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  1. #1
    Community Member Jay203's Avatar
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    Default Random Robot build :D

    aye, i got bored again
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (2 Fighter \ 3 Monk \ 11 Wizard) 
    Hit Points: 163
    Spell Points: 595 
    BAB: 9\9\14
    Fortitude: 11
    Reflex: 9
    Will: 11
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 16)        
    Strength             16                 20            
    Dexterity            15                 16            
    Constitution         12                 12            
    Intelligence         14                 14            
    Wisdom               12                 12            
    Charisma              6                  6            
    
    Tomes Used
    +1 Tome of Dexterity used at level 16
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 16)        
    Balance               2                  3            
    Bluff                -2                 -2            
    Concentration         1                  2            
    Diplomacy            -2                 -2            
    Disable Device        n/a               n/a           
    Haggle               -2                 -2            
    Heal                  1                  1            
    Hide                  2                  3            
    Intimidate           -2                 -2            
    Jump                  3                  5            
    Listen                1                  1            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform              n/a               n/a            
    Repair                2                  3            
    Search                2                  3            
    Spot                  1                  1            
    Swim                  3                  5            
    Tumble                n/a               n/a           
    Use Magic Device     n/a               n/a            
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Mobility
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Wizard Improved Quickening I
    Enhancement: Wizard Improved Quickening II
    Enhancement: Wizard Improved Quickening III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Lineage of Force III
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Lineage of Deadly Force II
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Toughness I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II
    Enhancement: Wizard Wand Mastery III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Inscribed Armor I
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  2. #2
    Community Member Geonis's Avatar
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    Default

    Drop Fighter levels, you lose 2 feats and Greataxe/Greatsword. Pick the Martial Weapon Prof for whichever one you want, and drop Dodge, Mobility, Spr Atk. (not sure why you are taking those anyways, as there are no Rgr levels here?)

    Drop THF and Imp THF, as this only adds hate from more mobs, something as a battlecaster you don't really want, while not upping your damage output much. Take 2 more Toughness (not something I normally advocate), netting another 36HP.

    This gives you FOD and other level 7 spells under current cap.

    Also drop WF Healer Friend 2, as it costs 4 points and only gives an extra 5%, plus with Monk Recovery 1, you're already at 75% normal healing (I would really suggest not putting any points into WF or Monk Recovery, as you should be healing yourself most times, with the occasional Heal from a Cleric in case of emergency).

    With dropping Imp Recovery and Monk Recovery and Fighter Toughness, you need to free up 1 more point to max out your Fire +40%, which you have none in now.
    Last edited by Geonis; 10-08-2008 at 08:20 AM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  3. #3
    Founder RemoJr's Avatar
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    Default

    he's gona use the feat for staffs. I can tell because he has the weapon focus: blunt, and that's the only 2handed blunt weapon out there.

    personally, I don't like mobility and spring attack. You can drop them for something eles or use thoose slots for the feats you took with your fighter levels and replace the fighter levels with more monk levels.

    Your skills seem to be kinda all over the place. I'd choose a few and stick with them. Definatly concecntration, repair, and tumble if your gona use mobility.

    If you do drop the fighter levels for monks, you can drop the bad wiz enhancements like wand mastery and shave off some of the lineage enhancements for more powerful and more useful monk enhancements, like maybe monk healing 2, a higher level stance, a more powerful animal path, ect.
    Quote Originally Posted by Sir Lawrence View Post
    Remember to have your kobolds spayed or neutered.

  4. #4
    Community Member Jay203's Avatar
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    well, the focus of this build is more focused on melee than whoring firewall since there won't be enough sp to spam firewall. most of the time it's going to be blur/displace, resist, shield, GH, and Tensor =)
    i actually quite like spring attack due to the amount of time i'm going to spend chasing down enemies (gonna be using Fearsome Docent as well)
    i'm sticking with staff so i can still use my monk stance as well as the finishing moves (sp discount is ALWAYS good for a caster =P)

    and also, my skills aren't "all over the place" as i didn't spend a single point of it in the planner xD
    but the main skills would be concentration and diplomacy, repair as the dump skill

    PS: i don't see a point in using the firewall due to the fact that i don't have that much sp to maximize all the time :P
    Last edited by Jay203; 10-08-2008 at 12:01 PM.
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  5. #5
    Community Member prodigy's Avatar
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    [QUOTE=RemoJr;1880851]he's gona use the feat for staffs. I can tell because he has the weapon focus: blunt, and that's the only 2handed blunt weapon out there.

    QUOTE]


    Presumably you mean other than great clubs and mauls.
    Last edited by prodigy; 10-23-2008 at 02:23 PM.

    Archangels
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  6. #6
    Community Member Jay203's Avatar
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    Default

    Quote Originally Posted by prodigy View Post
    Quote Originally Posted by RemoJr View Post
    he's gona use the feat for staffs. I can tell because he has the weapon focus: blunt, and that's the only 2handed blunt weapon out there.

    Presumably you mean other than great clubs and mauls.
    nono, he was right, it was meant to use a quarterstaff
    not that i actually started this project
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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