Funny but it's sad that some game "features" or "upcoming features" are cloaked in mystery and folk lore. A certain level of transparancy is required before ANY useful discussion or vetting process or future development that the players want can occur, this is from the people that pay the bills; customers. We all due respect to the OP, this is a completely pointless petition, although I support it, until we know what the intended in game behavior is.
Intelligence is like a 4x4. Lots of fun to get out in the wilderness and drive around, but remember if you get stuck, your all alone.
The devs didn't throw us a bone...the rules did.
As for finding it in their backpack, if you want to play by the rules anything but a readied potion shouldn't be allowed anyway (never mind the instant changing of robes, near instant changing of the 40 weapons a fighter carries, etc.
While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function.
ive wondered about this one....how is it to be expected that a raged barb can be expected to stay mounted on a galloping horse but not drink the potion that he has readily at hand (im thinkin hewards handy haversack, where all he has to do is think about it, and its on the top of the bag...). i mean, im kinda thinkin fighting on the back of a charging horse would be slightly more difficult then reachin into a sack, grabbing a pot, and drinkin it....i dunno...maybe its just me, i guess..
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Are potions:Originally Posted by 3.5 SRD
- skills? Nope
- abilities? Nope
- spells? Nope
- magic items that require a command word? Nope
- magic items that require a spell trigger? Nope
- magic items that require spell completions? Nope
Therefore, according to the 3.5 SRD, Barbarians can use any/all potions while raging.
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Last edited by Zaodon; 09-23-2008 at 04:29 PM.
Hey, I'd just be happy if they put funnels on heal potions. Nothing like playing a low level character and standing around a incapped character and having the following conversation.
"Anyone got any heal kits?"
"Na, I sold mine"
" I don't have any heal skill"
"Try anyway"
A couple of attempts later
"No good"
"Shame I can't take one of the many heal potions in my pocket and pour it down his throat to get him upright"
"Ha I wish! If only he was turned to stone and not just beaten up!!!"
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
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The whole "potion with a funnel" idea is fine with me, except our funnels seem to have long range, sure strike tubes to connect them to your intended target.
Barbarians should be able to drink any potion while raged, Anyone Madstone raged should be able to drink any potion. This mechanic has been broken with madstone since its inception with Lesser Restore funnels, and its short term fix obviously didnt last once they added new potions to the funnel list.
I would also add that I think all Potions with a funnel should have a close range and forward facing use only. (Much like the range of a clerics Slay Living spell)
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~Sarlona~
i know that one was just goin by what others have posted about the rage description. about how the certain skills that can be used. ride is one that can be used. just makin conversation and all. tryin to figure how, based on the description that is posted, its figured that barbs are allowed to use ride, but not drink pots, not arguin with rules or what not.
Could someone link me the developer post that states the intented behavior? I don't have my glasses on, I'm having a hard time seeing it.
Intelligence is like a 4x4. Lots of fun to get out in the wilderness and drive around, but remember if you get stuck, your all alone.
How about the other side effect that using a remove curse pot or any of the other casting animation pots on yourself takes you out of your combat expertise stance. This is especially tiresome if you are trying to do this to yourself in Vision but is equally painful in the Shroud when using remove disease or poison and many other places. I know now is the time when JRP tells me to craft but some of my toons have other needs before they get their neg/neg item (:
Perhaps the change could be made so that when a potion with casting animation is used on self it has the desired effect but if used on someone else then acts as a clicky. Pretty much everyone in the game is able to use these pots situationally to save sp in spots like VOD where my bard floats and just removes curses at times so the clerics or whoever is doing the heals can focus on that and I am removing curses from across the room . I can see where this usage, especially from a distance greater than using a funnel should qualify as a clicky.
If I'm hijacking this thread I apologize but it's not enough to only change the topic of this thread if it is unintended. These other side effects need to be addressed too.
Last edited by mehlinda; 09-25-2008 at 06:42 PM.
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Archangels of Thelanis
Tell me something guys/gals. Lets say u got a raged madstoned barbarian, what is he thinking in that state. Not ''oh i got a curse on me let me take it off so i can continue swinging this big axe i got'', but more like ''who the hell just cursed me so i can kick his butt''. Thats what a barbarian will be thinking if he can even think. Rage the word says it all. No pots whatsoever should be able to be drunk or even given to someone else when a pc has rage. even the rage pots people drink, or the spell.
my 2 cents of dirt
Rage does not equate to a reduction of intelligence or wisdom.
A smart/wise barbarian that has Madstone and/or Barbarian Rage active would know that their chances of defeating their opponent are decreased with a Curse active on them and would thus spend the small amount of time to drink a potion that removes that curse while charging those blasted spellcasters.
I couldn't find it. Why won't a customer service rep take 1 minute to email a dev and get the intended game behavior and kindly post it in this thread so we can curb discussion and useless banter about negative emotions generated as our cute little barb bits and get blown to pieces because we cannot squeeze a drop of helpful nectar from the glass potion phials, and how it lacks any "seeming" realism to reality in our fanasty game or to the ddo 3.5 rules attorneys?
Intelligence is like a 4x4. Lots of fun to get out in the wilderness and drive around, but remember if you get stuck, your all alone.
/SIGNED
Fix the potions. If you can drink one, you should be able to drink them all.
I know plenty of people who can drink when angry IRL.... so what gives? Why can we only drink certain types? It makes absolutely no sense what so ever.
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