While it's fun to discuss interesting new build concepts, from time to time there are those who want to try a cleric for the first time and want just a solid build that will give them the basics. This is the build I recommend to all guild members who wish to try out a cleric.
It's a 32pter, but can easily be made into a 28pt build by reducing Con to 16.
The Default
Dwarf, 15clr/1ftr
Str 14 +6 = 20
Dex 8
Con 18 +6 +2 enh = 26 (+8)
Int 8
Wis 18 +4 lvls +3 enh +1 tome +6 item = 32 (+11)
Cha 6
1-11 Cleric
12 Fighter
13-16 Cleric
Feats:
1 - Empower Healing
3 - Extend
6 - Toughness
9 - Quicken
12 - Maximize, (Bonus: IC: Piercing)
15 - Empower
HP:
020 Base
010 Draconic
010 Ftr 1
120 Clr 15
128 Con bonus
018 Toughness feat
018 Minos Legens
050 Dwarven Tough IV
005 Ftr Tough I
030 Greater False LIfe
--------------------------
409 HP
Add Shroud items and +2 tomes and such to taste.
The power of the 400+hp cleric with self-cast, quickened Heal for 427 is something else.
Enhancements:
[dwarf] - Constitution (Dwarven) I (2)
[dwarf] - Constitution (Dwarven) II (4)
[dwarf] - Faith I (1)
[dwarf] - Faith II (2)
[dwarf] - Spell Defense I (1)
[dwarf] - Spell Defense II (2)
[dwarf] - Spell Defense III (3)
[dwarf] - Toughness (Dwarven) I (1)
[dwarf] - Toughness (Dwarven) II (2)
[dwarf] - Toughness (Dwarven) III (3)
[dwarf] - Toughness (Dwarven) IV (4)
[cleric] - Energy of the Zealot I (1)
[cleric] - Energy of the Zealot II (2)
[cleric] - Energy of the Zealot III (3)
[cleric] - Energy of the Zealot IV (4)
[cleric] - Life Magic I (1)
[cleric] - Life Magic II (2)
[cleric] - Life Magic III (3)
[cleric] - Life Magic IV (4)
[cleric] - Prayer of Life I (1)
[cleric] - Prayer of Life II (2)
[cleric] - Prayer of Life III (3)
[cleric] - Wisdom I (2)
[cleric] - Wisdom II (4)
[cleric] - Wisdom III (6)
[fighter] - Toughness I (1)
Those are the enhancements I would roll with, personally. No need for axe enhancements, since you'll be using rapiers most of the time for all those cool crit-effects (banishing, smiting, WoP) as anything you can DPS to death will fall to your BB's.
If you MUST swing an axe, just make a Min-II Dwarven Axe which has keen built right into it. And remember that undead can't be critted, and vorpals don't care except on a 20 anyhow.
14 base Str is plenty high until GH to be killing stuff with a mace. If at 12, you don't particularly want to melee things dead, then just stay pure cleric. Feat selection doesn't change.
Ain't fancy, ain't complicated, but for your basic healing, fighting, casting cleric... it works extremely smoothly.
/gren