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  1. #1
    Community Member brujahprimogen's Avatar
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    Unhappy My green steel item :(

    Hi ^^ i dont know which green steel item is the best for my cleric, she's 100% healing cleric, can someone help me to build it?

    Thank you

  2. #2
    Community Member jarlaxle_dourden's Avatar
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    Default Goggles

    Go with goggles.

    3 tiers SP enhancing. (Good)

    There is a crafting tool available in the crafting sections which will tell you the ingredients you need.

    Athorgatte Bennder Confusius Fumanchue Mendicant Rufferto Sneakaboot Dagnabet Tahz Tazmie Tazmikella Tazx Tazs Tazzs

  3. #3
    Community Member brujahprimogen's Avatar
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    Thank you!!! i appreciate your info

  4. #4
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    Alternatively, you could skip the first tier (WIZ VI) and try and pick up the necklace from the Hound raid (WIS 6, WIZ VI). This frees you up to put something else on that first tier, before you get the bonus 150 SP from tiers 2 and 3.

  5. #5
    Community Member Thrudh's Avatar
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    Just look at your inventory and see what spot doesn't have anything awesome in it...

    Odds are, for a cleric, it's your goggles...

    I would suggest going the spell-points air/air/air route (look at www.ddowiki.com crafting section for details)

    The first two airs gets you a bunch more SP, AND 3 charges of 1:30 haste... very nice for a cleric...

  6. #6
    Community Member brujahprimogen's Avatar
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    Well, my cleric is lv 14, and nobodys want a 14 in Hounds raid, even in The Shroud is hard to find a party that wants lvs 14 , so i guess im gonna have to wait until i reach 15

  7. #7
    Community Member Ozmoth's Avatar
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    Quote Originally Posted by jarlaxle_dourden View Post
    Go with goggles.

    3 tiers SP enhancing. (Good)

    There is a crafting tool available in the crafting sections which will tell you the ingredients you need.
    My clerics use sp goggles as well.
    I find it more beneficial to have haste clickies and air guard by going air. Same sp and skill boosts first level is 3 about 1:30 hastes and second level is air guard giving random hastes and the chance for tripping an enemy. Speeds up my heavy footed healbots considerably.
    --Oz

    Fernian by birth Ghallandan til Death!
    Southern Tenant Farmers Union Member by choice

  8. #8
    Community Member Dexxaan's Avatar
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    Post

    Healbots? Depends on: What tier are you aiming for? (I´m limiting my comments to tier II) Too many Green regenerating forumites will claim the grind makes you an evil powergamer....

    Your Build Stats; Current and expected (realistic) gear arrangement, and so forth.

    Most Healbots Prefer

    Goggles: Existential Stalemate for the +6 WIS after getting WIZ VI / +1 CHA skills and Imm to Fear and Proof vs Poison?

    *The problem here is that if you run hound you´ll probably get Lorriks Necklace and it would suck if you build the Goggles with WIZ VI and also wasting the +6 WIS feature.... of course there was a recent thread about the difficulty of casual players getting any raid loot ...but I´d target Lorrik´s Necklace as a MUST HAVE FOR A HEALBOT.

    ** if you choose to skip EStalemate goggles....go AIR x 3 and you´ll love it.

    Hvy. Mace / Morningstar: (which u never let go of) with +6 CON (if u have a need for the slot), or even +6 CHA (if you like DV´s and such?) and Greater Devotion VI or +1 Exceptional WIS?


    Try this site for information and learning what is available and planning it out:

    http://spreadsheets.google.com/pub?k...cCEpCaYg&gid=2

    Then, try this site for clarity and avoiding errors in the crafting requirements:

    http://www.iro.umontreal.ca/~delalle...roud/index.php


    Hope this helps.
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  9. #9
    Community Member brujahprimogen's Avatar
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    Thank u guys you really help me, im gonna check all the info you gave me

  10. #10
    Community Member liamfrancais's Avatar
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    Quote Originally Posted by Thrudh View Post
    Just look at your inventory and see what spot doesn't have anything awesome in it...

    Odds are, for a cleric, it's your goggles...

    I would suggest going the spell-points air/air/air route (look at www.ddowiki.com crafting section for details)

    The first two airs gets you a bunch more SP, AND 3 charges of 1:30 haste... very nice for a cleric...
    Umm the wiki has disappeared and no one knows where it went for now at least.
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

  11. #11

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    Quote Originally Posted by liamfrancais View Post
    Umm the wiki has disappeared and no one knows where it went for now at least.
    Umm... how about you try clicking the link then?

    Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder

    |||-C a f f e i n e-|||
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  12. #12
    Community Member liamfrancais's Avatar
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    Quote Originally Posted by Kraldor View Post
    Umm... how about you try clicking the link then?
    Cool thanks tried getting there directly through an old bookmark and could not sorry for the mis-information.
    Liamfrancais- Human Pally 16 (Mythical), Balto-Drow Sorc 16 (Mythical), Baltaz-Drow Rgr 16 (Forgotten Legion), Adarforged-WF Barb 16 (Mythical), Bringit-Dwarf FTR/barb 12/4 (Just Me), Zudomon-Elf wiz 15 (Twisted Fate), Rudadonna-H clr 16 (Mythical)

  13. #13
    Community Member Ringos's Avatar
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    Quote Originally Posted by brujahprimogen View Post
    Well, my cleric is lv 14, and nobodys want a 14 in Hounds raid, even in The Shroud is hard to find a party that wants lvs 14 , so i guess im gonna have to wait until i reach 15

    Groups that regularly run it on Normal probably wouldn't care much if you are a 14 or a 16, as long as you can do the job. You are on Thelanis, correct? If so, we sometimes look for a couple to fill guild runs later at night...and it might help me get outta bringing my Cleric!
    Ringos-JohnDenver-Lillis-Dacta-Erahn-CPants-Jhain : Silver Waffle

    "You assume that Clay is an ass because he's Legion..." Shyver

  14. #14
    Community Member shane1122's Avatar
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    Hi ^^ i dont know which green steel item is the best for my cleric, she's 100% healing cleric, can someone help me to build it?
    Brujah,
    My recommendation for a a first item would be:

    Tier I Pos: 10 HP +1 Con skills
    Tier II Pos: +50 SP (True Res clickie) +2 Cha Skills
    Tier III Pos: +100 SP (Greater Disruption Guard) +3 Cha Skills

    Notes: Skip Wiz VI for first upgrade. It is great until you pull a Wiz VII or Archmagi item a week later.
    Total benefits: +10 HP, +1 Concentration, +150 spell points, +5 to UMD, Haggle, etc. Res clickie saves on scrolls/mana.

    This sets you up for a 2nd item
    Tier I Air: +5 Reflex save
    Tier II Air: +15 HP +2 Dex skills (Haste clickies)
    Tier III: +20 HP +3 Dex skills (Air Guard)

    Total benefits: +35 HP, +5 Reflex, +5 to balance, hide, move silently, and tumble (all weak skills for most clerics).

    You only need to cleanse items. You can carry all the weapons you want, so start making a weapon as well to get that +9 total bonus to Wisdom.

    With the above kit a level 16 cleric will be at 1800 plus spell points and 350 plus HP depending on build.
    -Shane
    Officer, Black Knights of Templar Fernia

    Bloucross Lvl 16 Cleric
    Montero Lvl 16 Ranger

  15. #15
    Community Member Vengenance's Avatar
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    Default +6 Con/+3 Wisdom Morningstar

    I have the Hound Necklace (Wis 6) and Hound Ring (Wiz VII) so I didn't need a spell point item or Wisdom Item. What I did was make a Tripple Earth Morningstar with Con +6 on the first Tier and Exceptional Wisdom bonuses on the 2nd and 3rd Tier. This allowed me to remove my Con 6 ring and replace it with either my Jump 15 Ring (My cleric can now jump) or my FF Ring, or UA, etc.

    I also originally made a set of Pos/Neg Goggles for the Wiz VI, Wis 6, Fear Immunity & Poison Immunity, but now don't really need them. I still wear them for the Immunities and will wear them until I craft something else that is better.
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  16. #16
    Community Member Naso24's Avatar
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    If you don't have the hound necklace, I would recommend making a neg (blind/disease) - positive (+50 spell points) - neg or pos (+100 spell points) set of goggles.

    This will give you existential stalemate which IMHO is the best bonus on a non-weapon. It will be your wisdom item, base haggle item, base diplomacy item. Wizardry items are more common now with the hound necklace or ring of thelis so the first upgrade does not need to be set for SP.

    Forget about tier 3 clothing/jewelry bonuses. They are not spectacular.
    Margolie L16 Wizard Beaar L16 Fighter14-Rogue2 Beaaar L16 Cleric Gwynneth L14 Paladin10-Cleric3-Sorc1 Relle L16 Ranger15-Rogue1 Aluzia L7 Bard Bareskin Rugg L16 Ranger2-Monk2-Fighter2 Manbearpigg L12 Cleric10-Monk2

  17. #17
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by brujahprimogen View Post
    Well, my cleric is lv 14, and nobodys want a 14 in Hounds raid, even in The Shroud is hard to find a party that wants lvs 14 , so i guess im gonna have to wait until i reach 15
    nonsense ^^, plenty of shroud and hound groups are happy to take even a 13 cleric rather than wait around for one, starting running it at 11 clr/2 monk myself
    Shadowsteel [TR train wreck]

  18. #18
    Community Member Merkinsal's Avatar
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    Quote Originally Posted by Vengenance View Post
    I have the Hound Necklace (Wis 6) and Hound Ring (Wiz VII) so I didn't need a spell point item or Wisdom Item. What I did was make a Tripple Earth Morningstar with Con +6 on the first Tier and Exceptional Wisdom bonuses on the 2nd and 3rd Tier. This allowed me to remove my Con 6 ring and replace it with either my Jump 15 Ring (My cleric can now jump) or my FF Ring, or UA, etc.

    I also originally made a set of Pos/Neg Goggles for the Wiz VI, Wis 6, Fear Immunity & Poison Immunity, but now don't really need them. I still wear them for the Immunities and will wear them until I craft something else that is better.
    I am thinking this is a good fall back postion, the part about Fear and Poison Immunity. It certainly is better than anything I have to put in the goggle spot.

    I have the ring of Thelis which gives me Wiz VII so I was looking at going Proof against Poison and Fear, +1 con +10hp, +3 cha +100sp, and Existential Stalemate for +10 diplo +10 haggle and +6 wis. I am trading off 50 sp and 3 cha skills and and get instead 10 hp and Poison and Fear Immunity. I really like the Fear immunity idea. There seems to be more dispelling going on lately which may only get worse and I don't need to worry about that or asking for GH. I personally find being feared and helpless very frustrating.

    If if ever pull all the other hound stuff I still have some sp, hp, cha skills plus diplo, and Poison and Fear immunity which seems better than anything else I can wear for goggles now.
    "Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it.""--Jack Burton, Big Trouble Little China

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