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  1. #1
    Community Member GrayOldDruid's Avatar
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    Unhappy Tier III Shroud Effects

    Red Named Bosses - Immune to all Tier III bonus effects or None.

    I just completed my Tier III Bow of Ice and I am kinda disappointed to discover that red-named enemies are immune to the freezing ice. Are they immune to magma surge and all the other non-lightening strike effects?

    I tested on Arretrikos and Sulomedes (sp??) and all their red named under-bosses and for hundreds of arrows, not a single freeze. Hit on the non-red named mobs around them.

    Make them greatly reduce the duration on it to just a second or three. Fine. But totally immune? Come on, its Tier III magic. 'Arre can be enfeebled by a first or second level spell but not at all affected by a Tier III effect?

    Why do you work on all these effects and make only one actually somewhat useful??? What a waste. A waste of Dev time, my time making it... just a waste. ( Okay, the bow is awesome on most mobs and up to orange named the freeze going off is awesome, great graphics, auto-crits, etc. But if I have to drop the bow to be useful on Red Named then... eh...)
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  2. #2
    Community Member Laith's Avatar
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    i'm not entirely sure why you expected tierIII weapons to be exceptions.

    The immunities aren't there because "X weapon or spell isn't powerful enough". The immunities are there because auto-crit, auto-kill, and similar effects were deemed to be anti-climactic and upsetting to the difficulty of their precious boss fights.

  3. #3
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    Red and Purple Bosses are Immune to all InstaDeath and AUtocrit effects. THey are Immune to all Knockdown Effects., and Purple are even Immune to all Slow and Miss chance effects (Blur, Displacement, Clouds)

    THis has not changed recently...

    All Direct Damage effects work ust fine on Boss'... Lightning, Disintegrate, Salt, and Elementals (Unless they are otherwise immune to the element being proc's)
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  4. #4
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    Quote Originally Posted by Impaqt View Post
    Red and Purple Bosses are Immune to all InstaDeath and AUtocrit effects. THey are Immune to all Knockdown Effects., and Purple are even Immune to all Slow and Miss chance effects (Blur, Displacement, Clouds)
    Some purple-named are vulnerable to Displacement, but most are immune. However cloud-based miss chance works against raid bosses like Arraetrikos and Suulomades. (Hint: even Clerics can cast a 20% miss spell there)

  5. #5
    Community Member Turial's Avatar
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    Quote Originally Posted by GrayOldDruid View Post
    Red Named Bosses - Immune to all Tier III bonus effects or None.

    I just completed my Tier III Bow of Ice and I am kinda disappointed to discover that red-named enemies are immune to the freezing ice. Are they immune to magma surge and all the other non-lightening strike effects?

    I tested on Arretrikos and Sulomedes (sp??) and all their red named under-bosses and for hundreds of arrows, not a single freeze. Hit on the non-red named mobs around them.

    Make them greatly reduce the duration on it to just a second or three. Fine. But totally immune? Come on, its Tier III magic. 'Arre can be enfeebled by a first or second level spell but not at all affected by a Tier III effect?

    Why do you work on all these effects and make only one actually somewhat useful??? What a waste. A waste of Dev time, my time making it... just a waste. ( Okay, the bow is awesome on most mobs and up to orange named the freeze going off is awesome, great graphics, auto-crits, etc. But if I have to drop the bow to be useful on Red Named then... eh...)
    Freezing ice and earth grab effects are similar in nature to hold spells. Because red named and higher are immune to hold they are immune to freezing ice and earth grab.

    Harry and Sally may be immune to magma surge but that is part of their nature as pit fiend and horned devil. They are not immune to the damage from radiance though they may be immune to the blindness portion.
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  6. #6
    Community Member GrayOldDruid's Avatar
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    Quote Originally Posted by Laith View Post
    i'm not entirely sure why you expected tierIII weapons to be exceptions.

    The immunities aren't there because "X weapon or spell isn't powerful enough". The immunities are there because auto-crit, auto-kill, and similar effects were deemed to be anti-climactic and upsetting to the difficulty of their precious boss fights.
    LOL... I didn't really.

    Its just more aggravating on a Tier III weapon to have them just automatically immune to all of it.

    I'd like to see them get hit with them all (except auto-kill) - so what if they only fail their save on a 1 - still a chance. So what if they do more of a roll than actually fall, lay there, then stand up? So what if they only freeze or get held for a second or two. Still works. Just not in an 'end-fight' breaking way. I'd even be fine with them being immune to the auto-crit part of any effects. Just lemme freeze them in place for a single second!!!

    I guess I'm just bringing back up the "Blanket Immunities SUCK" threads.
    Last edited by GrayOldDruid; 09-23-2008 at 02:12 PM.
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  7. #7
    Community Member Josh's Avatar
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    More examples of weak coding and gameplay ideas by the weak development team. Sad isn't it?
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  8. #8
    Community Member Laith's Avatar
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    Quote Originally Posted by Josh View Post
    More examples of weak coding and gameplay ideas by the weak development team. Sad isn't it?
    eh, these are hardly the issues that point that out.

    Personally, i feel that DDO is still suffering under the weight of the original dev team's mistakes. Recently alot of it was turned around... SP gain over levels, evasion, enhancements at +10 by level 10 and don't actually offer customization ability, XP-based death penalty, unavoidable item damage, etc. Many issues still remain of course, but this isn't the thread for them.

  9. #9

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    Quote Originally Posted by GrayOldDruid
    What a waste. A waste of Dev time, my time making it... just a waste. ( Okay, the bow is awesome on most mobs and up to orange named the freeze going off is awesome, great graphics, auto-crits, etc. But if I have to drop the bow to be useful on Red Named then... eh...)
    I doubt that it was a waste of developer time to make the freezing effect as it already existed when they made Ice Flensers.
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  10. #10
    Community Member sipior's Avatar
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    Quote Originally Posted by Josh View Post
    More examples of weak coding and gameplay ideas by the weak development team. Sad isn't it?
    And yet you're still here...

  11. #11
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    Just to concur with other posters, as a general rule, all effects that completely disable a monster are usually ineffective against red/purple names. Boss fights wouldn't mean anything if that was not the case.

  12. #12

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    Quote Originally Posted by Josh View Post
    More examples of weak coding and gameplay ideas by the weak development team. Sad isn't it?
    Let us know when you've coded your own game then.

  13. #13
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by Josh View Post
    More examples of weak coding and gameplay ideas by the weak development team. Sad isn't it?
    This has to do with the fact that DDO is a very Monty Haul campaign. If we didn't have uber weapons, insta-death spells, etc, then you wouldn't have to give red named bosses immunities like they have. Is it a bit cheesy? Sure, but then so are the uber weapons and spells that we have. By giving the red named blanket immunities, they are keeping the big boss fights challenging and fun for the game that is DDO. If you just mowed over the big boss fights, it would be kinda boring.

  14. #14
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    Transmuting is third tier and neither are immune to that. That's why my third tier greateaxe is transmuting even though it doesn't make big lightning strikes and magma surges - it beats the living **** out of them.

    That recipe sucks up the larges though...

    Which also explains why none of my other weapons are third tier...

  15. #15
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by Issip View Post
    Transmuting is third tier and neither are immune to that.
    Yup. Plan on running shroud tonight for the first time since I upgraded my Barbarian's Greataxe with the transmuting effect. Should be fun.

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