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  1. #1
    The Hatchery dejafu's Avatar
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    May 2007
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    Cool Raid AND Respec Idea

    Okay, so we know that things like a skill respec are tricky to implement with the coding as it stands. That got me to wondering if it would just be easier to allow characters to do a total respec that lets you rebuild your character from level 1 to 16 one level at a time, all in one sitting. But then I thought, well, that may be too much to allow as an anytime-you-feel-like-it sort of deal - such a total respec would require something more special than just a bunch of dragonshards and some cash.

    So then I remembered one of the more spiffy Eberron-specific artifacts I saw in Magic of Eberron. It's called the Husk of Infinite worlds, a creation of the daelkyr, the extraplanar fiends from Xoriat who are responsible for all of the aberrations in the world. It looks like a horrific combination of a heart and a womb, and is used by the daelkyr to create "better" critters (something alluded to in the Hound's backstory). Basically, the test subject steps in, the Husk fires up, and the poor creature is subject to tens of thousands of alternate possible realities that last about a tenth of a second each, until the daelkyr decides to yank it out and see the results. It's only supposed to work about 1% of the time, the rest of the time producing horrible mutations that die in about half a minute.

    But hey, that's what special raid plotlines are for, right?

    Why not have a new raid to celebrate the 20th level cap that involves the party descending into the depths of Khyber to destroy a daelkyr lord that has found a way to make a Husk work perfectly. At the completion of the raid, one of the potential pieces of raid loot is an activation key (Minimum Level 20) that permits the character to step into the Husk and do a complete respec - race, class, alignment, feats, skills, ability scores, facial features, the works. Tomes consumed and character name would remain the same, though 28 point builds would be able to respec as 32 point builds.

    This way, the respec becomes something to strive for - a reward that makes sense from an in-game perspective. At the same time, it seems that the coding for such a massive character overhaul would actually be easier than trying to tweak one feature at a time

  2. #2
    Community Member Viragon's Avatar
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    Default I totaly agree

    I had a similar idea but I thought it should be for the 5000 favor reward. This should be implimented but it should also be hard to obtain.

  3. #3
    Community Member manfredshw's Avatar
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    agree, we don;t know where ddo going tomorrow, so there should be a respec system there.

  4. #4
    Community Member
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    Default too hard

    Respecs should be available to general players who can't beat an elite raid or get mega favor.

    That mechanic should be in the game so the devs are free to fix problems that'll nerf some existing character, without worrying that it will permanently wreck them. To do that, respecs must be fairly easy to get (although it should be hard to do them frequently)

  5. #5
    Community Member Noctus's Avatar
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    Default

    I agree with the OP, but i must second Angelus. The total respec should be tight to something that event an "average" casual player can archive, yet the 8-hours-per-day hardcore player cant to every two weeks.

    I propose a mid-level quest, not unlike the dragonshard-destiny-quest in the harbor, with a 3-month timer, or even longer. This would allow casuals to go through a reroll even with their 2-mods-old-yet-still-level-11 characters, as well as prevent hardcore gamers from having a kind of "transformer-modus"
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  6. #6
    Community Member Auran82's Avatar
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    Mar 2006
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    Default

    Maybe combine a large number of dragonshards (10?) in a stone of change makes a respec token, talk to fred, respec your character.

    Give it some kind of cooldown, maybe 45 days or something similar.

    10 Full dragonshards seems like alot, but with how often the yellow shards drop, it wouldn't be *too* hard to get together 10 full shards.

    Respecs should be available, but not too easy to come accross.

    Also maybe a quest like the free feat respec one for a one time respec.

  7. #7
    Founder Nyvn's Avatar
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    As I understand it the problem with respecs is that it doesn't track when you used a tome. So skills and feats that have base stat reqs would be thrown for a loop. Really in this situation they should err in favor of the player.

  8. #8
    Community Member virloc's Avatar
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    Default Respec

    Nyvn, They could set a tome mechanic similair to the Dragon Shards: +1 tome would be like a flawed Dragon Shard lvl 1-4: +2 tome like an imperfect lvl 5-8, ect. This would somewhat control the progession of when stats and abilities are gained, and turbine wouldn't need to know when you actually read them.

  9. #9
    Founder Nyvn's Avatar
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    Quote Originally Posted by virloc View Post
    Nyvn, They could set a tome mechanic similair to the Dragon Shards: +1 tome would be like a flawed Dragon Shard lvl 1-4: +2 tome like an imperfect lvl 5-8, ect. This would somewhat control the progession of when stats and abilities are gained, and turbine wouldn't need to know when you actually read them.
    I'm not sure what you're trying to say here.

  10. #10
    Community Member virloc's Avatar
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    Default Respec

    Say we entered a respec session; The Server would map your current stats, and then give you tome credit(s) only to be used at the appropriate level (during the rebuild). +1 tomes lvl 1-4, ect..

  11. #11
    Founder Randolf_Drake's Avatar
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    Whatever it is, it should be there.

    I recently came back to the game after 2 years, and all of my toons need rebuilding/respeccing. Too much has changed, and I have already gone through all of my Siberys Shards from all of my characters used on 1 character... And it still isnt right.

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