Shield Combat Suggestions
Alchemical Rituals
Have the bonuses be based on Shield or Armor type. I'm for a +1 apply to Light Armor, Cloth Armor, Bucklers and Light Shields, and a +2 for Medium and Heavy Armor and Heavy and Tower Shields.
I also suggest a second tier of Alchemical Rituals that require a Shield Previously Enchanted by the first tier ritual that applies the same bonus and a Blocking DR or Deflection Bonus.
Example:
Alchemical Ritual of Blocking : Ingredients: Bound Alchemically Enhanced Shield, 25 Greater Earth Soul Stones.
Effect: Improves the Blocking DR of the Shield by 2 for Bucklers and Light Shields and by 4 for Heavy and Tower Shields
Additionally there is a Feat in the Players Handbook 2 called
Shield Specialization
We could have this Feat grants +1 AC when using Bucklers or Light Shields and a +2 to Heavy and Tower Shields. This Feat also increases the Maximum Dex Bonus of Tower Shields by 1 and increases the DR while blocking with a shield by 5.
I’d have this feat replace the Shield Mastery and Improved Shield Mastery Feats.
Armor Specialization
Requires BAB +12
Grant DR 2/- with that type of Armor
kinda blah really... maybe the following
Armor Specialization
Requires BAB +12
This Feat Increases the Maximum Dexterity Bonus that may be applied to a given set of Armor by 1. However to keep with the original intent we could give Armors a Natural Blocking DR based on TYpe and have this Feat improve that by 2 as well.
Light Armor: 1
Medium Armor: 2
Heavy Armor: 3
and this Feat could improve that by 2 as well
Passive Shield Blocking
Turbine has added another aspect to Sword and Shield fighting; Blocking DR. Blocking DR is only useful if you completely sacrifice Damage. Sword and Shield Fighting already has the second lowest Damage of all the styles (Ranged being the lowest ... with the exception of 20 sec per 2+ min period of time) so the proposal is to make the Blocking DR do something that is useful outside of standing there and taking shots. Give shields a % chance to "Automatically" block a blow. Each hit taken has a percent chance of having the characters Blocking DR absorb part of the blow.
Example: Robot Chicken a Warforged Fighter has a Blocking DR of 30 and gets struck by his old friend Harry for 65 damage. However using that Tower Shield that he does he has a chance to catch that 65 damage on the shield and turn aside 30 of it and because it is a Tower Shield that he uses its a pretty good chance.
Give a Straight Base Chance Based on Shield Type.
1 Weapon no Shield: 1%
Two Weapon no TWD: 2%
Buckler: 3%
Light Shield:5%
Heavy Shield: 10%
Tower Shield: 15%
Now add in a Feat modified from the PLayers Handbook 2
Active Shield Defense
Requires Shield Specialization
Grants the ability to make Attacks of Opportunity (AoO) while Fighting Defensively without Penalty
Well we don't have AoO in DDO so something different and I think this lends itself well to increase the Passive Shield Blocking with a Shield by 5%
Active Shield Defense: +5%
then modify the TWD Feat as follows
Two Weapon Defense and Two Weapon Blocking: I suggest we combine these into a single Feat.
Two Weapon Defense : Grant the Character a +1 Shield AC when fighting with Two Weapons and increases the Characters Blocking Damage Reduction by 2 points. It also increases the Characters Chance to Passively Block a Shot by 2%.
Improved Two Weapon Defense : Grant the Character a +2 Shield AC when fighting with Two Weapons and increases the Characters Blocking Damage Reduction by 4 points. Passive Blocking improves by 2% while Two Weapon Fighting.
Greater Two Weapon Defense : Grant the Character a +3 Shield AC when fighting with Two Weapons and increases the Characters Blocking Damage Reduction by 6 points. Passive Blocking improves by an additional 2% while Two Weapon Fighting.
TWD line: +2% each
Also change up the THF feats a little to give them a little more oomph
Two Handed Fighting: Improves the Damage of a Characters Glancing Blows. Increases the chance to Passively Block an attack by 1% and improves the effects of a Characters Strength from Strength times 1.5 to Str x 1.65.
Improved Two Handed Fighting:Improves the Damage of a Characters Glancing Blows. Increases the chance to Passively Block an attack by an additional 1% and improves the effects of a Characters Strength from Strength times 1.5 to Str x 1.8.
Greater Two Handed Fighting:Improves the Damage of a Characters Glancing Blows. Increases the chance to Passively Block an attack by an additional 1% and improves the effects of a Characters Strength from Strength times 1.5 to Str x 2.
THF line: +1% each
Additionally have the BAB of a character be a factor in the Passive Blocking. After all ones experience in combat would also improve your awareness and reflexes for parrying attacks
BAB: +.5% each
Also have Armor type factor in as well to complete an all around gathering of factors that will help combatants mitigate the damage
Light Armor +1%
Medium Armor +3%
Heavy Armor +5%
Short Form:
1. Improving mitigation through use of a Passive Blocking mechanic.
a: Progressive Passive bonuses based on BAB combined with bonuses from Feat, and the improving bonuses based on types of Shields that give a percent chance to absorb the damage taken with the character's Blocking DR.
b:A sequence as follows may be a good way to implement.
1 Weapon no Shield: 1%
Two Weapon no TWD: 2%
Buckler: 3%
Light Shield:5%
Heavy Shield: 10%
Tower Shield: 15%
Active Shield Defense: +5%
Combat Awareness: 3% (Increases to 5%)
TWD line: +2% each
THF line: +1% each
BAB: +.5% each
Light Armor +1%
Medium Armor +3%
Heavy Armor +5%
examples:
So a Level 20 Fighter with the Active Shield Defense a tower shield and Adamantine Full Plate would have a 35% chance to Block a shot without actively blocking. With Combat Awareness this improves to 40%.
A Level 19/1 Ranger Monk wearing Robes with the full TWD line would have 17.5% chance to block a shot. With Combat Awareness this improves to 22.5%.
a 20 Barbarian with full THF line wearing a Breastplate would have 17% chance to block a shot. With Combat Awareness this improves to 22%.
a 20 Barbarian with full THF line wearing a Breastplate and a buckler with the Active Shield Defense Feat would have 21% chance to block a shot. With Combat Awareness this improves to 26%.
Shield Bashing (or how to marginally improve S&B Damage):
a:One perhaps two passive Shield Bashing Attacks based on attack sequence. Perhaps on the second and fourth or fifth attack in a sequence have a shield bash hook.
b: The Feat Improved Shield Bash could have a new effect built in that when a character Blocks an attack the amount of damage blocked is reflected back at the attacker.