Results 1 to 20 of 32

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member dragons1ayer74's Avatar
    Join Date
    May 2007
    Posts
    381

    Default Looking for a lvl 4 Hero Build

    I am looking for the best character build with a level 4 cap. Level 4 will be end game for this character.

    Preferable 28 point or drow
    Any Race
    Any Class Combination
    Must be strong at solo
    Must have good saves (being held on hard setting from trash caster is not ideal)
    Must be self sufficent (isnt a Plat sink to maintian with potions, wands, scrolls, etc)
    +1 Tomes can be used
    RR Gear can be used


    The character must be able to complete level 4 quest on elite difficulty and should not have a problem keeping up in level 8 quests on normal.

  2. #2
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Are you expecting to solo L4 quests on elite? Or do them with a group?

  3. #3
    Community Member dragons1ayer74's Avatar
    Join Date
    May 2007
    Posts
    381

    Default

    I would like to be able to do them on solo elite or die tryiing (come close). I may not be able to handle all of them I know their is some tough ones I just am looking for some ideas for excelent low level builds.

  4. #4
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
    Posts
    2,886

    Default

    battlecleric with mid to low wisdom or str based ranger would be your best bet
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #5
    Community Member rawfocat's Avatar
    Join Date
    May 2007
    Posts
    159

    Default

    Finesse TWF Ranger/Monk

    Pros:
    Evasion, good To Hit, use PA for damage, Drow for Rapier and SS focus, Ranger for wand usage, maxed stealth.

    Cons:
    A bit squishy, but OK AC

    AC: Get the bracers from WW and wear a robe with the effect you want, resist/power/haste/divine power.

    10 Base
    05 Dex
    04 Bracers
    03 Wis
    01 Alchemical
    01 Protection
    01 Favored Enemy
    25 (Unbuffed)

    03 barkskin pot
    04 shield clickie
    32 (Self buffed)

    Level 4 Lawful Good Drow Male
    (2 Monk / 2 Ranger)
    Hit Points: 70
    Spell Points: 0

    BAB: 3/3
    Fortitude: 8
    Reflex: 13
    Will: 7

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 4)
    Strength 14 [Starting 12] (+1 Item, +1 Ability Increase)
    Dexterity 20 [Starting 17] (+1 Item, +1 ranger dex, +1 drow dex)
    Constitution 16 [Starting 13] (+2 Item War beads, +1 Tome)
    Intelligence 10 [Starting 10]
    Wisdom 16 [Starting 15] (+1 Monk Wis)
    Charisma 10 [Starting 10]

    Skills
    Max Hide, Move Silently and Spot for Ranger Levels, Con for monk

    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Bow Strength
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Drow Melee Damage I

    Level 2 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Dexterity I

    Level 3 (Monk)
    Feat: (Selected) Lightning Reflexes
    Feat: (Monk Bonus) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Ranger Favored Damage I

    Level 4 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) Evasion
    Enhancement: Drow Melee Attack I
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Monk Wisdom I
    Last edited by rawfocat; 10-02-2008 at 03:51 PM.

  6. #6
    Community Member dragons1ayer74's Avatar
    Join Date
    May 2007
    Posts
    381

    Default

    Lifespawn by battle ceric you mean melee cleric right? What race (Dwarf, WF, other)? What stats (Wis how low, str how high)?

    I have a dwarf STR ranger and was pretty good early (and just got better and better) on but still had issues:
    -Will save was a weakness (held and curse)
    -The characeter really needs to be higher lvl than 4 to really shine (yes you can twf but not great, AC was good but not great, damge out put was good but still needed significant healing because he was not killing stuff fast enough with TWF or taking to long with a shield and sword)
    -I am not looking for a good character in this range and they will not be leveled past 4 I am looking for a real standout
    Last edited by dragons1ayer74; 10-02-2008 at 03:40 PM.

  7. #7
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
    Posts
    2,886

    Default

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 4 Lawful Good Dwarf Male
    (4 Cleric) 
    Hit Points: 75
    Spell Points: 266 
    BAB: 3\3
    Fortitude: 7
    Reflex: 2
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 4)
    Strength             18                    19
    Dexterity            12                    12
    Constitution         16                    17
    Intelligence          8                     8
    Wisdom               14                    15
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 4)
    Balance               2                     6
    Bluff                -2                    -2
    Concentration         5                     8
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  2                     2
    Hide                  1                     1
    Intimidate           -2                    -2
    Jump                  4                     4
    Listen                2                     2
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     2
    Swim                  4                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Cleric)
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Toughness I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand Mastery I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  8. #8
    Community Member
    Join Date
    May 2006
    Posts
    7

    Default

    Lvl 4 only? Paladin... but I doubt any build you create at lvl 4 will be anything but dragged along in a lvl 8 quest.

  9. #9
    Community Member Sue_Dark's Avatar
    Join Date
    Mar 2006
    Posts
    457

    Default

    WF Wiz max int, high con/dex (or con/str... see a pattern?)

    self healing, check
    no holds, check
    no neg level, check
    the rustie is scarey, check

    spell list should include mage armor, shield, repair, niacs, shocking and MM at a minimum. Feats, mental toughness, extend, empower at L3.

    Charm and hypno are your friends.

    You cant be poisoned from all those blasted scorpions/spiders that seem to inhabit the lower level dungeons.

    you come with 25% fort, out of the box. So thats 1/4 of the crits on you and sneak attacks on you that wont land.
    example....
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 3 Lawful Good Warforged Male
    (3 Wizard) 
    Hit Points: 41
    Spell Points: 268 
    BAB: 1\1
    Fortitude: 4
    Reflex: 3
    Will: 1
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 3)
    Strength              8                     8
    Dexterity            14                    14
    Constitution         16                    16
    Intelligence         18                    19
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 3)
    Balance               4                     5
    Bluff                 0                     1
    Concentration         7                    10
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  2                     2
    Intimidate           -2                    -2
    Jump                  1                     2
    Listen               -2                    -2
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                8                    11
    Search                4                     4
    Spot                 -2                    -2
    Swim                 -1                    -1
    Tumble                4                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Mental Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Empower Spell
    Enhancement: Wizard Concentration I
    Enhancement: Wizard Repair I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand Heightening I
    Enhancement: Warforged Inscribed Armor I
    Last edited by Sue Dark; 10-02-2008 at 03:54 PM.
    Fyshie the Tasty, of Thelanis
    Notit of Khyber
    I may not like what you have to say, but I will defend to the death, your right to say it.

  10. #10
    Community Member dragons1ayer74's Avatar
    Join Date
    May 2007
    Posts
    381

    Default

    Quote Originally Posted by Sue Dark View Post
    WF Wiz max int, high con/dex (or con/str... see a pattern?)

    I think WF is a definat option but if I go this route I think I would etheir go and go more melee based caster with Arcane spell failure, 4 DR, lots of buffs, high ac (espically when needed) and can fight really good.
    Fig1 Wiz 3 or
    Fig2 Wiz 2 or
    Fig3 Wiz 1

    The problem for me with going strait wizard (and not going beyond 4) would be in elite runs of the Catacombs and trying to fight through the hordes of undead before you confront the Arch Bishop with only one shrine it would be even more grinding than it is and would be costly on resources if you where soloing it (yes you could do it just be painful IMO). Also with a wizard the ac is going to be low so slimes will suck as will quest with hordes of enemies where you mostly just run through.

    Any WF dumping WIS still needs to worry bigtime about curse fear and command although these conditons are seldom fatal.

  11. #11
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Tri-classed is very powerful at lvl 4.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  12. #12
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Here's an idea I'd say would be pretty solid. Twinked out like mad.



    Drow Melee-Capable Bard 4

    Str 16
    Dex 12
    Con 12
    Int 10
    Wis 8
    Cha 18 (+1 level)

    Key Gear:

    +1 Mithril Breastplate of Invulnerability (RR Drow); alternate with +1 Fearsome Mithril Breastplate (RR Drow) and +3 Mithril Breastplate of Stability (RR Drow)
    +4 Mithril Buckler (RR Drow) and +3 Mithril Buckler of Stability (alternate as required)
    +1 Holy of Rightousness Rapier (RR Drow)
    +1 Transmuting of Pure Good Rapier (RR Drow)
    +4 Rapier (RR Drow)
    +1 Heavy Mace of Greater Undead Bane (RR: Drow)
    +1 Rapier of Greater Giant Bane (RR: Drow)
    +1 Adamantine Rapier of Greater Construct Bane (RR: Drow)
    Cloven-Jaw War Beads
    Clicky - Aid
    Clicky - False Life
    A metric ton of Haste, Barkskin, Heroism, Lesser Restoration and Shield of Faith pots; plus a few wands of Blur and Cure Moderate


    Spells:
    1 - Charm Person; Cure Light Wounds, Hypnotism
    2 - Suggestion


    Key Enhancements:
    All Song enhancements
    Drow SR (yep, it's really good @ this level)
    Not strictly an enhancement, but House P buffs


    Playstyle:
    Where possible, fight mobs one by one. Your AC is solid (but not stellar) and you can take a few hits. Where that's not an option, use Suggestion or Charm Person to create distractions that also damage other foes. (At times, you'll be able to army-build through a quest - try this in Irestone Inlet elite and you'll be able to solo the quest).
    When against foes with devastating melee attacks (like Ogres), ensure you charm the most deadly foe, or at least charm something so you can sneak in some attacks.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #13
    Community Member dragons1ayer74's Avatar
    Join Date
    May 2007
    Posts
    381

    Default

    Looks pretty good sirgog but how does she/he handle in the undead quests? Just mashes em with the greater bane mace?

  14. #14
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by dragons1ayer74 View Post
    Looks pretty good sirgog but how does she/he handle in the undead quests? Just mashes em with the greater bane mace?
    That'd be the plan, yeah. +1 greater undead bane = +5 holy of pure good against them, which makes for corpses that don't move any more. (Undead are a weakness of this build, which you need gear to shore up).

    Being too low level for TR visors will hurt a lot, though.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload