Hell, I remember when the heavy repeaters shot five bolts at a rate that would make a machine gun blush. I remember when everyone and their brother ran with short bows at the very least and Serpent Branch was the "Must Have" weapon of the game...
Really? tons of damage?
Even with manyshot on permanantly you won't get anywhere close to the damage any 2 weapon fighter is putting out, let alone a maxed out tempest one.
There are still times and effects where ranged is useful, but as damage dealing or primary combat, its nowhere near.
I wouldn't mind it getting a few boosts, but this aint gonna happen based on the Dev perception that everyone will be ranged specialised and evry single quest will be like old style Redwillow.
Itotlaly agree with you. It's lame, and for the bp, why destruction can't work on the ranged weapon? This force me to carry a destruction bow with me. And I believe it was turbine forgot to code the effect on ranged weapon, not just "not suppose to work on".
Just like mob ban ranged weapon, great ban bring you extra +4 enhancement bonus to dm and to-hit, but for ranged weapons, there is no +4 dm but melees do have. why?
before you try to get possessive, do look into the toc, coc again. nothing in these forums or in the game belong to anyone. they are all the possessions of turbine. just by simply starting a thread, esp in a discussion forum doesnt give you anymore right
if you want to claim something, then prove it. simple as that else you get called "bluff"![]()
If you want to know why...
If that is the case it would just goes to show how out of touch the developers are with this game. Most of their perceived game imbalances date from over two years ago and would have zero, if any effect on game play. Slowing mobs to kite them? Really? Who cares if they do? Divine Favor going up to +5? Oh noes!! WOTC said we have to change it, but WOTC is fine with blatantly overpowered enhancements like crit rage? Really? Bunk, really. There's no consistency with these clowns. We have to nerf "this" because it's too overpowered, but we'll leave that even though it's blatantly overpowered...***?
The armors should have been designed to work with ALL weapons from the start. Neither effect is a game breaker, and more people (i.e. paying customers) would be satisfied. In fact, ranged combat needs some serious love. This game is so one dimensional anymore it's stupid.
Officer of SABBATMheet Jylian Callisto Rakio Kristoff
They bother making raid armor because the subset of the population that doesn't care about AC needs useful and functional armor to wear. Part of that is that the armors functionality needs to make up for the lack of protection a character could otherwise obtain.
Crippling, distruction, etc were all good powers to place on armors but the piece meal implementation of the affects was silly at best. Turbine should strive to make decent and good armors for those who aren't going to go the rainment or mithral full plate routes to fill in the gaps otherwise players should only be wearing the full plate or the rainments because nothing else comes close.
As far as Im concerned the only problem with that raid armour is its horrible, horrible look.
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
You are incorrect.. No melee can outdamage a ranger attacking a favored enemy with manyshot on... even when the ranger is only shooting at one target...
4 shots per, each doing about 40 per... that's 160 BASE damage, not counting crits or effects.
Now, consider a ranger whose has 2-5 bad guys lined up.... Now, he's doing 160 per ON ALL OF THEM... Let's see a melee match that...
And... the whole time... the ranged character is not getting hit....
I got 1 phrase for you guys out there "Wounding of puncturing crippling heavy repeater on a 16 lvl ranger with favored enemies" - you think that a crippled mob that takes con damage while being kited by a fast ranger(oh and btw, you can kite 5 - 10 mobs easily) wouldn't be a bit to powerfull? I do. Sure, I would love to have that chain shirt affecting my ranger, but seriously, it would make most of the content way too easy for me on elite.
Thelanis - Legion
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Like Trudh said, when multishot is on, there is NO class that can out damage the ranger. Period. I have the other classes. Mwetida (8fighter/8barb) and Dominique (16 barb) simply CANNOT equal the damage I put out while in multishot. Even Dom, with improved crit on any weap (she focuses on piercing, but I've tried it with slashing too) and a str in the high 40s can't equal the damage I put on ONE NON-FAVORED target. Then try comparing when you have multiple targets such as in Twilight Forge, when I can have upwards of 8 ogres lined up in a row. I'm done killing the lot before the sorc lands his first FoD.
A permanent multishot stance would be far more broken than the crit range on a barbarian. I agree that it shouldn't be a stance. I disagree with the cool down.
I don't know any of the alts in your sig, but trust me, this much I know: Pwes will outdamage any of my alts when she wants to, and I have a lot of alts and experience in this.
Sidenote: Guess I'm one of the 1% of rangers who still uses ranged as primary. But even I tend to switch to dual vorpals when something just has too much hp (orthons...hate those things...).
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
The biggest problem with this argument is that Manyshot only lasts 20secs with a 2min cooldown. So for 1:40 you're doing less damage than any melee in the game, even while you're shooting at your FEs.
So, yes, while in Manyshot against FEs with the perfect line of them, you're pumping out tremendous damage. That's an incredibly rare moment, to be sure.
Ranged combat has always needed help. And it will continue to need it until the Devs realize that not everyone will go bow-spec and run around like their head is on fire.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
"Oh yes, I bring the funny."Szalkerous - Aytara - Gilanthlas - AmbralasProud veteran guild officer of the Umber Hulks on Thelanis.Proud guild member of the Knights of the Silver Dragon on Thelanis.
Different strokes for different folks. Right now the game is mostly about getting content done as fast as possible for which you need 2 things, DPS and Healer. That uber DPS IS going to take dmg and can not make it through the quest without help. A good ranged ranger does not need that healer and can still get the job done. It will be done a bit slower in most cases but it will still get done. My quickest runs on Coal Chamber are still solo with my ranger. Guildies need to get it for flagging or want the ingredients they ask me to run it. They help me take out the first fight for the key then drop to their deaths, I pick up stones and off I go. There is not much out there that I can't solo on my ranger and at the same time I would LOVE to see the average TWF DPS "master" solo even half the stuff I do in the amount of time it takes my "gimped" ranged ranger.
*Edit* back to topic though. Don't know of any ranged char that has a hard time hitting mobs so the destruction it a moot point, then giving every bow you carry the crippling effect would be a HUGE plus because it would make kitting way to easy for 90% of the content. My ranger really would not have a need to group to do most of the content.
Milolyen
P.S. oh and Mistinarperadnacles you almost got me in trouble. Your comment "Even with manyshot on permanantly you won't get anywhere close to the damage any 2 weapon fighter is putting out, let alone a maxed out tempest one." actually made me laugh out loud at work and had a couple people ask what I was laughing about. That has to be the most uninformed comments I have seen on the forums in a LONG time.
Last edited by Milolyen; 10-06-2008 at 01:32 PM.
the basis of the OP's arguement lies in the fact that he "had heard" from a GM saying it is bugged and it is supposed to be applicable to both ranged and melee. this is contradictory to what eladrin (or whichever dev) had posted. i asked for a screenshot and thats all. however, the OP came in on the defensive
i have no meaning to troll this thread. a screenshot would be proof to show the amount of coordination, communication, duplicity within turbine. it would also provide us with an avenue of information
If you want to know why...