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Thread: cleric dv's

  1. #1
    Community Member k1dwizard's Avatar
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    Thumbs up cleric dv's

    Alright here we go, I have finally unlocked my 1750 favor, and looking to make a cleric. This will honestly probably be a healbot cleric. I know i know work work work, but with my guildies making lowbies again, it will help in the end game. He will be human, and i wanted to know. what is the most amount of dv's you can have, and the average amount of sp you can give? just curious, because my guys will be healing and giving dv's, I mean come on who doesnt want a cleric who is willing to buff, heal and keep your casters kicking till the next shrine.
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  2. #2
    Community Member Dussty_Bottoms's Avatar
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    I have a level 8 Drow Cleric. With the Extra Turning Feat, a 20 Charisma( I think) and the extra turning I enhancement. Gives me 13 Turns(DV's) If i get to a 24 Charisma, that would be 15 turns and 2 more enhancement levels would be 17. I will most likely not put any more AP into the enhancements and may drop the one level I have now.

  3. #3
    Community Member cm2_supernova's Avatar
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    IMHO opinion, its a little bit of a wasted effort for your cleric to totally spec out in DVs. Considering that with a max DV build you're probably looking at 1 manna pots worth of spell points. I think maxxed out you are looking at about 25 -30 spell points a pop, with a high CHA, an item and extra turning feat you are looking at about 18 DVs.

    However, if you put that high CHA into STR and get a good CON going, your cleric can be soooooooo much more than a healbot!
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  4. #4
    Community Member k1dwizard's Avatar
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    ah, i see what your saying, im not saying im going to specifically spec for it, but i guess it was more of a hypotheticle. I mean i was a wizard on my first build, and through most quests i learned how to stretch my sp. I just want to know because on my builder, without specing for it, i was at 9 or 10 and only the 2nd dv 5d4 i believe. I do like to fight, but i have been jaded by a few different battle clerics. no names but my elite madstone run last night was amazingly horrible. finished, but man did it cost me. so ill be specific;

    Hypotheticly how many dv's can a human have(dig the drow, but like the extra feat)
    I got the spell points up to about 1315 without +6 item. does that sound right?
    and i want to primary heal, but occ does not scare me. I know it sounds boring, but with my past builds some dullness could come in handy haha
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  5. #5
    Community Member faldordadink's Avatar
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    well, the highest output is 7d4 + 10 spellpoints so anywhere from 17-38 sp and the most dvs I have heard of is 22, so 374-836 sp which is probably better then most mana pots. this is especially helpfull at end game when you often have 2 or more clerics in a raid averaging 605 sp every shrine is pretty awesome, mind you very few clerics will have 22, more likely in the 15-18 range I think but even 15 dvs is around 400 average sp. not sure if this helps at all just my 2cp


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  6. #6
    Community Member k1dwizard's Avatar
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    22, that is an amount, and your right, is helpful for shroud and things, but 15 sounds reasonable, not to mentions just because it is the amount of a pot, doesn't mean it isn't worth saving the pot for the emergencies. I've had my tookus saved by dv's so i appreciate the thought of them. thanks for the input, and the 2cp can be useful on occasion.
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  7. #7
    Community Member Future's Avatar
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    Talking :)

    Right now at lvl 16, with enhancements I currently have 18 dvs on my cleric. I know my husband's cleric has 20. The higher your charisma and with enhancements maxed out you can get into the 20's. Although it is nice to have 18 dv's its tough when you have sorcs in party...with 2k+ mana...you don't fill them up too much, but it's something!
    I'm sure with whatever you choose as far as enhancements, you will do fine
    Good luck with your cleric!
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  8. #8
    Community Member Zenako's Avatar
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    While you are cranking your potential DV's up, it makes sense to also crank up your DH as well. Sometimes you might find yourself in a group with no other needy casters and you can always find a use for other forms of healing.

    WIth a good tank, you can often keep them going with just DH's on them. DHIII drops about 90 points of healing a pop. Multiply that out a bit and you can project a fair savings in spell points or wands/scrolls. IT also can reach places normal healing spells get blocked (like thru grates) and walls like in PotP.

    Mid teens is about the sweet spot most end up at.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  9. #9
    Community Member Ringos's Avatar
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    I'd agree...if you are going the DV route, might as well get the other stuff that goes with it.

    That said, my Clerics have 5 or 6 lvl 1 DVs. Why? Well, it's cheap to get them and more often than not, that small amount of extra spell points is enough to get you out of a jam.
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  10. #10

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    Trissa has 17 DVs level 3. Level 16 capped, 22 CHA, Extra Turning Feat and enhancements

    EVERY caster I have played with was glad I carried them. More often than not, giving some caster Mana has helped them get us out of a jam or do some healing/buffing if I am out of SP. While mine will only give about 400-600 mana, ask any caster out there what they can do with that amount of mana, and they can figure something out!

    Unlike the other Divine abilities, this one doesn't become less useful. I dare say at 20th level, people will be glad I have them.

    And having all that CHA ihas helped my Haggle and UMD out, too!

    So yeah, they are good. Don't ask me to turn though. Took Empower instead of improved turning. Maybe if they fixed it...nah! I like Spell Pen enhancements. Makes my Banishment work!
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  11. #11
    Community Member k1dwizard's Avatar
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    nice! more feedback, now about the dh comment? are those based off the dv as well, or is that just a separate enhancement, and i know they heal over time, i suppose if going heal bot that would be a great way to go as well, considering most of my guildies love their hit points no matter how much they get hit haha.
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  12. #12
    Community Member Zenako's Avatar
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    Quote Originally Posted by k1dwizard View Post
    nice! more feedback, now about the dh comment? are those based off the dv as well, or is that just a separate enhancement, and i know they heal over time, i suppose if going heal bot that would be a great way to go as well, considering most of my guildies love their hit points no matter how much they get hit haha.
    Seperate enhancement line. Note be sure to move your highest level enhancement to the hot bar for when you click it in play. If you only have DV1 or DH1 on the hot bar, even thou you have taken DVII or III, the effect will only be DV1. It is a pretty worthy use of Action Points in my opinion.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  13. #13
    Founder Cashiry's Avatar
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    I have a lvl 15 cleric specd for turning:

    36 CHA
    28 WIS

    Currently has 24 Turns

    1440mps
    290 hps
    Roving Guns - Sarlona
    Cashery

  14. #14
    Founder & Super Hero Arkat's Avatar
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    Assuming you've only spent 1 feat on Extra Turning, 25 is the most.

    17 ---- 3 + CHA modifier (+14 for 38 CHA)
    4 ----- Extra Turning feat
    4 ----- Cleric Extra Turning IV enhancement
    25 DVs

    If you get all the DV enhancements, each DV restores 7d4+10 (27.5 average) Spell Points.

    25 x 27.5 = 687.5 average spell points you can restore.

    My Cleric Tyrax has 25 DVs and they're VERY useful.
    Last edited by Arkat; 09-27-2008 at 11:02 AM.
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  15. #15
    Community Member shane1122's Avatar
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    Unlike the other Divine abilities, this one doesn't become less useful. I dare say at 20th level, people will be glad I have them.

    And having all that CHA has helped my Haggle and UMD out, too!
    The above are both very true. The newest high level content requires clerics to expend massive amounts of spell points (Shroud, VoD, and to a lesser extent Hound). Shroud, especially with an inexperienced group, and VoD have made it the "norm" that a cleric needs to carry 100 plus Heal scrolls at all times as well as a half dozen Major Pots, and a number of Res Scrolls. The ability to DV other Clerics, and Bards, helps clerics cut down significantly on costs. The very nice byproduct of putting some points in CHA is that the cleric can piggyback fair UMD and Haggle scores with little effort.

    DVs, UMD and Haggle will all be useful no matter what the level cap goes to.
    -Shane
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  16. #16

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    Quote Originally Posted by shane1122 View Post
    The above are both very true. The newest high level content requires clerics to expend massive amounts of spell points (Shroud, VoD, and to a lesser extent Hound). Shroud, especially with an inexperienced group, and VoD have made it the "norm" that a cleric needs to carry 100 plus Heal scrolls at all times as well as a half dozen Major Pots, and a number of Res Scrolls. The ability to DV other Clerics, and Bards, helps clerics cut down significantly on costs. The very nice byproduct of putting some points in CHA is that the cleric can piggyback fair UMD and Haggle scores with little effort.

    DVs, UMD and Haggle will all be useful no matter what the level cap goes to.
    -Shane
    Agreed, too bad I didn't realise how important haggle was with my main!
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  17. #17
    Community Member Durack's Avatar
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    Quote Originally Posted by Cashiry View Post
    I have a lvl 15 cleric specd for turning:

    36 CHA
    28 WIS

    Currently has 24 Turns

    1440mps
    290 hps
    Just curious how much actual end game "Turning" there is? not knocking your build just curious as to where it's applicable..Never seen anyone try but are the skellies in the sub -T even turnable??
    Last edited by Durack; 09-27-2008 at 05:17 AM.
    Durrack, Durracka,Verminnard

  18. #18

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    Quote Originally Posted by Durack View Post
    Just curious how much actual end game "Turning" there is? not knocking your build just curious as to where it's applicable..Never seen anyone try but are the skellies in the sub -T even turnable??
    I think he meant turns for DVs.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  19. #19
    Founder Cashiry's Avatar
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    Quote Originally Posted by Durack View Post
    Just curious how much actual end game "Turning" there is? not knocking your build just curious as to where it's applicable..Never seen anyone try but are the skellies in the sub -T even turnable??
    I can rebuke them(run away), but not actually turn them.
    Roving Guns - Sarlona
    Cashery

  20. #20
    Community Member Durack's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    I think he meant turns for DVs.
    well aware that it's turns that give you dv's was asking if he actually was able to TURN endgame undead.. But then again I don't see too many highend undead in Tempest Spine ..
    Last edited by Durack; 09-29-2008 at 12:34 AM.
    Durrack, Durracka,Verminnard

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