These are only my opinions and yours might be different, so please do not flame just because you do not agree. Constructive criticism is always welcome.
As a military NCO I have been taught that when I see a problem that I cannot fix to come up with a solution before bringing it to the responsible person’s attention. If that person deems it not to be a problem then at least I have given them food for thought.
So, Things I would like to see changed.
Problem #1: Large Devil Scale drop rate:
I have 4 capped characters all of whom regularly run the Shroud looking for Large Devil scales as soon as they are off timer. In total, from the time that the raid was introduced, I have pulled a total of 3 large scales. If it was not for the generosity of friends I would still be sitting at tier 2 on most of my items. I understand the randomness of loot rolls but come one. This kind of unluckiness with a certain main ingredient discourages me from continuing the grind. BTW, I love the Shroud and would continue to quest there even if there was no crafting. From most of the players that I talk to/hear from, this is a problem with them as well.
Possible solution: Repurpose one of the NPCs in Meridia to swap other larges like the guy does relics in the Gianthold. I could see making a 5 for one swap or even a 10 for one swap rate and would still see this as a viable solution. Most of the coding is all ready in place and I think this could be done with minimal time spent. The happiness from most of the players from this change, I feel would be more than can be expressed and would be worth the Dev time spent.
Problem #2: Dragon scale drop rate:
I recently was trying to get my caster the Blue Dragon scale robe and was shocked at how long it took to get 25 Blue scales. If I remember correctly it took over 50 TOR runs to get 10 Blue scales and the rest I had to buy off the auction house for an incredible amount. If I was a less scrupulous player I would have considered buying plat to get the stack of 25 I wanted, just to end the misery. As it is, all those Shroud runs paid for most of the scales I purchased at a ratio of about one shroud run worth of vendor/AH sales to one Blue scale purchased.
Possible solution: Create a new quest end-reward system where only the scales are given for quest/dragon completion. This would ensure that a least every time that you complete all three dragons that you would get at least one scale of the color of your choosing. This would ensure that after 25 completed dragon scales runs you could walk away with the armor/robe of your choosing. Watching a certain server-mate run up to 100 runs to try and get scales he was after was disheartening, when I knew that my time was coming.
Problem #3: Quarterstaff non-finessable
I love quarterstaffs. I Love the way they look. I love the attack animations. But I would like a weapon finessable version of this weapon. I have read all the discussion/information on quarterstaffs being like the old English version and I understand that. I also see the Monk class being added with a primary weapon being left behind.
Possible Solution: Add another type of quarterstaffs to the game. You could keep all the graphics, swing animations and just call them Bo Staffs. Bo staffs would be weapon finesseable and would give 2 points of dodge AC to wielder for a drop in the damage output. I would raise the regular Quarterstaffs to 1d8 damage and keep the Bo Staff at 1d6.
Alternate solution: Create a feat/ enhancement line that allows takers to utilize quarterstaffs as a fineable weapon and for each enhancement level add another point of dodge AC added to the total. i.e. +2 for the feat and then Bo-staff level 4 gives you +4 dodge AC for a total of 6 AC at the end. I think that with each level of Bo-staff that you take a bump up in base damage should occur as well, but I have not crunched the numbers on this. Not game breaking but something new to think about
Thank you for your attention. See you in-game.