Just One I Really Want To See;
Animal Companion.
Edit; Not That Its A Spell
Just One I Really Want To See;
Animal Companion.
Edit; Not That Its A Spell
Last edited by Inspire; 09-23-2008 at 02:48 AM.
Cleric 9 - MAss Heal, Implotion
Arcane 9 - Metior Swarm, Wish(not sure what this could do but it;s iconic some type of open up list like telaport i guess)
Cleric x Arcane x (leves are 3 and 4 in PnP but most agree they were to low) - Mass resist energy.
Cleric 6 Arcane 7 i think that was the levels - Energy imunity (liek resist but 24HR duration in PnP and total imunity to one type per casting)
Cleric 3 Signet of healing -> LONG range lower level MCL that needs special materil componets.
Arcane 4 - Evards black tenticals.
Cleric 8 - FIX the group buff to actuyl be GROUP and have all it;s evets the +ac/saves/blind eveil people that hit ytou.
Both meed more levle 8 spells but with out pulling my books out i cant think of any atm.
Arcane x/y/z - Prismatic Spray/Wall/Sphear
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Arcane 5 - MASS FIRE SHIELD - WALL OF FORCE
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Another vote for Permanency.
We have met the enemy and he is us. Pogo
Sorc/Wiz Spells
Level 0:
Resistance
Acid Splash
Daze
Flare
Light
Ray of Frost
Disrupt Undead
Mending
Level 1:
Protection from Chaos/Good/Law
True Strike
Color Spray
Disguise Self
Enlarge Person
Reduce person
Level 2:
Protection from Arrows
Summon Swarm
Tasha's Hideous Laughter
Darkness
Gust of Wind
Mirror Image
Darkvision
Levitate
Spider Climb
Level 3:
Magic Circle against Chaos/Good/Law
Wind Wall
Vampiric Touch
Blink
Fly
Gaseous Form
Keen Edge
Level 4:
Dimensional Anchor
Geas, Lesser
Evard's Black Tentacles
Otilukes Resilient Sphere
Rainbow Pattern
Enlarge Person, Mass
Polymorph
Reduce Person, Mass
Level 5:
Planar Binding, Lesser
Bigby's Interposing Hand
Nightmare
Baleful Polymorph
Overland Flight
Permanency
Level 6:
Guards and Wards
Repulsion
Planar Binding
Geas
Mislead
Eyebite
Control Water
Level 7:
Spell Turning
Plane Shift
Forcecage
Mordenkainen's Sword
Prismatic Spray
Project Image
Level 8:
Dimensional Lock
Mind Blank
Prismatic Wall
Protection from Spells
Maze
Moment of Prescience
Binding
Scintillating Pattern
Clone
Iron Body
Temporal Stasis
I have a few minutes here...
(Cone of ) Silence: They are the missing component to invisibility with Stealth.
Summon Swarm: It's about time that those annoying bats fought for US.
Time to go to work... more later.
For the latest DDO info how, where, and when you want it...
DDO Reports: DDO. News. Now.
For instant updates (even on your mobile device), follow DDO Reports on Twitter.
5º Wall of Force
Permanency - Even it is costs a bizillion xp i would quests everything again to have perm. buffs on my casters.
7º Spell Turning - Doable. If Spell Turn Check Succeds -> Cast Spell Target
Instant Summons - Would be great to teleport that sigil to you in the bank or just open a bank box everywhere!
8º Mind Blank - Come on!
9º Disjuction
Weird
Wail of the Banshee
Temporal Stasis
Time Stop - That one would be great too.. 30 seconds of frozen screen and caster power!
Sphere of Anihilation
Last edited by Strahd-BR; 09-23-2008 at 09:46 AM.
"I am the Ancient, I am the Land. My beginnings are lost in the darkness of the past."
Colour Spray, Darkness, Light, Silence, Ventriloquism, Enlarge/Reduce, Open/Close, Pyrotechnics, Mirror Image, Iron Body
Purely for the name, Mordenkainen's Lubrication!!
would be some interesting ones to implement although they are relatively low level but should all fit fairly well into the current system with really 'breaking' anything.
I also agree with whoever mentioned Zone of Sweet Air - great spell that I always curse not having made it in the game.
Let's see....Energy Resist, Mass. I really want that one.
Also wish/miracle would not be too bad if you only implement the duplicate spell abilities of the said spells. Sure we would have clerics running around with arcane spell buffs but make it so that you can't affect the wish with metamagic feats. So if you really wanted that cleric to be a jumping, hasted, healing and bladebarrier casting bada$$ it will really cost you since all the arcane buffs will be cast at the 9th level sp cost. Same with wizards/sorcerers except they would mostly be healing.
Draz in all forms of the Prophets of the New Republic and Lava Divers / Khyber Original / R.I.P. E. Gary Gygax 03/04/08 / Supporter of the AEA / Owner of 4 birthday cupcakes Thank you Cupcake /Drazell Bergost leader of the Khyberian Ham Authority / Support your local Qwijymart!
From the Complete Arcane.
Energy Resist Mass my most wanted .
Lesser orb spells all the lesser orbs cold fire ect.
Mass fire shield.
Ring of blades.
Resonating bolt.
Orb spells fire acid force ect.
Arc of lightning.
Blast of flame.
Vitriolic sphere.
Last edited by Silverjade; 09-23-2008 at 10:30 AM.
The Undying Court khyber server Liily16rng Starrina 16sor Black,blacker,blackest and cold beyond frozen things.Where is between when there is naught to life but fragile dragons' wings?
<----lol rerolled long ago.
Cacaphonic Blast, that way I can bellow out "moo!"s of destruction!
Server - Thelanis
Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!
Weird
would be a sweet effect from seeing a mass PK
Psalm 144:1 Praise be to the Lord my Rock, who trains my hands for war, my fingers for battle
Mass repair
Mass resist
I want Animate Dead! Maybe we could cast the spell on living creatures, and when they die, they would turn into skeletons/zombies under our control? Now that would be some true Necro stuff
Blasphemy would be a sweet L7 cleric spell, assuming HD is not too inflated in DDO (not sure really).
Darkvision, so we can do Rainbow in the Dark without "cheating" with the gamma option
Please properly implement Holy Aura as per SRD rules, right now it's totally broken
Hallow, for these quests where we must hold some ground.
Properly implement the -4 save penalty on Feeblemind for arcane casters.
Earthquake would be awesome but maybe difficult to implement?
Regenerate
Righteous Might
Sanctuary please! I love this spell
Would love spell immunity but not sure how it could be done without a huge list of stuff to choose from... what about the first spell with SR that is thrown at us?
DDOwiki.com, #1 source for DDO information.
I posted once already but I'm going to cheat because I read everyone's replies and now I have to
If only allowed to add one spell or spell-like ability:
- Find Familiar
And rangers need their Animal Companions and Paladins need their Mounts.
Not sure how a Paladin on his destrier would work in... ummm... PoP? But still. It's a big part of the class.
I'd like to see some existing spells actually work.
Holy Aura - doesn't work currently, not even as stated.
The Level 8 Cleric Fire spell - what is up with it? It doesn't target anything, range stinks, nothing is still there when it hits and it's damage stinks.
Circle and symbol of Death - LOL.... right... it won't kill a vale rat. Useless unless a lvl 16 is going back doing Marketplace quests, maybe.
All of the Summon spellls - seriously, what is a level 12 Ranger going to do with a Lioness that gets killed in two swats? The Summoned creatures need to stack up to the mobs in the levels they are able to be summoned - and level up with the character summoning them. Like the Summoned creatures get HP bonus equal to the caster's current CON bonus x caster level... maybe make a Summoner enhancement line that will allow stat bonuses to the summoned creatures 1AP - Summoner I - Summoned Creatures get +2str, +2con and +5/caster level HP, +3 to hit and damage ; Summoner II - Summoned Creatures get +2str, +2con x 1/2 caster level and +10/caster level HP, +5 to hit and damage ; Summoner III - Summoned Creatures get +15/caster level HP and +caster level DR/-, +8 to hit and damage
Lightening Storm - AOE persistent electrical damage with a chance to blind targets within it.
Nemisis - Spell cast on target, will spend one 'round' seeking weakness, then will do 1d10/caster level (max20) damage that bypasses all damage reduction of target and reduces all the target's DR by 1/caster level for 1 seconds/caster level. Either that or changes whatever DR it has to make it Vulnerable (extra hurt) by that attack type for 1 second/caster level. IE - Instead of 20 points of protection from fire, target now doubles the first 20 points of fire damage, taking 40 + (rolled damage-20)
Last edited by GrayOldDruid; 09-23-2008 at 11:35 AM.
It is not about the destination, it is about the journey.
All my Characters Loathe the stupid term " Toon "
CORE, Arcane Spells that come to mind... in Alphabetical Order
Baleful polymorph
Black Tentacles
Contingency
Energy Drain
Enlarge (and Mass)
Iron Body
Limited Wish
Mage Hand (it can have uses)
Mislead
Mnemonic Enhancer
Plane Shift
Polymorph
Prismatic (Spray, Wall, and Sphere)
Shapechange
Spell Immunity
Spell Turning
True Strike
Wish