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  1. #1
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    Default Using the Trip ability

    How do you effectively use the Trip ability?
    I figured that when I activated it, I would see my alt "stick out a foot" and trip the opponent.
    I don't. So what should be happening?

  2. #2
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    Its also a strength based attack, without a decent str and even a couple action points, it isnt greatly affective. Not to mention getting improved trip for an additional +4 to the DC.

    I use it on my hotbar for quick use/access in my attack chain, even moderately speccing for it can turn it into a valuable ability.
    Last edited by llevenbaxx; 11-13-2008 at 07:40 AM.

  3. #3
    Community Member Tenkari_Rozahas's Avatar
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    you gotta smack 'em with your weapon, and they fail a save vs. the DC of said trip. your tripping them with your "weapon" apparently.
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  4. #4
    Stormreach Advisor
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    Basically it acts as if you were hitting your attack button, but if you hit you get a chance to trip your opponent.

  5. #5
    Community Member Emili's Avatar
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    I keep my trip in my primary hotbar along with other active feats/enhancements ie.) cleave... The important ones to me are within left hand range of the movement keys Q,W,E etc... My trip is fired off by my 3 key (since is the third position in that bar). Basically trip is just a swing like any other attack ... so while I am attacking with my mouse button I mash down on the "3" key - catches between mouse clicks - and thus trip.
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  6. #6
    Community Member Club'in's Avatar
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    Quote Originally Posted by llevenbaxx View Post
    Its also a strength based attack, without a decent str and even a couple action points, it isnt greatly affective. Not to mention getting improved trip for an additional +4 to the DC.

    I use it on my hotbar for quick use/access in my attack chain, even moderately speccing for it can turn it into a valuable ability.
    The enhancements are broken. Don't waste your AP's. And I've had 0 response from the developers on this. Very unhappy about it...

  7. #7
    Community Member Talon_Moonshadow's Avatar
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    Doesn't PnP allow you to use your Dex modifier to trip someone if you want to?

    This has been a pet peave of mine for awhile. Rogues can get improved trip but only a Str based char has any chance of pulling it off.
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  8. #8
    Community Member WeaselKing's Avatar
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    Especially with the enhancements being broken (display includes it but actual check doesn't) it is vital to have a vertigo itemespecially at higher levels to get your trips to proc.
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  9. #9
    Community Member Club'in's Avatar
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    Quote Originally Posted by Talon Moonshadow View Post
    Doesn't PnP allow you to use your Dex modifier to trip someone if you want to?

    This has been a pet peave of mine for awhile. Rogues can get improved trip but only a Str based char has any chance of pulling it off.
    That makes sense to me. And a mechanic like that is already in the game. For your character to resist a trip, you use your dex or your strength modifier, whichever is higher.

  10. #10
    Community Member Emili's Avatar
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    Quote Originally Posted by Talon Moonshadow View Post
    Doesn't PnP allow you to use your Dex modifier to trip someone if you want to?

    This has been a pet peave of mine for awhile. Rogues can get improved trip but only a Str based char has any chance of pulling it off.
    The actual DnD rule is:

    Making a Trip Attack
    Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.

    If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.

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  11. #11
    Community Member Club'in's Avatar
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    Quote Originally Posted by Emili View Post
    The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid.

    Well, DDO is following the rules there, for the most part. I know for a fact that spiders, scorps, those drow scorpion things, etc are getting WAY more than a +4 bonus to resist a trip attempt.

  12. #12

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    Quote Originally Posted by Club'in
    Well, DDO is following the rules there, for the most part. I know for a fact that spiders, scorps, those drow scorpion things, etc are getting WAY more than a +4 bonus to resist a trip attempt.
    Somewhere it was stated that in DDO things get a +4 bonus for each leg above 2 (4-legs = +8 bonus, 8-legs = +24 bonus) to resist the trip. I forget where it was stated or who said it, but that is what I remember.
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  13. #13
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    Quote Originally Posted by Ranger57 View Post
    How do you effectively use the Trip ability?
    Add the feat to one of your toolbars and map the spot to an easy to reach key. I like the “F” key for Sunder and the “G” key for Trip. As soon as you're within melee range hit the G key. Even if you're not a 54 STR barbarian there's still a chance the bad guys will roll a 1 and eat dirt. Some creatures appear to be more vulnerable to it as well. (ex Gnolls and Kobolds)

    Quote Originally Posted by Ranger57 View Post
    I figured that when I activated it, I would see my alt "stick out a foot" and trip the opponent.
    I don't. So what should be happening?
    Like others have already stated: It looks like a normal melee attack but you'll see a save result attached to it.
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