Quote Originally Posted by Thrudh View Post
Most of the time this is true... But, again, it's possible to build a multi-class barbarian that hits JUST AS HARD as a pure barbarian, but can ALSO tank up when the situation calls for it...

DPS is purely STR, 14 levels of barbarian, enhancements, and GEAR....

A 14/2 barbarian/fighter can still have the max 18 STR and enough feats to get Combat Expertise...

10 base
13 +5 MFP
9 +5 MTS
4 Dex
5 Protection
3 Barkskin
5 Combat Expertise
4 Shroud Insight Weapon
2 Alchemical bonus on armor and shield

55 AC

Throw on some party buffs and you can easily hit mid 60s...

Plus Barbarian Intimidate (level 11 enhancement) is awesome... All intimidated foes are shaken (-2 to hit, damage, saves?, AC?).. That's a pretty sweet AOE debuff...

You guys need to think outside the box...

A 14/2 Barbarian/fighter is a lot more interesting than a plain old 16 barbarian who can only do DPS....
I see where you are going on this and I agree that barb levels after 14 really only give a few HPs. A couple things to remember.

Barb rage stop CE
With the madstone boots, you can not drink the barkskin pot.
+4 insight shoud item does impact your DPS.

I like the idea of a barb with intim and you will learn when to use it or die I do not think the DPS loss above hardly rates a 46 AC raged (55 - 5 CE loss - 4 rage)