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Thread: Shadow Walk

  1. #1
    Community Member moorewr's Avatar
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    Default Shadow Walk

    Since we've been talking about the "rage blindness" tried out for Mod 8, I'd like to argue for a reduction in the Purple Haze from the Shadow Walk spell.

    I agree the world should look shadowy, but I find it too hard to use. I expect I'm not alone since I don't know of anyone who uses it.. so keep the purple/night effect, but double the site range and halve the light reduction?

    Thanks for looking.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  2. #2
    Community Member Feylina's Avatar
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    no you stay in the dark. and get back in your box before i get the genital cuff!

  3. #3
    Community Member Crazyfruit's Avatar
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    The bouncing in & out effect of that spell is more of a bother than not seeing as well imo. You can turn that off (& see somewhat better) if you have post processing set to off in advanced graphics options. My bard uses it but only in places I know well enough
    olganon.org - Remember to play in moderation.

  4. #4
    Community Member moorewr's Avatar
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    Quote Originally Posted by Feylina View Post
    no you stay in the dark. and get back in your box before i get the genital cuff!
    Not again!

    (I tell you, these forums keep getting weirder..)
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  5. #5
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    ya, its near useless as it is. they really need to fix that.

    /signed

  6. #6
    Community Member query's Avatar
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    Default I find the spell useless as it is not even slowing down the enemies

    the purple bleech (not getting me ill since apparently it isn't pulsing and red) is just the stale icing on the cake nobody wants as a spell.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
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  7. #7
    Community Member Talon_Moonshadow's Avatar
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    /SIGNED!

    I completely agree.
    What is the use of being able to run fast when you can't see more than 2ft in front of you.

    Being dead is also annoying, but I can live with that since death is not supposed to be pleasant....

    But Shadow Walk is something a Wizard dreamed up to help him.....and as is it is of little help. All because I can't see when I use it.

    I can run really fast, and monster's can't hit me half the time.....I think I'm Invisible......but I'm blind as a a deaf bat.
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

  8. #8

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    I would use the spell for runs - there are lots of times I want to get somewhere without fighting - but... I like my eyes

  9. #9
    Community Member Kraak's Avatar
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    /not signed

    Shadow walk is awesome as implemented. I use it on many occasions when avoidance is better than direct engagement. My only complaint is that actively using diplomacy pushes you out of SW. Other than that, love the color effect, the reduced vision, and ability to cast/scroll. Perfect for the last wave of fire bats in VOD too.

  10. #10
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by Feylina View Post
    no you stay in the dark. and get back in your box before i get the genital cuff!
    wow!

  11. #11
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by query View Post
    the purple bleech (not getting me ill since apparently it isn't pulsing and red) is just the stale icing on the cake nobody wants as a spell.
    without the unbearable haze, shadow walk would be a solo'ers dream bro. really, run around and use it its so good and saves alot of spell points.

  12. #12
    Community Member moorewr's Avatar
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    To be clear, I think shadow walk should still cause haze and reduced site distances.. I just think it is excessive.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  13. #13
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by moorewr View Post
    To be clear, I think shadow walk should still cause haze and reduced site distances.. I just think it is excessive.
    I agree, just dont think it should be unbearable lol.

  14. #14
    Community Member Aerendil's Avatar
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    Just out of curiosity, I wanted some clarification on how the spell actually functions.

    So, you would still be able to be attacked, correct? Or are you completely invisible?

    If the former, then it's simply a way to avoid some hits for a short while and/or outrun stuff if you can see where you're going - but then you have to deal with the train you've just created when you pop out of Shadowed mode, correct?


    Just curious if it's worth getting as an Elven melee (dragonmark).

  15. #15
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Aerendil View Post
    Just out of curiosity, I wanted some clarification on how the spell actually functions.

    So, you would still be able to be attacked, correct? Or are you completely invisible?

    If the former, then it's simply a way to avoid some hits for a short while and/or outrun stuff if you can see where you're going - but then you have to deal with the train you've just created when you pop out of Shadowed mode, correct?


    Just curious if it's worth getting as an Elven melee (dragonmark).
    Not worth a feat IMO but occasionally useful in some contexts it has a long term displacement/striding effect but this goes away as soon as you do anything that would break invis (ie attack something, cast an offensive spell, open a door etc). Not really great for a melee, nicer for a bard or cleric or even wiz/sorc who stands back and casts buffs only, I also use this on my bard in VoD but thats about the only place due to the reduced sight distance.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  16. #16
    Community Member moorewr's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Not worth a feat IMO but occasionally useful in some contexts it has a long term displacement/striding effect but this goes away as soon as you do anything that would break invis (ie attack something, cast an offensive spell, open a door etc). Not really great for a melee, nicer for a bard or cleric or even wiz/sorc who stands back and casts buffs only, I also use this on my bard in VoD but thats about the only place due to the reduced sight distance.
    It WOULD be perfect for transiting explorer zones on the way to a quest, but at least for me it is too easy to get lost/collide with the terrain because of the aggressive fog.. at which point things start swinging at you and casting AoE.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  17. #17
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    Quote Originally Posted by moorewr View Post
    It WOULD be perfect for transiting explorer zones on the way to a quest, but at least for me it is too easy to get lost/collide with the terrain because of the aggressive fog.. at which point things start swinging at you and casting AoE.
    I thought this too and tried it. The lack of visibility makes it impossible to see where you are going and you end up bumping right into things that you are trying to avoid. Like moorewr, I decided that it was more aggrevation than a help.

    I really had hoped it would be useful to transit explorer zones but it just wasn't worth a spell slot (or the investment in scrolls).

  18. #18
    Community Member moorewr's Avatar
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    Quote Originally Posted by Leyoni View Post
    I thought this too and tried it. The lack of visibility makes it impossible to see where you are going and you end up bumping right into things that you are trying to avoid. Like moorewr, I decided that it was more aggrevation than a help.

    I really had hoped it would be useful to transit explorer zones but it just wasn't worth a spell slot (or the investment in scrolls).
    ..let alone a feat for the Greater mark. That might as well not be in the game.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  19. #19
    Community Member Aerendil's Avatar
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    Quote Originally Posted by moorewr View Post
    It WOULD be perfect for transiting explorer zones on the way to a quest, but at least for me it is too easy to get lost/collide with the terrain because of the aggressive fog.. at which point things start swinging at you and casting AoE.
    Yeah, that's what I was thinking (re: transitioning between zones). Or even if I know a zone well-enough where there's an area I know I can lose aggro (i.e. by closing a door, or dropping down to another level, etc.). But, as you guys said, it would be situational, which is unfortunate.

    The "foggy" element seems fitting, as per the PnP D&D description of the spell - but of course in PnP there's no chance at getting attacked (unless by creatures in the plane of Shadow, I guess) as you're essentially disappearing in one area, travelling through the demiplane of Shadow, and then reappearing in the regular plane at a different location.

    Shame it didn't work like that in DDO :/
    Would allow us to bypass some content and avoid unnecessary battles.

  20. #20
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    Shortly after the spell came out I tried running around the desert with it. Nearly everything that would have seen me normally saw me even with that spell, and their ranged attacks and spells all hit. It didn't matter if melee attacks would suffer from displacement as I would be dead by the time the melees got to me.

    The lack of vision was annoying, the twitchy vision was very annoying and the apparent lack of usefulness in any other way was a waste of spell points.

    Now I haste, extended if available, and get quite similar results without wasting the spell slot or the extra points.

    Awful implementation.
    Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
    Update: EU+Store = close enough. Thank you.

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