This is the biggest complaint I have heard from friends that have left or tried the game and didn't like it. If the game is to survive, more people will have to subscribe. Like it or not, if the biggest complaint is that they "feel confined" then that issue needs to be addressed. Some compromise needs to be reached.
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if compromising a game's uniqueness is the only way to keep the game alive, then the game will not survive either way.
rather, the game must expand more on its uniqueness to further attract more attention and interests
it's still a wonder why people feel the need to "travel" in a video game, you'd think they want to get more of the game than just travel. more actions i say!!!
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
The ONLY difference beween "more content" and "more travel" in a D&D game is in their connotation. Travel is content that isn't very interesting to someone. Content (or quests) is travel that captivates interests.
Saying that you don't want "travel" just means you want your content tailored specifically for you and don't want to be hassled by someone else's idea of what makes a good adventure.
I get the feeling that for most people still playing DDO, travel is anything that differs significantly from finding a chest to open at every turn. Let me give you all a hint: that isn't remotely close to what D&D used to be about, and it actually mimics other Blizzard offerings that have long been outdated: Diablo and Diablo II.
Last edited by Raithe; 09-24-2008 at 03:11 AM.
travel can be counted as content, but you can't say contents are travel
contents vary from wilderness environment to crafting, to character customization, to stories.
travel is but getting from point A to point B
people have been demanding DDO to be more like WoW where you have a HUGE map that you run around in, where the same map has multiple encampments/cities/settlements/caves/etc. bleh, too tedious if getting from point A to point B takes 30 min and then another 30 min to get back >_> BAH!
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
If people are so set against "traveling" to areas to go on a quest, then over half the quests need to be removed from the game because they involve traveling to another part of the continent. If the Dev's confine all content within the walls of Stormreach, there is your answer. The only travelling you will have to do is within the city. Sounds like fun, right?
Having ourselves confined into one city is rather boring. There is a whole continent and world out there but some of you think Stormreach should be all we ever get. When guild housing does come out, do you want every guild to all be stuck in Stormreach right next to another guild house? OR would it be great if there was a large, open and expansive area where we can place our guild housing for the right price? Build large castles our the like where ever we wanted. I agree with the OP, although it might be awhile before it ever happens. Still a good idea nonetheless.
Oh, and for all of you who think its a chore to go from place, might you try using teleporters or use the teleport/greater teleport spell? If that is too much of a chore, I am sure Turbine would be happy to redesign DDO so you can park your toon at a tavern and all you have to do is pick the quest from your quest log and a magical door will open up for you to step inside the quest. This way, they can simply work on making quests. No more slayer areas or anything else that would involve moving from point A to B. Is this more your style?
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That's the way the low level content is, pretty much, and it works better IMO than the Desert stuff. Also some endgame stuff (The Shroud for one) works like this. Speak to the quest giver, then enter the quest.
Worst of all are the guaranteed uneventful runs, such as the run into Trial by Fire from Gianthold town. It's just a long run - no enemies to fight, nothing to do put hit autorun, pick your nose, and try to not fall into the lava.
That said, I don't mind areas that are interesting to explore as an occasional alternative to questing (I sometimes enjoy meandering around in the Subterrane) - but if I wanted mandatory long runs before every quest, I'd play EQ2.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Yes, I can. Crafting involves wandering around collecting items and then taking them someplace to transform them. Combat is moving around trying to avoid damage while attempting to deliver it. Stories can be viewed as traveling along a series of events. Even character customization involves going to a trainer or retrainer and spending time manipulating stats.
Everything is travel to someone in these types of games. While many find VoNs 1-4 worthless "travel" for getting to the VoN 6 raid, I actually don't mind VoN 1-4 at all, and find VoN 6 to be a complete waste of time that involves both entirely too much base running ("travel"), while providing very little "content" (a lot of standing around doing nothing at all).
I just find it extremely humorous that most people are clamoring for more content, yet many people seem dead set on tearing down someone's idea of adding area to the game.
I think it all gets down to the fact that we need more to do in the game, as I know I'm starting to get a little bored. The debate is really about whether the developers should spend their time working on more quests, or more explorer areas and I know most of us would prefer more quests.
I really like how Oblivion does their game world. You have a massive world that you can wander around in. If you want to you can fast travel (i.e. teleport) to the next part or wherever you want to go so that you don't have to travel. Or you can walk or ride if you want to. Sometimes in that game I want to take my time and travel, and other times I just want to get where I'm going. When playing DDO, I have to say I hate running to the quests in the Desert as an example. Just as much, I hate waiting a long period of time outside of a quest for someone else to join before we can start (Ex. Waiting on a Cleric). What I do not agree with is having to travel some distance to get to a quest...now imagine coupling this with waiting for that Cleric too? Talk about boring with all of that travel / waiting. Instead, I like how Tangleroot is done. You have a large explorer area that you can run around in if you want. However once you've made the trip to the quest once, you can just teleport there the next time if you choose.
So I think that eventually it would be nice if there were large explorer areas outside of the city, and even other little towns, ruins, etc that you could come across. But I also think there need to be a lot of teleporter spots too so you could "fast travel" there. That way you leave it up to the players whether they want to travel or just get where they want to be.
As a mage im already against all extra travel and love being able to teleport to places (woohoo meridia in mod 8 ftw).
That being said id love to see a more expansive open area which did not just focus on killing and walking to a point to get exp. I miss outdoor encounters where actually interacting with npc's added to your questing experiance. Like speaking to sacred grove druids, or answering riddles of lost dessert guardians, were only if you got them wrong you had to engage in a fight for your life, but if you got them right you made your path to riches. Expansions like this I would get on board for definately. But for just traveling..nah no point if I want to look at scenery I can shut off my pc go walking in the fields of my back yard.
The out door areas are fine when I want to mess around or have to run threw to get to quests but they lack the fun that I experianced in PNP campaigns. So im with the others id rather see more questing then bigger areas to just run and kill things in. It would be one thing if outdoor areas werent just about explorer points and kills, but since thats the jist of all of them I dont see the point in making a larger area just to ride a horse threw.
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