find alternative build I had on paper later when I come home.

  10. #30
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by BelVic View Post
    Flesh, you funny .
    1> what you gonna maximize ? repair light damage ?
    take extend at least
    2> is toughness your favorite feat ? ( I counted you have taken it 5 times)
    3> as I remember Ghoste never advertised his Draugr as intimitank but more like tactical fighter ( and first character without sneak)
    4> I seen here was war betweem AC and DR type of intimitanks.
    They both good at different situatons
    AC type good for trash mobs in the middle of the room. DR type good for bosses fights when you only one in front of him.
    5> I try to find alternative build I had on paper later when I come home.
    Yes I was going to max repair :P not sure if extending a 30 sec buff to 1 min is going to make a difference but neither is max on rld. Didn't know what to take besides toughness most of the time and I like hp. . I know Draugr is not intimitank but I think the build can be adapted to do it though the low chr is kind of a bummer. AC requires too much raid loot that everyone wants (Seal of the Earth, Chattering ring etc) and wf got screwed by the lack of an Icy Docent. Ya let me know what you got Bel this is a first rough draft.

    Oh and the DR route would be nice because I already have a couple finesse toons that are great vs trash mobs and crummy vs red named, it would be nice to have something that shines against bosses.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  11. #31
    Community Member BelVic's Avatar
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    after playing Stoli for a while I wanted to try make intimi tank based on fighter but since I have not enough time ( my bard and cleric still lagging at lvl 10) this idea was put away till better time.

    if you want you can try

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Juggernaut 
    Level 16 Lawful Good Warforged Male
    (11 Fighter \ 3 Paladin \ 2 Monk) 
    Hit Points: 242
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 11
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    18
    Dexterity            14                    14
    Constitution         16                    16
    Intelligence         14                    14
    Wisdom                6                     6
    Charisma             13                    13
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Selected) Improved Damage Reduction
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Monk)
    Feat: (Selected) Improved Damage Reduction
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Force of Personality
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Improved Damage Reduction
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Damage Reduction
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Damage Reduction
    Feat: (Fighter Bonus) Resilience
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Comments on decisions :

    STR 14 - you not dps based so extra few pts of damage not big deal. And with your bab you can still hit things if not gonna have power attack all the time. ( if you put more in str other abilities will suffer)

    2 monks levels for evasion and extra feats
    3 pally lvls for extra saves and self healing ( think better than wizzie + you have LOH)

    INT 14 ( can get away with int 13 if you have int tome and put into another stat like cha)

    I didn't put skill points...so your choice ..you can make hide/sneak + intimidate ( hide/ms is monk skill so not max but can be close). don't forget to max out intimidate..btw of one monk enhancement can help with extra point.

    most feats go into DR ...since it's not barb to have free DR you can still achieve Dr/8 adam if you take WF enhancements which almost as good as perma stoneskin..I wouldn't take adamantine body because of evasion.

    shield mastery feats self explanations for extra 6 DR

    defect arrows not sure how good at high levels but still can reduce damage

    toughness once - since you want extra HP and can get extra HP from WF race in mod 8
    combat expertise + improved trip ( seems at high levels trip better than stunning blow even for barb with high str)

    Force of personality ( since we have WIS as dump we need will saves based on CHA)

    Resilence my personal preference...on my barb I like when I turtle up with high saves ( it's gives extra +5 saves and -5 to hit - so I can save against bees, BB and other nasty stuff). Can be replaced with something else if you find saves high anyway..but may be you can get away without +save item and keep this feat for boss fights. At least it's make cool effect and everybody ask me what was it.

    Any questions ?

  12. #32
    Community Member Daemonis's Avatar
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    Default Consider posting your build!

    Hey Ghoste,
    Please consider formalizing your build and post a template so that we can add it to the WF Compendium. Perhaps others can benefit from your musings!

    I've seen your Superior Tactics character, Draugr, in action and it looks like great fun!

    -D
    Last edited by Daemonis; 10-25-2008 at 07:10 PM.
    Current Lineup: Daemonis, Jagannath, Engineered, & Nekromanteia

  13. #33

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    As Belvic said, emphasis is more on tactics. When I'm done all the feats changes on him, his DR will be great too though. It's very easy to make a minor change to boost his ac to fairly normal fighter ac, but that doesnt seem worth the effort to me. I'll try and post it later today. Like I said earlier in the thread, it's by no means a perfect build. I'm sure people could find ways to boost the ac a little here, and the saves a little there.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  14. #34
    Community Member WeaselKing's Avatar
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    So I am going to roll both Fleshr Kjot and Fleshvik Bel'Gorund and we will see who makes it to cap, or at least who makes it first.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  15. #35
    Community Member WeaselKing's Avatar
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    Default

    Gotta keep this one alive for my reference
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  16. #36
    Community Member Jay203's Avatar
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    here's one i'm working on capping
    cha pally intimitank with evasion, high umd, and high LoH with unyielding court healing
    gonna have full defenders of siberys PrE

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (14 Paladin \ 2 Rogue) 
    Hit Points: 278
    Spell Points: 145 
    BAB: 15\15\20\25\25
    Fortitude: 23
    Reflex: 20
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    16
    Dexterity            11                    14
    Constitution         13                    16
    Intelligence         13                    14
    Wisdom                8                    10
    Charisma             15                    24
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +3 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     5
    Bluff                 2                     8
    Concentration         1                     3
    Diplomacy             2                     7
    Disable Device        n/a                   n/a
    Haggle                6                    12
    Heal                 -1                     0
    Hide                  0                     0
    Intimidate            6                    26
    Jump                  6                     6
    Listen               -1                     0
    Move Silently         0                     0
    Open Lock             4                     7
    Perform               n/a                   n/a
    Repair                6                     7
    Search                2                     2
    Spot                 -1                     0
    Swim                  6                     4
    Tumble                4                     5
    Use Magic Device      6                    26
    
    Notable Equipment
    Shield: +5 Mithral Heavy Steel Shield of  
    Ring: Ogre Power Ring of  
    Ring: Dextrous Ring of  
    Necklace: Wise Necklace of  
    Cloak: Charismatic Cloak of  
    Belt: Health Belt of  
    
    Level 1 (Rogue)
    Feat: (Selected) Mithral Body
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Combat Expertise
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: CHA
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: CHA
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 16 (Paladin)
    Ability Raise: CHA
    Enhancement: Rogue Skill Boost I
    Enhancement: Divine Might I
    Enhancement: Divine Might II
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin: Rally
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Light II
    Enhancement: Paladin Divine Light III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    i think i did some changes, not sure if i made it in here
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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