Okay, so we know that things like a skill respec are tricky to implement with the coding as it stands. That got me to wondering if it would just be easier to allow characters to do a total respec that lets you rebuild your character from level 1 to 16 one level at a time, all in one sitting. But then I thought, well, that may be too much to allow as an anytime-you-feel-like-it sort of deal - such a total respec would require something more special than just a bunch of dragonshards and some cash.
So then I remembered one of the more spiffy Eberron-specific artifacts I saw in Magic of Eberron. It's called the Husk of Infinite worlds, a creation of the daelkyr, the extraplanar fiends from Xoriat who are responsible for all of the aberrations in the world. It looks like a horrific combination of a heart and a womb, and is used by the daelkyr to create "better" critters (something alluded to in the Hound's backstory). Basically, the test subject steps in, the Husk fires up, and the poor creature is subject to tens of thousands of alternate possible realities that last about a tenth of a second each, until the daelkyr decides to yank it out and see the results. It's only supposed to work about 1% of the time, the rest of the time producing horrible mutations that die in about half a minute.
But hey, that's what special raid plotlines are for, right?
Why not have a new raid to celebrate the 20th level cap that involves the party descending into the depths of Khyber to destroy a daelkyr lord that has found a way to make a Husk work perfectly. At the completion of the raid, one of the potential pieces of raid loot is an activation key (Minimum Level 20) that permits the character to step into the Husk and do a complete respec - race, class, alignment, feats, skills, ability scores, facial features, the works. Tomes consumed and character name would remain the same, though 28 point builds would be able to respec as 32 point builds.
This way, the respec becomes something to strive for - a reward that makes sense from an in-game perspective. At the same time, it seems that the coding for such a massive character overhaul would actually be easier than trying to tweak one feature at a time![]()