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  1. #1
    Community Member Eternity25's Avatar
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    Default My best uber rogue build yet

    I spent 2+ hours using a character planner and doing calculations to create an uber Drow rogue. Here is the overview of the product of my time investment. And more reworking it after viewing some posts.

    Base Line Stats:

    Str: 14
    Dex: 16
    Con: 13
    Int: 16 [Must use +2 Int tome before lvl 2, brings Int to 18]
    Wis: 10
    Cha: 10

    Stats at lvl 16:

    Str: 14 Base+6 item+2 tome=22 Str
    Dex: 17 Base+2 tome+5 dex enhancements+6 item= 30 Dex
    Con: 13 Base+ 3 tome +6 item=22 con
    Int: 16+2 tome+4 ability points+6 item= 28 Int
    Wis: 10 base+2 tome= 12 Wis
    Cha: 10 base+2 tome= 12 Cha

    NOTE: It would be rather wasteful to try to eqiup a +6 stat item to boost every stat, so I did not include the +6 stat item increase for wisdom and charisma.

    Specialty: Way of the Mechanic II

    Use a +2 Int tome before lvl 2

    At lvl 16 max hp: 333 (with AoA Favor, Shroud item, Greater False Life Item, +6 con item, toughness helm, and +3con tome+toughness feat)

    At lvl 16 Major skills before buffs/boosts:

    Excluded atm. no need to post everything except the overview

    Skills At lvl 16 counting in +6 Skill Shroud Gear, Rogue Skill Boost III, and Greater Heroism:

    Excluded atm. no need to post everything except the overview

    Max. Saves

    Fort: 6 Base+4 Resistance item+4 Greater Heroism+2 Head of Good Fortune= 16
    Reflex: 13 Base+4 Resistance item+4 Greater Heroism+2 Head of Good Fortune= 23
    Will: 5 Base+4 Resistance item+4 Greater Heroism+2 Head of Good Fortune= 15

    Base Attack Bonus: 12/12/17/22

    Full Max. Stat Overview at lvl 16 when fully buffed, boosted, and equipped

    Hp: 333max unraged +(16 from spell rage)=349max(+16 from madstone clickie)=365max+(16 from madestone)=381 when fully raged

    Fort/Reflex/Will: 16/23/15

    B.A.B.: 12/12/17/22

    Str: 22
    Dex: 30
    Con: 22
    Int: 28
    Wis: 12
    Cha: 12

    Disable Device: +71
    Balance: +48
    Search: +61
    Spot: +47
    Tumble: +48
    UMD: 41
    Open Lock: 44

    AC: Planner does not give AC and I have no idea how to calculate accordingly. I do know all ac enhancing items however.

    Feat Selection:

    Skill Focus UMD
    Weapons Finese
    Toughness
    Skill Mastery
    Improved Evasion
    Repeating Heavy X-Bow Proficency
    Improved Crit Peircing
    Improved Crit Range
    Crippling Strike

    What I am trying to do: I am trying to be versatile. Use stat dmging weapons and rapiers/light weapons when needed. Focus on ranging the pit fiend. I want to be a highly skilled rogue, and be able to get almost every trap even on a 1. I want to do dps with rapiers as well as range raid bosses, as I am in speculation on whether I could survive the Shroud Pit Fiend when meeleeing him. +71 Disable Device may be a little high, but that is only after rogue skill boost III and Greater Heroism, so it is really a 63 in all sense. I choose a toughness feat to increase my hp even more. I may choose to switch Skill Mastery for Slippery Mind.

    What do you think of the uber Drow Rogue Build I created?

    PS: I have 3 note book pages filled with notes on this build. I have other pages filled with other builds I created for DDO. I am looking for any kind of feedback. Positive Feedback or Constructive Criticism. Hope you find it a worthwhile investment of my time.
    Last edited by Pheona777; 10-09-2008 at 10:39 AM.

  2. #2
    Community Member Bunker's Avatar
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    Having the same Rogue for over 2 years, kind of makes me a fan of Rogues. Looking over your stats/saves/hp/skills/ect.......and compared them to my Rogue. I'm not one to judge other people's builds, but I hope you brought a extinguisher with you. You might have to fight a few flames. In the end, I say roll up a Rogue, lots of fun and can be extremely versitile. GL.
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  3. #3
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    Quote Originally Posted by Bunker View Post
    ... I'm not one to judge other people's builds, but I hope you brought a extinguisher with you. You might have to fight a few flames ...
    NO ... In so many ways I can't even count - is that a flame

    Sorry - I don't even know where to start ... if this is a serious build looking for actual responses then pick something you want to be able to do and let's talk about what it takes to do it. That said, this looks like something from somewhere else I guess (PnP maybe) with no relation to anything in DDO.

    Sorry ...
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  4. #4
    Community Member Tanka's Avatar
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    Yeah, seriously? +75 DD? That's pointless beyond description.

    Drop SF: DD. Drop the two Skill Masteries. Pick up Slippery Mind and Crippling Strike.

    And why 18 Int? Overkill, overkill, overkill. The 4 stat points used to raise from 16-18 can be used better elsewhere. Like with more Con.

    "Int" Rogues are gimpy. Trust me, I have one, and I hate it. Yes, he can disable any trap in the game. But he dies when an Orthon so much as sneezes at him.
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  5. #5
    Community Member Hahr_Jinn's Avatar
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    I'm not sure how "No" or "This doesn't look like DDO" helps too much, But Stock has a point in asking what your focus is. Skills? Ranged? Melee dam? Stat dam?

    I'm a bit confused by your feats; you seem to be spread a bit thin btw skills and combat, both ranged and melee.

    Honestly, I'm a little mystified as to why folks create builds with all this high-end gear. In x# of months of grinding for everything, I imagine a lot of builds look pretty good.

    I think you left your attribute bonuses out of your save calculations.

    I don't know what your 30 base in DD, or any of your "base" skill bonuses are from.

    Posting your build as "uber" is a bit of hubris that is going to make folks attack it, often w/o many constructive comments.

    I'd suggest posting ideas as you come up w/ them, lkike putting up the feats, explaining why you chose them, and asking for comments. Works better than throwing a huge amount of info including things you haven't gotten yet.

    Thanks for posting.
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  6. #6
    Community Member kamimitsu's Avatar
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    Default Uber?

    Having brought 2 rogues to level 16 (one was my "learn the wrong way to do things" and one was the "mostly right way to do it"), I can say with a fair amount of certainty that your rogue will excel at trapsmithing, but will probably be one of the rogues that you often hear folks complain about on the boards: a one trick pony that doesn't bring much to the table. To be fair, it's a bit difficult to be entirely sure as you only specified WotMII, and didn't give us much idea of your other enhancements. Likewise, we don't know anything about your play style, though perhaps we can guess based on the build.

    That being said, I think you have overshot your trapsmithing needs by a LOONNNG shot (at least as the game stands currently). You'll be able to get Cabal Elite (which most rogues CAN do, and then respec APs back to something more useful), but it appears that you have fallen in to the blunder of building a character for one task. What else can he do? A little DPS, not much Stat Damage (no improved crit, no crippling strike), no insta-kills, and mediocre UMD. Sounds like he can't do too much other than traps. I'm not specifically trying to bash your build, but I think to say he is uber is, perhaps, going a bit far (unless you are qualifying that as Trapsmith Rogue).

    My recommendation: If it took you 2 hours and many notebook pages to come up with this guy, spend 6 more hours reading the Rogue forums on what works and what doesn't, talk to a few rogues on your server and ask them questions, then get a good eraser and make some adjustments in your notebook. There is no "right way" to build any character, but there are certainly shades of "not right" that you will want to avoid.

    Finally, and this is very important, this is a game where having fun is the ultimate objective (that and getting some Thrane's Goggles). Despite what I or anyone else says, you should build the character that you think is the most fun. When he stops being fun, reroll and make the appropriate changes.
    Last edited by kamimitsu; 10-09-2008 at 03:55 AM.
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  7. #7

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    like the others that have mentioned, way too much rogue skills, even my barb can get almost all the traps on elite. back to the topic, i think you are confused in the damage potential of your rogue. heavy repeater and twf were taken. do you really want to invest in both melee and range? given this aspect, i'd rather taken 2 lvl of ranger for a free twf feat, bow str (since you have 22 str, wasted on repeaters), a better BAB and more hp

    ps: anyone who have put as many tomes in their toon should have a more uber build than that
    If you want to know why...

  8. #8
    Community Member InSoNiAc's Avatar
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    Default One suggestion

    I'll restrict my input to one specific point here. It appears that you are making a skill-based support rogue. If that's the role you enjoy playing in a party, and your party members know this, then that's fine. However you don't really seem to be focusing very much on UMD which I think is arguably the best skill in the game. With a drow its relatively easy to hit a base CHA of 14 or even 16. Couple max points into UMD with the right buffs and gear and you should be able to hit 40+ relatively easily. At this level you can use heal and raise scrolls without failure and become a much greater asset to your party.

    Have fun.

  9. #9
    Community Member Aeneas's Avatar
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    If you're going to shoot for 18 int, you may as well go assassin. With 24 Int and pure rogue, you'd have DC 32 instakills and see less folks complaining that you're so trap focused
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  10. #10
    Community Member Boldrin's Avatar
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    Looked good until I saw Repeater Proficiency, lol. Still a little too squishy for my tastes. Can get comparable stats with a 32 point dwarf. and have 100 more hps
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  11. #11
    Community Member Sue_Dark's Avatar
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    Allowing for one +2 tome is easily acceptable as anyone can get to 1750. Saying that it must be used by level 2 is a bit much. The +3 is just right out.

    My first question is simply, do you already have these tomes stashed away?

    As other posters have mentioned, your DD is way too high. As the game stands now, you could get by very easily with 20-ish less points.

    Why would you want to go 2wf and repeater? You dont have to have 2wf to be able to get a double sneak attack. Just equip 2 weapons. Yes, your to-hit mod will be lower, but you will also have a feat available for imp crit or something else. Why on earth did you skip so many useful rogue-only feats? Crip Strike can be a big help to the party. Skill mastery 2x??? I dont understand why you feel you need this.
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  12. #12
    Community Member Kreaper's Avatar
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    Wasn't the +3 tome wasted? It left you at an odd number. Not sure how it affects your skills so I am asking. Wouldn't you be better off using a +2 and saving the +3?
    Remember, there are no stupid questions, just stupid people. -Mrmrsmr Garrison

  13. #13
    Community Member esoitl's Avatar
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    I see a beyond uber trapsmither, a rogue that doesn't know it's combat role, and a rogue with way out of whack saves missing some key abilities.

    A DD of 75 is beyond overkill and IMO the only Skill Focus feat worth taking is UMD. Something is far from right with your saves as well as my lvl 10 Rogue has compareable saves to your base. With a GH i'm looking at 15/21/17, your max buffed at lvl 16 is 16/27/15 - seems like you forgot to include stat bonuses?

    I had an old trap-monkey build that I quickly lost favour with as it was just not capable of much more than traps. It outright sucked to play at times. There is really no need for the Skill Mastery feat to be taken twice and what's the point of taking both TWF and heavy repeater? Choose one and sticking to it will help dramatically. If you want to range choose heavy repeater and one hand when you want/need to melee. If you want to dual wield, choose TWF and use a short bow or something else that doesn't require a feat when you wish to range. You did a good job getting a nice and high STR and CON but personally I'd distribute the level bonuses elsewhere from INT - I think you put entierely too much emphasis on INT and the +2 tome shouldn't be needed at lvl 2 if at all.

    I think you'll tahnk yourself by gong back over this and streamlinig it some.
    Change up your stats slightly, skipp SF: DD, and one of your combat feats, change your skill masteries to something different.

    I have to agree that with Aranticus that if you are going to invest that many +2 and a +3 tome into a character it better wow in many many ways. You are going to overwow traps but pull up a bit short in some other areas because of some choices you made.
    I suggest leaving you INT at 16 as a 22 with item should be plenty and likely still leading to overkill with your rogue skills(remember a GH and boost can give a +7 in a snap and with + skill items you can get by easily with your WotM and 19 ranks with a modest INT score). Redistribute your level up points and focus on one combat form and this should improve the entire product greatly.

  14. #14
    Community Member Eternity25's Avatar
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    Thanks for the input. I forgot to add improved crit: peircing, and I'll rework this build. I must have been only thinking about how I can increase the rogue-skills and not rogue combat. I'll reuse my planner and calculate UMD. I'll repost an update today.

  15. #15
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    Quote Originally Posted by Pheona777 View Post
    Thanks for the input. I forgot to add improved crit: peircing, and I'll rework this build. I must have been only thinking about how I can increase the rogue-skills and not rogue combat. I'll reuse my planner and calculate UMD. I'll repost an update today.
    Before you waste more time "re-work"ing this build - start with ... What are you trying to do? What does it take to do it? And how do I go about it? That's what the forums and this thread can help you with. Then, and only then, go build a character in the planner for review.
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  16. #16
    Community Member Eternity25's Avatar
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    Build has been fully updated and reworked (at least for now). Look above, especially on the overview, for the newest modifications.

  17. #17
    Community Member Tanka's Avatar
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    Your DD is still unnecessarily high. If you're taking DD Enhancements past the base +2 needed for WotM, you're wasting 7 AP. IMO, WotM is kind of useless, but that's another thread.

    Skill Mastery is still something most Rogues don't need. I'd personally pick up Slippery Mind, especially considering your low Wil save.

    Now for combat: the only class that can specialize in both ranged and melee are Rangers, and even they tend to stick to one over the other predominately.

    So what are you trying to do here? Because whatever it is, it isn't concentrated well enough, let alone stated. Are you TWF? S&B? Ranging? Well, pick one and stick to it. Because right now you're merely wasting time switching weapons and being inefficient.
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  18. #18
    Founder Freeman's Avatar
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    Please, people, stop using that particular blue color used in the headings of the build. I can't read a single thing written with it without highlighting the line, and I know some others are in the same boat. I'm not sure what makes it appear that way for some setups, but all I get is a vague blue blur.
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  19. #19
    Community Member Talon_Moonshadow's Avatar
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    I used to think that a trap monkey build was what everyone wanted in a rogue. And I used to think that max Int was the way to make one....especially with Insightful Reflexes feat. And I thought Way of the Mechanic was great when it came out.

    Also my splash rogue has worked very hard to get the highest trap monkey skills I could get for him, and still balance a few other things I wanted.

    it's worked out great, and Yes, if people are ever looking for a rogue, it is still to be a trap monkey.

    But when I made my pure Rogue I went Drow. 10/16/10/16/10/16 for starting stats.
    And I've kep trap, sneak, and UMD skills maxed. I started with a max bluff, but then changed it to Diplo.

    But along the way, I started putting all of my AP into damage enhancements. And I ended up taking Way of the Assassin.

    I've never had more fun with a char, and I've never had even close to as much DPS as this char has!
    Plus I can still get traps!

    With good equipment and self buffing with potions and UMDed scrolls, you can get almost all the traps without the highest trap skills available.

    So consider if that is really the rogue you want to build.

    My rogue is a pure damage machine.....with UMD. And can still get by on the traps so far.
    At lvl 13 now, I did Maze of Madness on Elite, and found that my search +7 Goggles just wouldn't cut it......using my buffs AND my Boost I, I could barely find the traps.
    I was embarrased for the first time.
    I went out, found some +1 Int/+11 Search goggles at the broker........did the quest on Elite again last night, and had no trouble at all with the traps.
    You don't need max trap skills to get by.

    And rogues can do so much more. (I even raised the Cleric last night with my only raise scroll)
    I gave up a life of farming to become an Adventurer.

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  20. #20
    Community Member CSFurious's Avatar
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    Default take toughness

    any drow, elf or halfling rogue should think about taking toughness multiple times

    it works

    you need to splash some fighter for combat feats

    (1) toughness

    (f1) weapon finesse

    (3) twf

    (6) toughness

    (9) toughness

    (12) toughness

    (15) itwf

    (f2) gtwf

    wearing the minos legen, that is 95 extra toughness hitpoints (extra +5 from fighter enhancement)

    always be raged for even more hitpoints

    that build works & has the 300-plus hitpoints a rogue needs to be viable at end-game

    p.s. all drow rogues should be assassins because of the int bonus for that race; i have never seen a useful repeater rogue
    Last edited by CSFurious; 10-21-2008 at 10:58 AM.

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