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  1. #1
    Community Member hydra_ex's Avatar
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    Default Wizard/Rogue Build

    True Neutral Drow 14 Wizard/2 Rouge

    Concept: My friend recently upgraded his computer and I convinced him to try to play DDO. Knowing that most (if not all) 28-pt builds are gimped, I said I would help him achieve his 400 favor in order to unlock drow. Now, taking and idea from my guildy, I decided to make him a wiz/rog combo. My biggest decision was whether to take lvl 8 spells, or evasion. Eventually, I opted out for evasion, and the rouge lvl allows me to max out UMD. *Since this build is for a new player, I went easy on the tomes and didn't include as much raid loot in the main build (Its all there in best possible equipment, though)

    Starting Stats (28-pt)
    STR 8
    DEX 14
    CON 14
    INT 20
    WIS 8
    CHA 10

    Ending Stats (28-pt)
    STR 8
    DEX 20 (6 Item)
    CON 20 (6 Item )
    INT 36 (6 Item +4 Lvl +2 Tome* +1 Shroud +3 Enhc)
    WIS 8
    CHA 16 (6 Item)
    *Use +1 int tome before taking your 4th lvl. Alternatively, take a +2 int tome at lvl 1.

    HP: 226 +34
    20 Heroic Durability
    56 Wizard
    12 Rogue
    80 CON
    18 Minos Legens
    10 Favor
    30 GFL
    +20 False Life Spell
    +14 GH

    SP: 1379
    600 Wizard
    80 Magical Training
    299 INT
    80 Mental Toughness
    80 Improved Mental Toughness
    40 Enhc
    150 Wizadry VI
    50 Shroud

    AC: 29 (51 [Fully buffed and blocking])
    10 Base
    5 Dex
    4 Shield
    4 Shield of Faith
    2 Defensive Fighting
    1 Haste
    4 Mage Armor
    3 Barskin Potion
    (5 Aura)
    (5 Barkskin)
    (4 Icy Raiment)
    (5 Prot)
    (7 Skyvault Shield)
    (2 Blocking)
    (7 Armor Bracers)

    Saves: 16/27/15
    4/4/9 Wizard
    0/3/0 Rogue
    5/13/-1 Ability
    3/3/3 Nightshield
    4/4/4 GH

    Disable Device: 61 (62)
    19 Ranks
    11 Ability
    2 Nimble Fingers
    3 Ventilated Bracers
    1 Skill Boost
    4 GH
    15 Item
    7 Tools

    Search: 49 (50)
    19 Ranks
    11 Ability
    1 Rog Enhc
    1 Elf Enhc
    2 Elf Innate
    4 GH
    1 Skill Boost
    15 Item

    Open Lock: 53 (54)
    19 Ranks
    5 Ability
    2 Nimble Fingers
    1 Rog Enhc
    1 Skill Boost
    4 GH
    7 Tools
    15 Item

    UMD: 29 (30)
    19 Ranks
    3 Ability
    4 GH
    3 Cartouche
    1 Skill Boost

    Leveling Guide:

    Ability Raises: Always raise INT

    Feats:
    1) Nimble Fingers
    2) (Bonus) Empower Spell
    3) Mental Toughness
    6) Heighten Spell (Bonus): Extend Spell
    9) Improved Mental Toughness
    11) Maximize Spell
    12) Insightful Reflexes
    15) Spell Penetration

    Classes, Spells* and, Skills:

    Level 1 (Rogue)
    Balance (+4)
    Concentration (+2)
    Diplomacy (+4)
    Disable Device (+4)
    Haggle (+4)
    Hide (+4)
    Move Silently (+4)
    Open Lock (+4)
    Repair (+4)
    Search (+4)
    Spot (+4)
    Tumble (+4)
    Use Magic Device (+4)

    Level 2 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Spell (1): Burning Hands
    Spell (1): Charm Person
    Spell (1): Feather Fall
    Spell (1): Hypnotism
    Spell (1): Jump
    Spell (1): Magic Missle
    Spell (1): Niac's Cold Ray
    Spell (1): Chill Touch
    Spell (1): Ray of Enfeeblement

    Level 3 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Spell (1): Shield
    Spell (1): Tumble

    Level 4 (Wizard)
    Ability Raise: INT
    Concentration (+2)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Spell (2): Scorching Ray
    Spell (2): Web

    Level 5 (Wizard)
    Concentration (+2)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Spell (2): Resist Energy
    Spell (2): Command Undead

    Level 6 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+0.5)
    Spell (3): Haste
    Spell (3): Fireball

    Level 7 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+0.5)
    Spell (3): Rage
    Spell (2): Invisibility

    Level 8 (Wizard)
    Ability Raise: INT
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+0.5)
    Spell (2): Blur
    Spell (4): Wall of Fire

    Level 9 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+0.5)
    Spell (4): Stoneskin
    Spell (4): Phantasmal Killer

    Level 10 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+0.5)
    Spell (5): Hold Monster
    Spell (5): Cloudkill

    Level 11 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    Spell (4): Solid Fog

    Level 12 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+1)
    Spell (6): Greater Heroism
    Spell (6): Flesh to Stone

    Level 13 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+1)
    Spell (6): Disintegrate
    Spell (6): Mass Suggestion

    Level 14 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+1)
    Spell (7): Finger of Death
    Spell (7): Otto's Sphere of Dancing

    Level 15 (Wizard)
    Concentration (+1)
    Disable Device (+1)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+1)
    Spell (7): Delayed Blast Fireball
    Spell (7): Banishment

    Level 16 (Rogue)
    Concentration (+1)
    Disable Device (+1)
    Move Silently (+2)
    Open Lock (+1)
    Search (+1)
    Use Magic Device (+8)

    *Choosing Spells is tough. These are some of the core spells which you should take at each level. Fortunately you can buy scrolls of all the spells you want, so it turns out fine.

    Endgame Enhancements:
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Perception I
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Elven Perception I
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III

    Best Possible Equipment:
    Head: Minos Legens
    Goggles: T3 Existential Stalemate Goggles*
    Necklace: CON +6 or Torque of Prince Raiyum-de-II
    Robe: Blue Dragonscale Robe or Icy Raiment
    Bracers: Glacial Bracers or Armor +7
    Ring 1: Concentration +15 Ring or Featherfalling Ring
    Ring 2: Ring of Thelis
    Gloves: Gloves of the Glacier
    Boots: Striding +30%
    Belt: Greater False Life
    Cloak: Stormreaver's Napkin or Protection +5
    Shield: Skyvualt Shield
    * T1: Wizadry VI or HP +5(Pos) T2: SP +50 (Neg) T3: SP +150 (Pos) and any Negative

    Equipment to Switch out for when using rogue skills:
    Golden Cartouche
    +15 Disable Device Item
    +15 Open Lock Item
    +15 Search Item
    Ventilated Bracers

    Weapons:
    Dreamspitter
    Superior Potency VI
    Superior Combustion VII
    Superior Fire Lore
    Superior Ice Lore
    Superior Lightning Lore
    Superior Acid Lore
    T3 Int Dagger*
    Skiver
    2x Wounding of Puncturing Rapier (for Held Creatures )
    *T1: CHA +6 (Any) T2: Int +1 (Neg) T3: Int +2 (Neg)

    Gameplay: Play like any generalist caster (firewalls where appropriate; pk/FoD/banish where appropriate; crowd control where appropriate). However, you have decent hp and evasion, adding to your survivability. Also, when the group needs someone who can disable a trap or open a door, you can answer their need by taking care of it, and your UMD should be high enough to use Heal scrolls occasionally, but more importantly, you can use raise dead scrolls most of the time, as well as healing wands. When you use invisibility, and you sneak, you might be able to get past the less perceptive mobs by sneaking (You only need to make a move silently check, invisibility counters hide). Or you can stand still and be undetectable by the enemy.
    Last edited by hydra_ex; 09-28-2008 at 02:08 PM.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  2. #2
    Community Member Nevthial's Avatar
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    Default

    I have great fun with my Wiz 14/Rog 2 ...talk about survivability...these characters can walk out of extremely tough spots. Gives you a good feeling when things go horribly awry and you're one of the few left standing. Half of the spells/effects used against us are reflex save based, and with spell buffs on top of Evasion, you can really come out on top. Whether you take the slow & stealthy route or the run as fast as you can Zerg away method, these characters are NICE. I plan on taking the rest of my levels as a Wizard of course, for the spell selection. However, if 9th level spells are terrible, I will be adding a level of Fighter. Yes, Fighter LOL.
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  3. #3
    Community Member redraider's Avatar
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    Default wiz/rog

    The 14/2 wiz rog is my fav combo ever. I have 2. One capped on Ghallanda one capped on Khyber. Definately take the evasion. Take the insightful reflexes feat too. I took rog at 1 and rog at 11. No finger until 15, but man what a survivable toon. Plus I can get every trap and lock in the game. This build is the most fun and IMHO, one of the most powerful.
    Captain's Crew - Ghallanda

  4. #4
    Community Member hydra_ex's Avatar
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    Default

    Quote Originally Posted by redraider View Post
    The 14/2 wiz rog is my fav combo ever. I have 2. One capped on Ghallanda one capped on Khyber. Definately take the evasion. Take the insightful reflexes feat too. I took rog at 1 and rog at 11. No finger until 15, but man what a survivable toon. Plus I can get every trap and lock in the game. This build is the most fun and IMHO, one of the most powerful.
    The reason I took rogue at the end is so I could max UMD while putting stuff into some other skills.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  5. #5

    Default

    should get ottos before banishment for 2 reasons. no ottos scrolls on sale. ottos is much more useful in a larger variety of quests
    If you want to know why...

  6. #6
    Founder Blagrak's Avatar
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    Default

    nvm

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