Hi all,
I have been reading the forums for an Intimidation fighter that I can make my own. I've read several post, there are two that really helped me in getting this guy created. This guy is modeled for the most part after 2 builds. 1. is Riot's build and 2. is dwarven defender build. Both have an excellent amount of information on the pluses and the things they would like to change type of information. So here is my take on an Intimidator.
This guy is Human, went with the dragonmarks to get Shield of Faith & Protections. It also gives +2 to intimitdate as well as getting the human intimidate line for the dragonmarks. I was a little bit weary of putting 3 feats and 10 AP for the extra Intimidate, but so far I'm not complaining.
He is currently 13th level, and much to my surprise I'm leveling him very quickly and enjoy every moment. Here is the build as it was when I started him. If anyone is curious I haven't used any overly unavailable items. I think the hardest item I currently have is either the chaosgard, +5 mith tower shield or the +5 mith breatplate. But still obtainable....I did use 3 +1 tomes that I pulled on my 16th lvl character. +1 int to be able to get Combat Expertise. +1 str to bring my str up to an 18 for 1st level, but a +1 str item can easily be obtained instead to get the 18 at 1st level. +1 cha to get my 16, again a +1 cha item easily obtained instead of the tome.
He has great saves (did Crucible on hard and did the underwater part @ 12th level. I did get damage from the traps, but I expected to....I was able to complete the under part. Evasion - IMHO is worth it's weight in gold. Traps and certain spells I don't even have to worry about (lightning bolt, fireball, curse - surprised me when I keep making saves for this on sorrow dusk, and other spells that allow for a save). The Fear Immunity has been a great saver for me as well, especially when a caster shoots out fear on everyone and no one but my guy is left to face down the mobs...luckily I have remove fear click! I have 2 LoH that heal me for 71 pts, great life saver as well especially if your soloing or the cleric is busy with something else. And knock on wood...so far Mind flayers have not been able to catch me with there abilities yet. Even on POP elite they never stunned me or dominated me.
The SoF and the protections are awesome, 120 pts of protection @ 13 for about 10 mins I believe. I can use just about any wand I've come across so far, and I use blur & stone skin wands constantly. I use Restoration scrolls for Negative levels (provided I can still cast it), and I will start carrying rez scrolls now that I have 65% chance to use them now. And eventually heal scrolls when the % gets better.
Current Info:Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Xaber Level 16 Lawful Good Human Male (11 Fighter \ 3 Paladin \ 2 Rogue) Hit Points: 272 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 15 Will: 13 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 16 19 23 Dexterity 14 16 17 Constitution 14 14 15 Intelligence 12 13 13 Wisdom 8 8 8 Charisma 14 15 16 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Intelligence used at level 1 +1 Tome of Charisma used at level 1 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 6 18.5 18.5 Bluff 2 3 3 Concentration 2 2 2 Diplomacy 2 3 3 Disable Device 5 5 5 Haggle 6 7 7 Heal -1 -1 -1 Hide 2 3 3 Intimidate 6 22 34 Jump 7 10 10 Listen -1 -1 -1 Move Silently 2 3 3 Open Lock 6 9 9 Perform n/a n/a n/a Repair 1 1 1 Search 5 5 5 Spot 3 3 3 Swim 3 6 6 Tumble 6 7 7 Use Magic Device 6 22 22 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Force of Personality Feat: (Human Bonus) Least Dragonmark of Sentinel Enhancement: Deneith Intimidation I Enhancement: Human Versatility I Level 2 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Enhancement: Fighter Critical Accuracy I Enhancement: Human Improved Recovery I Enhancement: Fighter Intimidate I Level 3 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Combat Expertise Feat: (Selected) Toughness Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 4 (Paladin) Ability Raise: STR Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 5 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Charisma I Level 6 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Lesser Dragonmark of Sentinel Enhancement: Deneith Intimidation II Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Level 7 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Extra Dragonmark I Enhancement: Fighter Tower Shield Mastery I Enhancement: Human Adaptability Strength I Enhancement: Paladin Extra Lay on Hands I Level 8 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Shield Mastery Enhancement: Fighter Intimidate II Enhancement: Fighter Toughness II Level 9 (Rogue) Skill: Balance (+6) Skill: Intimidate (+1) Skill: Open Lock (+2) Skill: Use Magic Device (+1) Feat: (Selected) Greater Dragonmark of Sentinel Enhancement: Deneith Intimidation III Enhancement: Rogue Dexterity I Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 11 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Strength II Level 12 (Fighter) Ability Raise: DEX Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Skill Focus: Intimidate Enhancement: Fighter Toughness III Level 13 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Shield Mastery Enhancement: Deneith Intimidation IV Enhancement: Fighter Intimidate III Level 14 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 15 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Bullheaded Feat: (Fighter Bonus) Dodge Enhancement: Human Adaptability Constitution II Level 16 (Fighter) Ability Raise: DEX Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armor Mastery II Enhancement: Fighter Strength III Enhancement: Fighter Toughness IV
Fighter 8/ Pally 3 (Fear immunity, saves, LoH, wand useage)/ Rogue 2 (evasion and skills)
HPs: 244 (that is with a +4 con item and no tomes) I have taken toughness once and so far 244 seems to be good for my level.
AC: 37 standing, no buffs
Buffed AC: 51 (I'm attempting to figure out how I'm going to get this up to 60 + unbuffed, some people just have an easier time with figuring this out) I can post more accurate info on my AC: +5 mith breastplate, +5 mith heavy/tower shields (change up dependant on the situation), chaosgard, CE, +4 protection with my Shield of faith dragonmark for 12 mins, use barkskin pots +3 bonus. That is all I can think of atm...but my AC hits 51 with all the buffs and a haste.
Str: 26
Dex: 20
Con: 18
Int: 14
Wis: 8
Cha: 20 (took force of personality to make my will save alot better)
Saves: 25 - Fort, 22 - Reflex, 20 will (can say how much I appreciate saves now) - I have Voice of the master as well as +4 resistance cloak helping here.
Intimidate @ 13 - 47 with no buffs
16 - skills
5 - cha
13- intimidate item
1 - voice of the master
3 - Fighter intimidate EH
4 - Human intimidate EH
2 - Dragonmark
3 - SF
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47
4 - GH will give a 51. I still plan on taking bullheaded for another +2 at 15th level.
UMD - 25 @ 13th
16 - skills
3 - Golden Cartouche
1 - Voice of the master
5 - cha
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25 without buffs. With a GH I have a 65% chance of casting Raise Dead.
I know there are a lot of great experienced players on here, and I look forward to hearing your thoughts and opinions on what could be improved. I do plan on going the remainder as Fighter. As far as DSP, I'm not high on the DSP list, but I do use khopeshes and don't have issues hitting anything in a lvl 16 quest. So I'm happy with that so far. Tear it up!! All constructive Crits are welcome...and if you have a question as to way I have done something ask away. Won't guarantee a good or even a smart answer, but I will try.
Thanks again,
Dae![]()