Sorry for the Delay today folks.. COntrary to popular belief, I do indeed have a job and had stuff I needed to take care of this morning.
Yesterdays rant went over a lot better than expected, I thought I may have been a bit off base with some of my comments.. Or at least a little skewed twoards the Power gamer aspects, but stil only managed to generate one single detractor from my daily rant series.
That means one of two things....
I'm Really astute... My opinions do indeed reflect the masses.
or more Likely
People are having as much fun reading these as I am making them and simply dont want to see these degrade into any sort of flamefest that would cause me to have to discontinue the series.
Whether I'm right or wrong really has no bearing on these rants. They are indeed self admitted RANTS. and My goal with this series isnt to Bash Turbine or Create ill will. Its to provide a Distraction. I must say I am very pleased to see Eladrin posting a lot the past couple days... Maybe its because my Communication Rant struck a nerve.. Maybe its because Mod 8 Is indeed closer than we all believe and he feels it is indeed time to start leaking some info.. Maybe its just a eary coincidence......
Feel Free to make recomendations for my Future rants! I've got a couple more ideas in this warped head of mine, but am certanly open to suggestions!
So On to Part 4! The Shroud!!!!!!!!!!
Many folks have commented to me they would like me to be careful here.. Evidentally, some people beleive that the devs dont realize how unbalanced shroud weaponry and items are...... I thinks thats kinda funny as we already know many of our items we've constructed will be significantly less useful in Mod 8 with the FOcus shifting back to Undead and Specifically Dracoliches.. which are immune to Lighting damage (In PnP at least), and Highly resistanct to other forms of elemental damage. All our fancy extra damage, may be moot already.....
So no.. I'm not going to focus on the overpowered weapons at all..... Instead, I'm going right to the core of the Crafting issue IMO..... The fact that it is rediculously skewed twoards DPS.
Dont get me wrong.. The Extra Attribute points via the Exceptional Bonus' are quite nice... For people who Dual Weild and can afford to lose a little DPS off their DPS Weapon. ut overal, the craftables in this mod are WAY too focused on the DPS. What Casters, Tanks, Bards, or Rogues have as options here is sad.....
FOr people woried about AC, the +4 Insight is great..... But unlike other effects int he weaponry, It doesnt stack with the +1 and +2 bonus' available at the lower levels..... If TUrbine is going to continue to increas Mobs To hit ability, they need to give us more and easier ways to increase our AC. Peole should be relegated to Monk splash TWFing builds if they want the best AC in the game..... THe AC should of been +1,2,3 all stacking.
Guards...... Poor immpementation of the Guards.... You can have a Meger change to do 1d4 Elemental Damage to an attacker, or 10Hit Points(+ +1 Skill) Or WIzardy 6 or a Greater Resist Or Blindess Ward AND Disease Immunity.
How are those remotely similar in power?
(Yeah, the +5 to a Specific Saving throw kinda sucks too)
Thats low onthe totem pole though.. Guardsin this game are generally dismissed as useless due to reducilous amounts of mob hit ponts.
My Biggest gripe in creating Shroud items is the collasal disreagard for comparatively powerful Caster Weapons.
We can increase the damage of our 6th Level and Below Spells.
But wait! Theres more options right? Unfortunatly, not really...... and its actually worse than it sounds... Not only are we limited to 6th and lower... We have to choose a Specific elemental line to amplify!!!!!! Are you Kidding me with this??? I'm supposed to be excited about being able to make a Superior COmbustion 6 scepter? I've had one of those for 2 mods! My cleric is expected to make a Superior Devotion 6 Weapon? Gimme a break.... again, been there, done that.....
WHeres the Greater/Superior POTENCY?????????????
Wheres the Spell Penn????????
WHeres the Spell Focus??????
ANd for crying out loud, why are they limited to 6th Level Spells?????????? The devs do indeed realize we have l8 spells in the game right now right? and that VIII tier Potency and even Specific school amplification was completely forgoten about inthe regular loot tables right?????? At least of these items could go up to what we can actually cast they would be a little attractive. Insteqad we get a bunch of **** that we already have on random loot drops. Gah.. Boilsw my blood...
Hey, at least we can make our SUperior COmbustion 6 scepter have Radiance on it as well if we want to beat on mobs with it in out free time... Might as well since there is but a Single Dual tier effect that benefits a Caster in any way shape or form. Exostential Stalemate..... Really???? ONE item with a pathetically low benefit to cost ratio. an incredibly small chance to get spell points or hit points back if I get hit.....
Um.... If I get Hit..... So I'm supposed to put myself in harms way in order to maybe get Hit points OR spell Points back... MAYBE?????????? Wasnt this done like 3 Mods ago already????
The Shroud Crafting is just another example of TUrbines All or Nothing approach to the game.... ALL Melee/DPS Focus.. NOTHING Caster FOcused. ALL Craftable stuff.. NO Named Items..... bah.....
Yes yes... THere is the Spell Point Wearables.... Rather nice to be able to get an extra 150 spell points via Tier 2 and Tier 3... The WIzardry 6 is ok too.. But that gets trumped quickly in the game.... So all my newer Spell point items use a different Tier 1 effect on my casters.
Please Turbine, Revisit this travesty. GIve my casters something worth holding other than a +3 stat Item. ANd if Dragontouched Armor is similiar in it imbalance... Revisit it before its released.
Impaqt