Aura of Cold, Lesser
Level: Cleric 3, Druid 3, Paladin 4, Ranger 4
Target: Self
Duration: 6 seconds/level
Source: Frostburn (p88)
Description:
All Opponents within a 5 foot radius of the target take d6 cold damage each round.
A great way for paladins to take aggro! 6 seconds/level is a bit short though
Benediction
Level: Cleric 2, Paladin 2
Target: Self, Ally
Duration: 10 minutes/level
Source: Complete Champion (p116)
Description:
The target of the spell gains a +2 luck bonus to saves. Before the duration of the spell expires the target can choose to reroll a single attack roll or saving throw keeping the second result. Using the reroll option ends this spell.
A great buff a paladin can give for usefulness - basically it would be a non-dispellable buff for the target. If the target rolls a "1" on a save, they get to roll again.
Blessing of the Righteous
Level: Cleric 4, Paladin 4
Target: Self
Duration: 6 seconds/level
Source: Player's Handbook 2 (p104)
Description:
The target of this spell and all allies within 40 feet of the target gain an extra d6 holy damage with melee and ranged attacks. These attack are also good aligned for the purpose of overcoming damage reduction.
Conviction
Level: Cleric 1
Target: Self, Ally
Duration: 10 minutes/level
Source: Spell Compendium (p52)
Description:
The target of this spell gains a +2 morale bonus to saving throws plus 1 per every 6 caster levels to a maximum of a +5 bonus at level 18.
Conviction, Mass
Level: Cleric 3
Target: Self, ally
Duration: 10 minutes/level
Source: Spell Compendium(p52)
Description:
The target of this spell and all allies within a 20 foot radius of the target gain the effects of the Conviction Spell.
Deific Bastion
Level: Cleric 3, Paladin 3
Target: Shield or Heavy Armor
Duration: 6 seconds/level
Source: Complete Champion (p119)
Description:
The target armor or shield gains and enhancement bonus to AC equal to 1 plus 1 per 3 caster levels above 6. In addition, the armor or shield gains a special ability depending upon the caster's deity.
This might actually bring back Sword and Board ac in line with TWF dex players!
Denounce
Level: Cleric 2, Paladin 2
Target: Nongood Outsider Opponent
Duration: 1 minute/level
Source: Fiendish Codex 2: Tyrant's of the Nine Hells (p100)
Save: Will(negates)
Description:
The target of this spell must successfully make a will save or take a -4 insight penalty to attack rolls, saves, and checks. The target of this spell may spend a full round action to gain another saving throw to negate this spell.
Diamondsteel
Level: Paladin 3, Sorcerer/Wizard 3
Target: Suit of Armor
Duration: 6 seconds/level
Source: Spell Compendium (p64)
The suit of Armor grants damage reduction X/adamantine where X is half the armor bonus granted by the armor.
Woo! You mean there is a spell that may help paladins in their survival?! nice! gimme gimme!
Divine Presence
Level: Cleric 2, Druid 2, Paladin 2
Target: Self
Duration: 10 minutes/level
Source: Complete Champion (p119)
Description:
The target of this spell gains a bonus to intimidate checks dependant on alignment. If the target is good or neutral this bonus is a sacred bonus; otherwise, it is a profane bonus. The bonus is +5 if the target uses the inimidate skill on an opponent that does not have the same deity as the target. The bonus is +10 if the opponent has one opposing alignment Component as the target. The bonus is +15 if the opponent's alignment is the exact opposite of the target's alignment.
Now that intimidate is useful, this can actually come in handy
Draconic Might
Level: Paladin 4, Sorcerer/Wizard 5
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p72)
Description:
The target of this spell gains a +4 enhancement bonus to Strength, Dexterity and Charisma; a +4 natural armor bonus to AC; and immunity to sleep and paralysis effects. Sorcerers treat their caster level as 1 level higher for purposes of casting this spell.
+4 natural ac bonus for paladins? nice! they need help on ac when a ranger isn't in the group
Energized Shield
Level: Cleric 3, Paladin 2
Target: Shield
Duration: 6 seconds/level
Source: Spell Compendium (p79)
Description:
When casting this spell choose an energy type, the target of this spell grants an extra 2d6 damage of the chosen elemental type when used to attack and grants Energy Resistance 10 for the chosen energy type.
nice boost to paladin dps. i'm hoping it's not just for shield bashing...
Favor of the Martyr
Level: Paladin 4
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p89)
Description:
The target of this spell gains immunity to nonlethal damage. In addition the target of also suppresses the following effects: charm, compulsion, pain, daze, exhaustion, fatigue, nausea, sickness, staggered or stunned. The target remains conscious while above -10 hps, and does not lose hit points for acting. If the target has any of the effects that this spell suppresses at the end of this spell then the target is still subject to those effects.
Fell the Greatest Foe
Level: Cleric 3, Paladin 2, Ranger 2
Target: Self, Ally
Duration: 6 seconds/level
Source: Spell Compendium (p90)
Description:
The target of this spell deals an extra d6 damage for every size category larger the target's opponent is than the target on a successful melee attack.
halflings rejoice! no more giants squashing you like a bug...
Hand of the Faithful
Level: Cleric 4, Paladin 3
Target: Self
Duration: 1 hour/level
Source: Spell Compendium (p 109)
Saving Throw: Fortitude Negates.
Spell Resistance: Yes
Description:
You create a 10' sphere in space that enemies cannot enter. If an enemy enters the space it must make a fortitude save each round or be stunned for 1 round.
crowd control for paladins? sign me up! this would be nice considering the nerf to holy smite a while back
Holy Storm
Level: Cleric 3, Paladin 3
Target: Self
Duration: 6 seconds/level
Saving Throw: none
Source: Spell Compendium (p115)
Description:
A driving rain falls around the paladin. All creatures within a 20 foot radius of the paladin suffer a -4 penalty to Spot, Listen, and Search checks; a -4 penalty to ranged attacks going through the area of the spell; Evil creatures take 2d6 damage per round(Evil outsiders take double damage).
Resist Energy, Mass
Level: Cleric 3, Druid 3, Sorcerer 4, Wizard 4
Target: 1 Creature/level within a 15 ft radius of the primary target.
Source: Spell Compendium (p174)
This functions like the Resist Energy Spell(Player's Handbook p272), except that it affects all targeted creatures.
Don't have to spend 5 minutes of spamming 12 people with resists and protections? why was this not ever implemented?? this would greatly increase a buffer's play experience
Righteous Aura
Level: Paladin 4
Target: Self
Duration: 1 hour/level
Source: Spell Compendium (p177)
Save: Reflex, half.
Description:
The paladin gains a +4 Sacred bonus to Charisma. If the paladin is killed while still under the effect of this spell the paladin's body detonates dealing 2d6 per caster level(maximum 20d6) to all evil creatures within a 20 foot radius of the paladin. Any good creatures within the blast radius are healed for the same amount that evil creatures would be harmed. The paladin cannot be brought back to life with a Raise Dead spell since the paladin's body is destroyed on detonation.
This would be nice, but the damage on explosion is weak given DDO's monster hitpoints. If it were bumped up 10x, then it would be sweet. Of course the group would need to know to cast resurrection instead of raise dead.
Righteous Fury
Level: Paladin 3
Target: Self
Duration: 1 minute/level
Source: Spell Compendium (p177)
Description:
The target of this spell gains a +4 Sacred Bonus to Strength and +5 temporary hit points per caster level (maximum 50).
I hear this one is already on the way! woot!
Righteous Wrath of the Faithful
Level: Cleric 5
Target: Self, Allies within a 30' radius of the Caster.
Source: Spell Compendium (p177)
Description:
All targets of this spell gain one additional melee attack per round. This bonus attack is not cumulative with effects that grant extra attacks, like the haste spell. They also gain a +3 morale bonus to melee attack rolls and damage rolls.
Sacred Haven
Level: Paladin 4
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p178)
Description:
The target of this spell and all allies within a 30' radius of the target gain a +2 Sacred Bonus to AC.
once again, helping paladin's aura with ac bonus... yay!
Shield of Warding
Level: Cleric 3, Paladin 2
Target: Self, Ally
Duration: 1 minute/level
Source: Spell Compendium (p188)
Description:
While wearing a shield the recipient of this spell gains a +1 sacred bonus to AC and reflex saves plus 1 per every 5 caster levels to a maximum of a +5 bonus at level 20.
ac bonus for paladins... yay!
Silverbeard
Level: Paladin 1
Target: Self
Duration: 1 minute/level
Source: Spell Compendium (p190)
Description:
The target gains a +2 Sacred bonus to AC and a +2 Circumstance bonus on Diplomacy checks against dwarves.
Silvered Weapon
Level: Paladin 1, Ranger 2
Target: Weapon
Duration: 6 seconds/level
Source: Book of Exalted Deeds (p88)
Description:
Weapon is silver instead of it's normal material for the duration of the spell.
Undead Bane Weapon
Level: Cleric 4, Paladin 3
Target: 1 Weapon or 50 ammunition
Duration: 1 hour/level
Source: Spell Compendium (p226)
Description:
The target of this spell gains the Undead Bane special ability in addition to any other properties it has.
Weapon of the Deity
Level: Cleric 3, Paladin 3
Target: Weapon that is the favored weapon of the caster's deity.
Duration: 6 seconds/level
Source: Spell Compendium (p237)
Description:
The target of the spell gains a +1 enhancement bonus to attack and damage rolls as well as an additional +1 bonus per 3 caster levels to a maximum of a +5 bonus at level 18. In addition, the weapon gains a special ability depending on the deity of the caster.