Page 1 of 2 12 LastLast
Results 1 to 20 of 33

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Founder aldan's Avatar
    Join Date
    Jan 2006
    Posts
    704

    Default Open up Stormreach

    After being here since head start, you do tend to feel somewhat confined in this game.

    I would love to see open exspanse areas with the ability to use mounts or teleport to your location for a fee. The open areas could have raid zones, other quests etc or you could just use the teleport to go to the ajoining zone.

    Unlocking the teleport function would require some level of effort.

    Any chances DDO will open up and become more expansive? The explorer zones are nice but you still feel somewhat confined.

    I really wish DDO would do some advertising and kick this game into high gear, this is a gem.

    Most of us have multiple capped toons, have tried the sorc/barb, whatever......tried any combo for that matter just to make it fresh. I have made and deleted more characters than I can count and still want more of this game.

    Have instanced coop zones. You and your guildies/friends, etc could wander out for some action and find yourself teaming up with others to fight some type of encounter. I do like what warhammer has done with that concept.

    Feeling somewhat confined........

  2. #2
    Community Member BurningDownTheHouse's Avatar
    Join Date
    Apr 2007
    Posts
    1,174

    Default

    Quote Originally Posted by aldan View Post
    After being here since head start, you do tend to feel somewhat confined in this game.

    I would love to see open exspanse areas with the ability to use mounts or teleport to your location for a fee. The open areas could have raid zones, other quests etc or you could just use the teleport to go to the ajoining zone.

    Unlocking the teleport function would require some level of effort.

    Any chances DDO will open up and become more expansive? The explorer zones are nice but you still feel somewhat confined.

    I really wish DDO would do some advertising and kick this game into high gear, this is a gem.

    Most of us have multiple capped toons, have tried the sorc/barb, whatever......tried any combo for that matter just to make it fresh. I have made and deleted more characters than I can count and still want more of this game.

    Have instanced coop zones. You and your guildies/friends, etc could wander out for some action and find yourself teaming up with others to fight some type of encounter. I do like what warhammer has done with that concept.

    Feeling somewhat confined........
    NP, comming in mod 20
    Incinirate/Scracher/Pulverize/Saave/Intimidate/Extterminate/Assacinate/Dismemberr.
    Officer of Pestilence.
    --A Xorian invader to Thelanis--
    Quote Originally Posted by sirgog View Post
    Lailat is just a loot pinyata.

  3. #3
    Community Member VonBek's Avatar
    Join Date
    May 2006
    Posts
    199

    Default

    I felt they'd done quite well with the outdoor zones. Still, if possible, I'd like to see a "vast and expansive" adventure travel area, someday.

    I'm just not sure how it would work with the rest of the game design - we really do not see random encounters/traps/setting elements, or infinitely scrolling areas. It just might not work with the current architecture.

  4. #4
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default To the OP - Go play Wow or AOC then

    and leave us alone. The problem is that what you are proposing is something like "I like your elephant, but couldn't you make it about 1 foot high, change it from grey to brown, add fur all over and give it a strong affinity to chasing cats and catching balls and sticks?"

    Some changes would simply turn the game into another game entirely and change the flavor so much as to make it otherwise unrecognizable. The game is allready becoming more Wow-like as it is.
    Valiant Accord

  5. #5
    Community Member esoitl's Avatar
    Join Date
    Apr 2007
    Posts
    889

    Default

    That was one of the worst features of games like WoW IMO. The long roads through forests to get to a quest? I'll gladly pay the teleport fee(heaven forbid they make one) every time as that's just not entertaining to me.

    I would hate to see mounts in game as that means long boring travel times. I do like the longer Raids as long as trhey don't go overboard. It's nice to spend a long time doing something constructive but anymore than 30-40 minutes in an explorer zone for little to no gain is not what I want more of.

  6. #6
    Community Member In_Like_Flynn's Avatar
    Join Date
    Mar 2006
    Posts
    607

    Default

    Expansive zones would ruin the feel of the game. This isn't WoW or EQ, and the distinction should remain.
    H A R A H A R A - H A R A M A K I - H A R A S E K U
    <°))))>< S A R L O N A ><((((°>

  7. #7
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    After spending some time in three barrel cove this weekend I gotta say I've had it with Vast and Expansive.....


    Gimme a break... Just getting to some of those quests is a chore for level 5ish characters... Its simply not worth it.

    THis game was NOT built around Vast and Expansive... The more Expansive explorer areas we need to go through to get to quests,the lower my enjoyment of the game drops.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  8. #8
    Community Member Samadhi's Avatar
    Join Date
    May 2006
    Posts
    827

    Default

    Quote Originally Posted by Impaqt View Post
    After spending some time in three barrel cove this weekend I gotta say I've had it with Vast and Expansive.....


    Gimme a break... Just getting to some of those quests is a chore for level 5ish characters... Its simply not worth it.

    THis game was NOT built around Vast and Expansive... The more Expansive explorer areas we need to go through to get to quests,the lower my enjoyment of the game drops.
    /agreed
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  9. #9
    Community Member rawfocat's Avatar
    Join Date
    May 2007
    Posts
    159

    Default

    /not signed

    The fun for me is in questing with my friends, not watching trees scroll by as I try and decide how to figure out how to go faster.

    IMO, even in the old PnP days we would go from basic place to place using the old "DM teleport".

    DM - "You arrive at the next town after a boring and uneventful journey, roll to hunt and see how many rations you used."
    Last edited by rawfocat; 09-22-2008 at 11:29 AM.

  10. #10
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    I like the explorer areas for goofing off in and looting (vale solo) but not for getting to quests. So I don't mind more open areas so long as I don't have to bind in the town on the other side to easily get there once I made the run once and I don't have to run for more then 2 minutes to get to a quest. Any further and I find that I have to lead people the whole way and fighting to the quest can somedays take longer then the quest itself.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  11. #11
    Community Member Enir's Avatar
    Join Date
    Nov 2006
    Posts
    40

    Thumbs up Questing is a strength of DDO

    Getting to the quests/ getting to the action quickly is a strong suit of DDO. That said - Gianthold, 3BC and the Desert seem huge to me.
    I do love running the landscapes when I'm short on time or soloing. But I'm VERY happy I don't have to waste 20 minutes running to the quest entrance (teleporting in Gianthold is very nice. Wish we had this in the Desert).
    Simply running around, killing random encounters makes for a boring game IMHO. I've actually fallen asleep on Lineage running from town to town.
    If you want WoW stuff, go to WoW. I think the distances traveled are currently about right.
    Where is my Iludium Q-36 Explosive Space Modulator?

  12. #12
    The Hatchery GeneralDiomedes's Avatar
    Join Date
    Oct 2006
    Posts
    2,915

    Default

    There is no way the DDO team has the resources to do traditional MMO style world building. Please stop asking for this ****, because all we end up getting are half-assed encounter areas, half-assed crafting and less quests as a result. Get your expansive world fix from LOTRO or WOW, get your quest fix from DDO.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  13. #13
    Community Member Grimdiegn's Avatar
    Join Date
    Feb 2006
    Posts
    761

    Default

    Quote Originally Posted by Impaqt View Post
    After spending some time in three barrel cove this weekend I gotta say I've had it with Vast and Expansive.....


    Gimme a break... Just getting to some of those quests is a chore for level 5ish characters... Its simply not worth it.

    THis game was NOT built around Vast and Expansive... The more Expansive explorer areas we need to go through to get to quests,the lower my enjoyment of the game drops.
    I'm not sure what you are talking about but you can get to all the quests (except the fire caves) in 3 barrel cove without fighting ANYTHING. Getting to the fire caves can be a chore if you stop and fight everything, but you can run past them without fighting.
    KoS Knights of Siberys - Cannith
    Wife: MY gynecologist said I can't have sex for 2 weeks. Husband: What did your dentist say?
    Founder # 815

  14. #14
    Community Member Laith's Avatar
    Join Date
    Mar 2006
    Posts
    1,194

    Default

    Quote Originally Posted by esoitl View Post
    That was one of the worst features of games like WoW IMO. The long roads through forests to get to a quest? I'll gladly pay the teleport fee(heaven forbid they make one) every time as that's just not entertaining to me.
    you're missing the point though: for 90% of those games, the exploration areas ARE the quests.
    Most recent MMOs offer (free) ways to teleport groups to instance zones (the other 10% of the game) because of the travel issue. Since LOTRO has this, i'd assume DDO would as well.

    If you stick with DDO though, i'd go as far as to say you probably LIKE the fact that travel is short at the expense of "huge". In DDO, our exploration areas are little more than atmospheric setting (and a re-entry penalty) for our destination.

    There are a few major issues in the way of creating a worthwhile explorer zone though:

    1) everything we currently have is "party instance" based, and adventure areas use very little scripting. IE: when we walk in, it's always the same. No other players will ever change the landscape, or hinder your progress. You only need to explore a world that never changes once, then you're finished.

    2) chest-based looting means that only key points are worth returning to. "Loot Runs" aren't exploration... bloodstone runs taught us that. Tapestry runs were closer to the desired result, as they more closely mimic "resource gathering" in other MMOs.

    Personally, i opt for more outdoor quests instead.
    Last edited by Laith; 09-22-2008 at 11:37 AM.

  15. #15
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by moonprophet View Post
    and leave us alone. The problem is that what you are proposing is something like "I like your elephant, but couldn't you make it about 1 foot high, change it from grey to brown, add fur all over and give it a strong affinity to chasing cats and catching balls and sticks?"

    Some changes would simply turn the game into another game entirely and change the flavor so much as to make it otherwise unrecognizable. The game is allready becoming more Wow-like as it is.
    Exactly. The more open runs to the subterain and Meridia are already hated by most. We don't need more runs, that was one of the key selling points of this game "no travel, just quest".

  16. #16
    Founder LA_MIKE's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    ..
    Last edited by LA_MIKE; 02-27-2009 at 04:13 AM.

  17. #17
    Community Member Kalari's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    As a mage im already against all extra travel and love being able to teleport to places (woohoo meridia in mod 8 ftw).

    That being said id love to see a more expansive open area which did not just focus on killing and walking to a point to get exp. I miss outdoor encounters where actually interacting with npc's added to your questing experiance. Like speaking to sacred grove druids, or answering riddles of lost dessert guardians, were only if you got them wrong you had to engage in a fight for your life, but if you got them right you made your path to riches. Expansions like this I would get on board for definately. But for just traveling..nah no point if I want to look at scenery I can shut off my pc go walking in the fields of my back yard.


    The out door areas are fine when I want to mess around or have to run threw to get to quests but they lack the fun that I experianced in PNP campaigns. So im with the others id rather see more questing then bigger areas to just run and kill things in. It would be one thing if outdoor areas werent just about explorer points and kills, but since thats the jist of all of them I dont see the point in making a larger area just to ride a horse threw.
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  18. #18
    Community Member
    Join Date
    May 2006
    Posts
    1,213

    Default

    Quote Originally Posted by moonprophet View Post
    and leave us alone. The problem is that what you are proposing is something like "I like your elephant, but couldn't you make it about 1 foot high, change it from grey to brown, add fur all over and give it a strong affinity to chasing cats and catching balls and sticks?"

    Some changes would simply turn the game into another game entirely and change the flavor so much as to make it otherwise unrecognizable. The game is allready becoming more Wow-like as it is.
    /signed

  19. #19

  20. #20
    Founder Bradik_Losdar's Avatar
    Join Date
    Feb 2006
    Posts
    663

    Default

    Here's something I suggested long ago:

    With the ability of rendering programs these days to generate vast amounts of terrain quickly (thus requiring very little dev time compared to hand drawing the whole thing), why not generate the entire continent of Xen'drik into one huge open area to explore? The 'instant transport' system to an adventure area would remain wholely intact, but for those wanting to explore the vast continent (or fight their way, to say, Tempest Spine) the entire landscape is open to them with potentially thousands of random encounters based on the tried and true 'every X minutes roll 1d6. On a 1 you encounter something'.

    Every terrain area of the continent would have an encounter table covering creatures logically found in those surroundings. With straight (not scaling) XP awards for encounters defeated - hard to camp a 'spawn point' when there isn't one - as encounters are based off time and totally random (it might be an encounter with some orcs (not so much xp) or perhaps a group of hill giants (more xp than the orcs) all depending on the encounter 'die roll'.

    To reduce lag, the beautiful 'multiple instance' system the city of Stormreach currently uses would be implemented for each 'section' the continent was split into. Thus allowing multiple parties to use the same area, possiblly stumbling across each other in the wilderness (perhaps one party coming across an individual who thought he could go the wilds alone and saving him from becoming lunch for a bunch of trolls). The possiblities are endless.

    Seems like a great way to add a huge amount of 'content' quickly with only minimal effort required from the development department.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload