Did this build for a friend of mine, since he was looking to do a tempest build, but had no idea where to start. Of course, I can't bring myself to roll anything but halflings, so this is what he got.
Constructive criticism greatly appreciated.
EDIT: My apologies for the terrible formatting.
Level 16 Lawful Good Halfling Male
(10 Fighter / 6 Ranger)
Hit Points: 270
Spell Points: 45
BAB: 16/16/21/26/26
Fortitude: 14
Reflex: 18
Will: 6
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 16
Dexterity 20 28
Constitution 12 12
Intelligence 8 8
Wisdom 10 10
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 16
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Dodge
Level 4 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Mobility
Level 7 (Fighter)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Dexterity I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Ranger Jump I
Enhancement: Ranger Jump II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Level 8 (Fighter)
Ability Raise: DEX
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 9 (Fighter)
Skill: Haggle (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Halfling Dexterity II
Enhancement: Fighter Strength I
Level 10 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 11 (Fighter)
Skill: Jump (+1)
Level 12 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Level 13 (Fighter)
Skill: Jump (+1)
Enhancement: Fighter Toughness III
Level 14 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 15 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Critical Accuracy II
Enhancement: Ranger Favored Attack I
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness IV