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  1. #2041
    Community Member The_Phenx's Avatar
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    HAHAHAH.... That would be kinda awesome.

    The Big Stick

    Str or Dex for TH and Damage whichever is higher.

    4d6 20x2
    Invisibility guard (ala cloak of night)
    S/A +6/+8
    Metalline
    Red Slot
    Improved Deception.
    Inertia - This staff is able to store kinetic energy. As it builds from being in constant motion it will eventually burst forth knocking back and rendering your opponent helpless.

    2% on hit chance to knock an enemy back 10 feet and to the ground. (DC40 Str check VS knockdown DC40 Fort VS Stun No save vs knockback). Sequential saves every 2 secconds. (think of hitting someone in the chest with a big stick they fly back 10 feet and get knocked down) (similar to how minotaur charge works but with a stun ability)


    _____________
    After your years in the limelight you have learned to avoid attention when its not wanted. But when the occasion demands it, you can strike out with great fury. Walk softly but carry a big stick.
    _____________


    (then if acro III gets cartwheel strike...Inertia knocks them back.. dazes them, then carwheel in to finish em off... sweet )


    Something like that anyway.
    Last edited by The_Phenx; 09-13-2011 at 09:17 AM.
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  2. #2042
    Community Member ElbionTcob's Avatar
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    Like the weapon description

    So your thinking a SOS style dmg and maybe some CC on it?

  3. #2043
    Community Member The_Phenx's Avatar
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    Aye. lets face it staffs arent known for critically hitting things...perhaps critically poking, but certainly not hitting, but they can be shod, internally weighted, etc.

    When they do connect they can land devastating blows, especially when spun fast. Hence the 4d6 20x2

    Lets put something in there for walking softly... stealth. Hence the invisibility guard, and the improved deception, which is what also warrants the improvement in the S/A rating... hence +6/+8.

    Metalline and Red so its usefull against most of the game.

    And a knockback/down + stun chance because its a big f'n stick . Worst case they fly back a few feet and come charging back in.

    TADA!
    Last edited by The_Phenx; 09-13-2011 at 09:17 AM.
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  4. #2044
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by The_Phenx View Post
    Aye. lets face it staffs arent known for critically hitting things...perhaps poking, but certaintly not hitting, but they can be shod, internally weighted, etc.

    When they do connect they can land devastating blows, especially when spun fast. Hence the 3d6 20x3

    Lets put something in there for walking softly... stealth. Hence the invisibility guard, and the improved deception, which is what also warrants the improvement in the S/A rating... hence +6/+8.

    Metalline and Red so its usefull against most of the game.

    And a knockback/down + stun chance because its a big f'n stick . Worst case they fly back a few feet and come charging back in.

    TADA!
    Inertia could really be epic Whirlwind-like.

    I instead of x3 why not bigger base damage?
    Ghallanda - now with fewer alts and more ghostbane

  5. #2045
    Community Member The_Phenx's Avatar
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    like a 4d6 20x2?

    I could go either way ;p

    WHy not description changed lol....
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  6. #2046
    Community Member wiglin's Avatar
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    Quote Originally Posted by The_Phenx View Post
    like a 4d6 20x2?

    I could go either way ;p

    WHy not description changed lol....
    I don't want cc on the stick I want max damage for raid bosses. My survivability is really good, I don't need extra cc I need more dps. I would prefer something along these lines.

    +10, 4d6, 20x4, Adamantine, Metalline, +6%Doublestrike, Red Slot

    +10 = this is the max enhancement bonus on a weapon atm
    4d6 = 2d6 more than the current max dmg staff
    20x4 = this staff hits really hard on a crit, just not as often
    Adamantine = for increase hardness and durability
    Metalline = dr breaking
    Doublestrike = solid dps increase not dependent on elements or alignment
    Red Slot = more dr breaking options

    This would be the sos of the stick world and actually give a reason to use sticks over handwraps on any monk splash. Plugging these numbers into barrage using just the above staff numbers vs the esos, looks like this.

    Staff Final Average Swing = 27.98
    ESOS Final Average Swing = 42.63

    I just used the weapons stats only assuming 0 str and no power attack to compare the weapons themselves. The staff is still plenty behind the best dps weapon in the game, but in the hands of an acrobat with sneak attack and 20% alacrity it would give acrobats a reason to use a staff again other than flavor.
    Last edited by wiglin; 09-13-2011 at 04:16 PM.
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  7. #2047
    Community Member ElbionTcob's Avatar
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    Default The best laid plans of mice and men...

    Now if only this would happen right?

  8. #2048
    Community Member innersphere1's Avatar
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    Default Question about Runearm

    wrong section delete this pls X)

  9. #2049
    Community Member drac317's Avatar
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    dont know if anyone else noticed but rhals might shrunk

    its actually smaller then gs sticks now

    edit: and it does 1d11 now!
    Last edited by drac317; 09-13-2011 at 10:55 PM. Reason: 1D11
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  10. #2050
    Community Member ElbionTcob's Avatar
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    Default ??

    Quote Originally Posted by drac317 View Post
    dont know if anyone else noticed but rhals might shrunk

    its actually smaller then gs sticks now

    edit: and it does 1d11 now!
    I did not notice the size change actually, or the 1d11...

    Edit: Holy ****...it is small now...And 1d11 is funky...
    Last edited by ElbionTcob; 09-13-2011 at 11:06 PM.

  11. #2051
    Community Member drac317's Avatar
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    saw the size yesterday

    didnt see the 1d11 til a few minutes ago
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  12. #2052
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    LOL, they turned the damage up to 11! Just for that extra "oomph".

  13. #2053
    Community Member drac317's Avatar
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    Quote Originally Posted by XL_Jockey View Post
    LOL, they turned the damage up to 11! Just for that extra "oomph".
    why not just make 10 louder?

    but this one goes to 11.
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  14. #2054
    Community Member The_Phenx's Avatar
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    HAHA thats freakin awesome... I want a real world 11 sided die.


    As far as the SOS comparison... as much as Id love it... we all know there will never be a super DPS staff.

    Cause monks dont use em anyway, and acrobats they take into account all the S/A damage into the calculations.

    It you dont like the thought of CC stacked on... Give it a proc chance for untyped damage... inertia = 3% chance for a 600Pt force attack.

    Of course the ultimate solution is to make staffs a double weapon.
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  15. #2055
    Community Member Ebforest60's Avatar
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    Quote Originally Posted by drac317 View Post
    why not just make 10 louder?

    but this one goes to 11.
    This change is so full of win! Love it.

  16. #2056
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by The_Phenx View Post
    HAHA thats freakin awesome... I want a real world 11 sided die.


    As far as the SOS comparison... as much as Id love it... we all know there will never be a super DPS staff.

    Cause monks dont use em anyway, and acrobats they take into account all the S/A damage into the calculations.

    It you dont like the thought of CC stacked on... Give it a proc chance for untyped damage... inertia = 3% chance for a 600Pt force attack.

    Of course the ultimate solution is to make staffs a double weapon.
    Non epic SOS got changed too...
    Ghallanda - now with fewer alts and more ghostbane

  17. #2057
    Community Member Braxion's Avatar
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    sadly the rahls is like a glowing toothpick. I really liked my halfling having this staff that was twice the size of his body.

    yeah.. saw the 1d11.. odd

  18. #2058
    Community Member Diyon's Avatar
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    Quote Originally Posted by The_Phenx View Post
    Of course the ultimate solution is to make staffs a double weapon.
    I don't think this can be said enough. Quarterstaff TWF would solve a lot of the deficiencies with staff characters.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  19. #2059
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Diyon View Post
    I don't think this can be said enough. Quarterstaff TWF would solve a lot of the deficiencies with staff characters.
    I want to dual wield two staffs

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  20. #2060
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    Quote Originally Posted by Diyon View Post
    I don't think this can be said enough. Quarterstaff TWF would solve a lot of the deficiencies with staff characters.

    And it would destroy the 2 handed nature of the staffs which would destroy many builds.

    There is no reason to turn the game upsides down just to make some PnP purists happy.
    Wherever you went - here you are.

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