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  1. #1
    Hero nibel's Avatar
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    Default Healing Immunity

    I have some questions about both abilities that immunize WF against cure spells: Bladesworn Transformation and Improved Fortification.

    1- It blocks all healing spells, or only the "cure" ones? Being more specific, Heal, LoH, Soroveign's special cure power, and rogue's Way of Mechanic.

    2- Even if Heal's healing is blocked, it still cure status like Dazed, stunned, and so on? The same for Soroveign's power.

    3- Healer's Friend works for repair spells?

    4- Why WF have only 3 fingers?

    I think that all.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  2. #2
    Community Member Jay203's Avatar
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    Quote Originally Posted by nibel View Post
    I have some questions about both abilities that immunize WF against cure spells: Bladesworn Transformation and Improved Fortification.

    1- It blocks all healing spells, or only the "cure" ones? Being more specific, Heal, LoH, Soroveign's special cure power, and rogue's Way of Mechanic.

    2- Even if Heal's healing is blocked, it still cure status like Dazed, stunned, and so on? The same for Soroveign's power.

    3- Healer's Friend works for repair spells?

    4- Why WF have only 3 fingers?

    I think that all.
    1)it blocks any healing that tries to heal thru positive energy
    2)status effect should still be cured
    3) no
    4) does it matter? :P
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #3
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    Quote Originally Posted by Jay203 View Post
    1)it blocks any healing that tries to heal thru positive energy
    You sure? Lay On Hands is positive energy, but that appears to work.

  4. #4
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    You sure? Lay On Hands is positive energy, but that appears to work.
    Rather then stating "positive energy" he should have said "curative magic"/"divine healing" or spells with the Healing subschool. It should be noted that pnp that a non-warforged paladin's lay on hands will hit a warforged for only 50% rather then the 100% we receive in ddo.

    But anyway, what a warforged will be immune to when they are immune to healing:
    Cure Various wounds, Heal, and Regeneration items (It should be noted however as all regen items are only 1 hp per tic that warforged are not normally effected by these).
    The poster formerly known as San'tar...

    Quote Originally Posted by Tolero View Post
    Don't make me pull this forum over and come back there

  5. #5
    Hero nibel's Avatar
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    So, if i get this feat/power, then i should be healed only by LoH, repair spells and a rogue with WoM. Thanks.

    Only one more question: Since i'll be immune to Heal, i'll get immunity to Inflict [blah] Wounds and Harm too?
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  6. #6
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    Quote Originally Posted by nibel View Post
    So, if i get this feat/power, then i should be healed only by LoH, repair spells and a rogue with WoM. Thanks.
    If you got it, that would be true. But you won't get it: you're too smart for that.

    Quote Originally Posted by nibel View Post
    Only one more question: Since i'll be immune to Heal, i'll get immunity to Inflict [blah] Wounds and Harm too?
    Nope. Just like Warforged don't take 50% damage from Inflict and Harm today, they won't take 0% damage if they get Imp Fort.

    The DDO version of Improved Fortification is badly broken. It was designed for a D&D game where a person couldn't simply slip on a hat/belt/ring and become 100% immune to crits and sneak attacks. Fortification is way easier to get than in D&D, but the DDO devs never adjusted the feat to compensate. They need to change Imp Fort from healing immunity to merely a -40% healing PENALTY.

  7. #7
    Hero nibel's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    If you got it, that would be true. But you won't get it: you're too smart for that.
    Except when i play on a WF only dedicated party, and 3 people can cast repair spells. Ah, and our cleric is a battle cleric.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

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