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  1. #1
    Community Member Daedalis's Avatar
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    Default Fighter build, need feedback from the experts

    Hi all,

    I have been reading the forums for an Intimidation fighter that I can make my own. I've read several post, there are two that really helped me in getting this guy created. This guy is modeled for the most part after 2 builds. 1. is Riot's build and 2. is dwarven defender build. Both have an excellent amount of information on the pluses and the things they would like to change type of information. So here is my take on an Intimidator.

    This guy is Human, went with the dragonmarks to get Shield of Faith & Protections. It also gives +2 to intimitdate as well as getting the human intimidate line for the dragonmarks. I was a little bit weary of putting 3 feats and 10 AP for the extra Intimidate, but so far I'm not complaining.

    He is currently 13th level, and much to my surprise I'm leveling him very quickly and enjoy every moment. Here is the build as it was when I started him. If anyone is curious I haven't used any overly unavailable items. I think the hardest item I currently have is either the chaosgard, +5 mith tower shield or the +5 mith breatplate. But still obtainable....I did use 3 +1 tomes that I pulled on my 16th lvl character. +1 int to be able to get Combat Expertise. +1 str to bring my str up to an 18 for 1st level, but a +1 str item can easily be obtained instead to get the 18 at 1st level. +1 cha to get my 16, again a +1 cha item easily obtained instead of the tome.

    He has great saves (did Crucible on hard and did the underwater part @ 12th level. I did get damage from the traps, but I expected to....I was able to complete the under part. Evasion - IMHO is worth it's weight in gold. Traps and certain spells I don't even have to worry about (lightning bolt, fireball, curse - surprised me when I keep making saves for this on sorrow dusk, and other spells that allow for a save). The Fear Immunity has been a great saver for me as well, especially when a caster shoots out fear on everyone and no one but my guy is left to face down the mobs...luckily I have remove fear click! I have 2 LoH that heal me for 71 pts, great life saver as well especially if your soloing or the cleric is busy with something else. And knock on wood...so far Mind flayers have not been able to catch me with there abilities yet. Even on POP elite they never stunned me or dominated me.

    The SoF and the protections are awesome, 120 pts of protection @ 13 for about 10 mins I believe. I can use just about any wand I've come across so far, and I use blur & stone skin wands constantly. I use Restoration scrolls for Negative levels (provided I can still cast it), and I will start carrying rez scrolls now that I have 65% chance to use them now. And eventually heal scrolls when the % gets better.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Xaber 
    Level 16 Lawful Good Human Male
    (11 Fighter \ 3 Paladin \ 2 Rogue) 
    Hit Points: 272
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 15
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 19                   23
    Dexterity            14                 16                   17
    Constitution         14                 14                   15
    Intelligence         12                 13                   13
    Wisdom                8                  8                    8
    Charisma             14                 15                   16
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               6                 18.5                 18.5
    Bluff                 2                  3                    3
    Concentration         2                  2                    2
    Diplomacy             2                  3                    3
    Disable Device        5                  5                    5
    Haggle                6                  7                    7
    Heal                 -1                 -1                   -1
    Hide                  2                  3                    3
    Intimidate            6                 22                   34
    Jump                  7                 10                   10
    Listen               -1                 -1                   -1
    Move Silently         2                  3                    3
    Open Lock             6                  9                    9
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                5                  5                    5
    Spot                  3                  3                    3
    Swim                  3                  6                    6
    Tumble                6                  7                    7
    Use Magic Device      6                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Enhancement: Deneith Intimidation I
    Enhancement: Human Versatility I
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Intimidate I
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Paladin Charisma I
    
    
    Level 6 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    Enhancement: Deneith Intimidation II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Extra Dragonmark I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Toughness II
    
    
    Level 9 (Rogue)
    Skill: Balance (+6)
    Skill: Intimidate (+1)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Dragonmark of Sentinel
    Enhancement: Deneith Intimidation III
    Enhancement: Rogue Dexterity I
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Intimidate
    Enhancement: Fighter Toughness III
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Deneith Intimidation IV
    Enhancement: Fighter Intimidate III
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Dodge
    Enhancement: Human Adaptability Constitution II
    
    
    Level 16 (Fighter)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness IV
    Current Info:

    Fighter 8/ Pally 3 (Fear immunity, saves, LoH, wand useage)/ Rogue 2 (evasion and skills)

    HPs: 244 (that is with a +4 con item and no tomes) I have taken toughness once and so far 244 seems to be good for my level.

    AC: 37 standing, no buffs
    Buffed AC: 51 (I'm attempting to figure out how I'm going to get this up to 60 + unbuffed, some people just have an easier time with figuring this out) I can post more accurate info on my AC: +5 mith breastplate, +5 mith heavy/tower shields (change up dependant on the situation), chaosgard, CE, +4 protection with my Shield of faith dragonmark for 12 mins, use barkskin pots +3 bonus. That is all I can think of atm...but my AC hits 51 with all the buffs and a haste.

    Str: 26
    Dex: 20
    Con: 18
    Int: 14
    Wis: 8
    Cha: 20 (took force of personality to make my will save alot better)

    Saves: 25 - Fort, 22 - Reflex, 20 will (can say how much I appreciate saves now) - I have Voice of the master as well as +4 resistance cloak helping here.

    Intimidate @ 13 - 47 with no buffs

    16 - skills
    5 - cha
    13- intimidate item
    1 - voice of the master
    3 - Fighter intimidate EH
    4 - Human intimidate EH
    2 - Dragonmark
    3 - SF
    ______
    47

    4 - GH will give a 51. I still plan on taking bullheaded for another +2 at 15th level.


    UMD - 25 @ 13th

    16 - skills
    3 - Golden Cartouche
    1 - Voice of the master
    5 - cha
    ________
    25 without buffs. With a GH I have a 65% chance of casting Raise Dead.


    I know there are a lot of great experienced players on here, and I look forward to hearing your thoughts and opinions on what could be improved. I do plan on going the remainder as Fighter. As far as DSP, I'm not high on the DSP list, but I do use khopeshes and don't have issues hitting anything in a lvl 16 quest. So I'm happy with that so far. Tear it up!! All constructive Crits are welcome...and if you have a question as to way I have done something ask away. Won't guarantee a good or even a smart answer, but I will try.


    Thanks again,
    Dae
    Last edited by Daedalis; 10-22-2008 at 02:06 PM.

  2. #2
    Community Member Sequell's Avatar
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    Default Your AC breakdowns.

    From what I see from what you have listed your AC breakdown will be as follows.

    10 BASE
    10 MITH BP
    9 MITH TOWER
    6 DEX
    5 DEFLECTION ITEM (NEGATES THE NEED FOR SoF DRAGON MARK)
    5 COMBAT EXPERTISE
    3 BARKSIN POT
    2 PALI AURA
    2 CHAOS GUARD
    1 DODGE FEAT
    1 ARMOR RITUAL
    1 SHIELD RITUAL
    1 HASTE POT
    --------------------
    56 SELF BUFFED

    4 BARD SONG
    3 FULL PALADIN
    2 FULL BARKSIN
    2 RECITATION
    --------------------
    67 RAID BUFFED (as long as Pali is in range for bonus)

    This isn't bad AC but there are ways to improve upon it. As long as you get a +4 insight weapon from the Shroud you will be ok as far as I can see. The evasion will help quite a bit.

    4 insight weapon will put you at 71 AC fully raid buffed which is pretty nice. And self-buffed to the magical 60 AC you are looking for.

    Hope this helps you some. Sorry if I missed anything. I have been doing AC intimidate builds for quite a bit now.
    Last edited by Sequell; 10-22-2008 at 02:09 PM.

  3. #3
    Community Member Daedalis's Avatar
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    Default

    Quote Originally Posted by Sequell View Post
    From what I see from what you have listed your AC breakdown will be as follows.

    10 BASE
    10 MITH BP
    9 MITH TOWER
    6 DEX
    5 DEFLECTION ITEM (NEGATES THE NEED FOR SoF DRAGON MARK)
    5 COMBAT EXPERTISE
    3 BARKSIN POT
    2 PALI AURA
    2 CHAOS GUARD
    1 DODGE FEAT
    1 ARMOR RITUAL
    1 SHIELD RITUAL
    1 HASTE POT
    --------------------
    56 SELF BUFFED

    4 BARD SONG
    3 FULL PALADIN
    2 FULL BARKSIN
    2 RECITATION
    --------------------
    67 RAID BUFFED (as long as Pali is in range for bonus)

    This isn't bad AC but there are ways to improve upon it. As long as you get a +4 insight weapon from the Shroud you will be ok as far as I can see. The evasion will help quite a bit.

    4 insight weapon will put you at 71 AC fully raid buffed which is pretty nice. And self-buffed to the magical 60 AC you are looking for.

    Hope this helps you some. Sorry if I missed anything. I have been doing AC intimidate builds for quite a bit now.
    Actually I read the post again, and I was looking to have a 60ish AC with no buffs...I realized that it was posted out next to the buffed AC . That is definitely the type of info I'm looking for. I plan on doing titan raids to attempt to get a chattering ring and that should boost me up +3, but I'm not including it as it seems to be a very rare drop. I definitely want to do the +4 insight bonus for AC...I do have a question. If someone decided to add all the +'s for insight bonus to a shroud item. Would they all stack? 1+2+4 = 7 insight bonus...or am I just not getting the crafting thing lol.

    This is great, thank you for the response Sequell!

  4. #4
    Community Member Sequell's Avatar
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    Smile Shroud Planner

    Quote Originally Posted by Daedalis View Post
    Actually I read the post again, and I was looking to have a 60ish AC with no buffs...I realized that it was posted out next to the buffed AC . That is definitely the type of info I'm looking for. I plan on doing titan raids to attempt to get a chattering ring and that should boost me up +3, but I'm not including it as it seems to be a very rare drop. I definitely want to do the +4 insight bonus for AC...I do have a question. If someone decided to add all the +'s for insight bonus to a shroud item. Would they all stack? 1+2+4 = 7 insight bonus...or am I just not getting the crafting thing lol.

    This is great, thank you for the response Sequell!
    I personally never include the Chattering Ring in a build because in my experince it takes 20 runs to have a legitimate chance at one! lmao They seem to be an extremely rare drop.

    No the insight AC bonuses do not stack. Here is a link to a planner I use. It is really great at explaining everything about crafting and breaking it down quite well.

    http://www.iro.umontreal.ca/~delalle...roud/index.php

    Let me know if you have any other ?'s or if I can help.

    Seq

  5. #5
    Community Member Dexxaan's Avatar
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    Default

    Looks like a good Evasion-Intimi-Tank.

    Only thing that jumps at me is that I would have started INT at 13 (if u had no acces to a +2 INT Tome). That extra Skill point makes a HUGE difference in performance on skills you currently have and/or can uenhance with 16 (20+ really) Skill pts.
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  6. #6
    Community Member Daedalis's Avatar
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    Default

    Quote Originally Posted by Dexxaan View Post
    Looks like a good Evasion-Intimi-Tank.

    Only thing that jumps at me is that I would have started INT at 13 (if u had no acces to a +2 INT Tome). That extra Skill point makes a HUGE difference in performance on skills you currently have and/or can uenhance with 16 (20+ really) Skill pts.
    Believe me I would have loved to have the extra 4 SP at the beginning from a 14 int, but I was having a difficult enough time trying to get all the stats that should be up to where I wanted them. Since I had a +1 int tome I figure I would keep it at a 12 and eat the tome for CE. Unfortunately, the Loot Gods like to make fun of me and give me things like robes and spells instead of books of power lol. I've been fortunate enough to only pull one +2 tome in 2 years of play, and it was a +2 wis tome. I'm hoping that my fighter will pull a +3 int tome from one of the raids eventually so I can boost one of the stats. But I'm not going to hold my breath....I'll be content with what I have and if I get lucky on some pulls I'll enjoy what ever comes my way.

    thanks for the response Dex! Appreciate the feedback

  7. #7
    Community Member Reisz's Avatar
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    Default tomes

    If you are looking for +2 tomes, repeat all the vale quests as much as possible. I got 2 +2 tomes in one day!

  8. #8
    Community Member Daedalis's Avatar
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    Default

    Quote Originally Posted by Reisz View Post
    If you are looking for +2 tomes, repeat all the vale quests as much as possible. I got 2 +2 tomes in one day!
    Were they end rewards or pulled from chests? The only +2 I got was an end reward for one of the vale quest.

  9. #9
    Community Member Reisz's Avatar
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    Default

    Mine were end rewards on normal. But I have seen them in the quests on hard.

  10. #10
    Community Member hydra_ex's Avatar
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    Default

    Your HP is a bit lacking... 244 at lvl 13 is never good. Assuming the 18 from toughness, Human toughness 1 and 2 will boost it a bit, but youd much prefer to be closer to 400.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  11. #11
    Community Member Return_To_Forever's Avatar
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    Default

    it looks ok, a pretty close build to Hitit, but hes a dwarf, and I started my stat with +2 tomes to get what I wanted for att distro, plus I wanted TWF, ITWF, GTWF, and to fill out my +7 dex mod for tower. Feats are hard to come by, so I ditched the shield masteries, you get a total of 6 additional DR for two feats, which is a lil steep imo.

    my feats on him were force, 1 tuffness, PA, CE, TWF, ITWF, GTWF, OTWF, IC: Slash, BH, SF: intim.
    HURRY~ RG

  12. #12
    Community Member Daedalis's Avatar
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    Default

    Quote Originally Posted by hydra_ex View Post
    Your HP is a bit lacking... 244 at lvl 13 is never good. Assuming the 18 from toughness, Human toughness 1 and 2 will boost it a bit, but youd much prefer to be closer to 400.
    How many HP would you say a good tank would need @ 16th lvl? Because I was thinking 350 - 400ish by 16th....can you get 400 HP without a ton of toughness feats @ 13th lvl (excluding WF or Dwarf)? I plan on having 3 or 4 of the fighter toughness, GFL, and +6 con belt....but to figure out what HP would be with all that...requires math and my brain is way too tired to figure it out. Plus I was looking at doing a HP boost with a shroud item....isn't that an addition 45 hp....now you got me thinking...lol

  13. #13
    Community Member Reisz's Avatar
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    Default Hp

    My tank has 402

    160 Fighter Levels
    20 Heroic Durability
    96 Con Bonus (22 con)
    18 Toughness Feat
    50 Toughness Enhancements
    18 Minos Legon
    30 Greater False Life
    10 Draconic Vitality (agent of argonessa Favor)

    So I only took 1 toughness feat

  14. #14

    Default

    imo, taking the sof, prot feats with umd is a waste of feats
    If you want to know why...

  15. #15

    Default

    Quote Originally Posted by hydra_ex View Post
    Your HP is a bit lacking... 244 at lvl 13 is never good. Assuming the 18 from toughness, Human toughness 1 and 2 will boost it a bit, but youd much prefer to be closer to 400.
    base con 14
    item: +6
    tome: +2
    total: 22 = +6 mod

    hp
    fighter: 110
    pally: 30
    rog: 12
    con: 96
    toughness: 18
    gfl: 30
    ftr toughness: 50 (current mod)
    hd: 20
    dv: 10
    minos: 18
    shroud: 45
    total: 439

    this is what he will have at L16, respectable
    If you want to know why...

  16. #16

    Default

    Quote Originally Posted by Reisz View Post
    Mine were end rewards on normal. But I have seen them in the quests on hard.
    +2 tomes will drop on hound, vod, shroud on normal. any L17 quest will have the chance for a +2 tome drop
    If you want to know why...

  17. #17
    Community Member Daedalis's Avatar
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    Default

    Quote Originally Posted by Aranticus View Post
    base con 14
    item: +6
    tome: +2
    total: 22 = +6 mod

    hp
    fighter: 110
    pally: 30
    rog: 12
    con: 96
    toughness: 18
    gfl: 30
    ftr toughness: 50 (current mod)
    hd: 20
    dv: 10
    minos: 18
    shroud: 45
    total: 439

    this is what he will have at L16, respectable
    So, do you think that 439 HP would be too low for a 16 lvl tank?

    - and the feats for SoF and prots wasn't just for the clickies....it was required for the extra human intimidate. 4 pts from AP and 2 from the dragonmarks. So far I don't regret taking them, but I'm not sure what I'll be saying when I hit 16 and trying to tank the shroud, hound or vod. I appreciate the feedback Aranticus.

  18. #18
    Community Member Daedalis's Avatar
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    Quote Originally Posted by Reisz View Post
    My tank has 402

    160 Fighter Levels
    20 Heroic Durability
    96 Con Bonus (22 con)
    18 Toughness Feat
    50 Toughness Enhancements
    18 Minos Legon
    30 Greater False Life
    10 Draconic Vitality (agent of argonessa Favor)

    So I only took 1 toughness feat
    Do you ever wish you had more HPs or does 402 seem like a good solid #? Of course I think your AC is higher that mine.

  19. #19
    Community Member Noctus's Avatar
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    Default

    A good build.

    The only thingh i would change is taking the 3rd Rogue level, instead of the 11st Fighter.

    11th Fighter is basically a dead level, while 3rd Rogue gives +1d6 sneak attack damage and many skillpoints in good class skills.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  20. #20
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    Default

    Quote Originally Posted by Daedalis View Post
    Do you ever wish you had more HPs or does 402 seem like a good solid #? Of course I think your AC is higher that mine.
    Can't speak for others. Therindal was built to maximize HP. He was started during the time when HP was being touted as more important than AC. I had multiple toughness feats and both fighter and dwarven toughness enhancements. Right now he sits at 499 hp.

    And, I seriously wish I had focused on AC rather than on HP with him. IMO not getting hit is much more valuable than having tons of HP.

    Therindal is L16 capped so I won't be rebuilding him any time soon. But, my newer characters follow the AC is best build plan and are more survivable. Cratesmasher currently hits a higher AC at L12 while TWF than Therigar can reach s&b. He has <180 hp but is much more survivable.

    IMO 350+ hp with high AC is much better in general than the 500 hp w/o AC.

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