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  1. #1
    Community Member parvo's Avatar
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    Default Can we get a Developer to comment on Spot?

    Many of us believe Spot skill was recently changed so that only Rogues could Spot traps over DC 20 (Danger Sense). Was this indeed a change? Why? And will it be changed back? A lot of high Spot non-rogue characters are left wondering if they have wasted skill points.
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  2. #2
    Community Member Griphon's Avatar
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    *Edit - cleared all information since there is another thread with 'its always been this way' answer.
    Last edited by Griphon; 09-21-2008 at 07:03 AM. Reason: See Text

  3. #3
    Community Member manfredshw's Avatar
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    yes, pls make it clear!

    How this "always been this way" come from, how you prove this.
    And what about barb critical 2 enhancement, why reduce the ac so much now.
    Is this always been this way?

    ok, if always been this way, so you gonna change the skill decription for us to make it clear!

  4. #4
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    Quote Originally Posted by manfredshw View Post
    yes, pls make it clear!

    How this "always been this way" come from, how you prove this.
    Your the one claiming its changed.. Its up to you to Prove that it changed.

    ok, if always been this way, so you gonna change the skill decription for us to make it clear!
    It didnt change int he other thread, and it hasnt changed now.
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  5. #5
    Community Member Jay203's Avatar
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    ionno... is the trap in spiral ramp-well in Ghola-Fan above 20 in DC?
    'cause i can spot that trap(box) with my sniper o_O
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  6. #6
    Community Member Raithe's Avatar
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    Quote Originally Posted by Jay203 View Post
    ionno... is the trap in spiral ramp-well in Ghola-Fan above 20 in DC?
    'cause i can spot that trap(box) with my sniper o_O
    Curious about what I'd find, I went and tested the spot DC of that trap box. It was 20 on normal and 30 on elite (probably 25 on hard).

    I bet any ranger who doesn't have a level of rogue can't spot it on hard or elite.

  7. #7
    Community Member parvo's Avatar
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    Quote Originally Posted by Impaqt View Post
    It didnt change int he other thread, and it hasnt changed now.
    Do you have a high Spot non-Rogue character?
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  8. #8
    Community Member Lewcipher's Avatar
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    Quote Originally Posted by parvo View Post
    Do you have a high Spot non-Rogue character?
    I do, and secret doors : yes, traps above DC 20 no.

  9. #9
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    Quote Originally Posted by parvo View Post
    Do you have a high Spot non-Rogue character?
    Yes, My original Cleric.. Very high Wisdom, I put points into Spot and Wore a Blindness ward googles of Spot +10 until I Made my shroud Item. I usually ran around with a spot in the low to mid 30's
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  10. #10
    Community Member Drinkin's Avatar
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    Quote Originally Posted by parvo View Post
    Many of us believe Spot skill was recently changed so that only Rogues could Spot traps over DC 20 (Danger Sense). Was this indeed a change? Why? And will it be changed back?
    I know that the search skill has been that way since I can remember and I started playing August 06. I assume the it was always the same or suppose to be the same for spot.

    Quote Originally Posted by parvo View Post
    A lot of high Spot non-rogue characters are left wondering if they have wasted skill points.
    No they have not wasted their spot skill points. I always sink as much in to spot and listen as I can spare. It comes in quite handy to see/hear your enemies while they're hiding/invisible.
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  11. #11
    Community Member Bekki's Avatar
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    Default Rogue vs. non-rogue spot...

    As per the PHB

    Onlyba rogue may spot traps magical or otherwise
    With a DC in excess of DC 20

    This is and has ever been the case.

    The only exception that I know of to this
    Would be the Clerics use of a "Find Traps" spell.

    As the name indicates;

    This allows a cleric to find traps as a rogue
    Of the same level of the cleric.

    Even with this being the case, havng a high spot
    Skill is NOT a waste of points as this will also allow
    You to spot hidden enemies as well.

    So it is not a total waste of points.

    Hope this helps,

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  12. #12
    Community Member Gennerik's Avatar
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    Default Almost completely derailing the subject of the thread

    Quote Originally Posted by Bekki View Post
    Even with this being the case, havng a high spot
    Skill is NOT a waste of points as this will also allow
    You to spot hidden enemies as well.

    So it is not a total waste of points.

    Hope this helps,

    Bekki
    Speaking of Spot, why do I still only see a faint outline of a creature that I have a high enough Spot to see? It's not like they are invisible (which is what the current system kind of says to me). In reality, if you spot someone, you see them moving along in the shadows trying to be sneaky, not just some vague outline that checks to see if you're paying attention as well. If your Spot skill is higher than their Hide, then you should see them, plain as day. Below that, then they should be just a vague outline until you get about 5 below their Hide, at which point you shouldn't see them at all.

    Ok, back to traps, and how Spot is hit or miss on whether it works (or requires a Cleric, or a Cleric with Find Traps).

  13. #13
    Community Member Kaldaka's Avatar
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    OK, I think I found some useful information for you guys:

    I have found that the cleric's Find Traps spell raises the Search skill by 1 for every two caster levels (see http://compendium.ddo.com/wiki/Spell:Find_Traps) ... It has nothing to do with Spot ... UMD the scroll and you will see your search skill increase by 1 (scroll level 3/2=1.5 rounded down to 1). Does your spot skill change? If not, then why should you be able to Spot traps now? Where in the description does it say you can now spot a trap ... the description specifically says Search.

    Regarding rogues and trapfinding: please read the following: http://compendium.ddo.com/index.php/Feat:Trapfinding
    ... doesn't even mention anything about the Cleric spell ... hmmm ... And read the very first sentence from this: http://compendium.ddo.com/wiki/Class:Rogue

    That sounds pretty definitive to me ...


    All in all, spot is an extremely useful skill ... seeing invisible things, noting secret doors, getting extra DM text/voice, etc. But regarding traps, I don't think the argument that difficult traps can be spotted by non-rogues. Think about it this way, Spotting traps isn't really all that important if you can't disable them. You're gonna have to run through them anyways if you ain't got a rogue ...
    Last edited by Kaldaka; 09-21-2008 at 11:25 AM.
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  14. #14
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Gennerik View Post
    Speaking of Spot, why do I still only see a faint outline of a creature that I have a high enough Spot to see? It's not like they are invisible (which is what the current system kind of says to me). In reality, if you spot someone, you see them moving along in the shadows trying to be sneaky, not just some vague outline that checks to see if you're paying attention as well. If your Spot skill is higher than their Hide, then you should see them, plain as day. Below that, then they should be just a vague outline until you get about 5 below their Hide, at which point you shouldn't see them at all.

    Ok, back to traps, and how Spot is hit or miss on whether it works (or requires a Cleric, or a Cleric with Find Traps).
    I believe it is this way so that you know that your other party members might not be able to see him and you'll know to give them a warning.
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  15. #15
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    spot is still good for spotting foes.


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  16. #16
    Community Member redoubt's Avatar
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    This explains why my high spot barbarian is not longer "sensing danger". I still see hidden bad guys pretty good, but not sensing danger in the higher level quests is a bummer.

  17. #17
    Community Member parvo's Avatar
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    Quote Originally Posted by redoubt View Post
    This explains why my high spot barbarian is not longer "sensing danger". I still see hidden bad guys pretty good, but not sensing danger in the higher level quests is a bummer.
    Are you running higher level quests or increased difficulty? It sounds as if you've lost the ability to Spot danger in areas where you once could. Is that the case? How certain are you?
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  18. #18
    Community Member parvo's Avatar
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    I'd still like a Dev comment on this one. We're building characters here. Especially skill points that can't be re-specified, we deserve an answer on whether the change is a bug, intentional or what.

    Again, from the User Guide based on original code:

    "Trapfinding Feat: Defensive - Traps. Rogues can use Search skill to locate traps when the trap has a Difficulty Class higher than 20. Recieved level 1."

    The original Rogue Trapfinding Feat had nothing to do with Spot.
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  19. #19
    Community Member SqtYork's Avatar
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    Default Spot / Listen

    for ranged based attacks low spot / listen means you have to get that much closer before you can hit them. I try to get at least a 5 - 10 spot so I can see / hit stuff at range.

  20. #20
    Community Member Ringos's Avatar
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    Quote Originally Posted by parvo View Post
    I'd still like a Dev comment on this one. We're building characters here. Especially skill points that can't be re-specified, we deserve an answer on whether the change is a bug, intentional or what.
    Agreed. If it IS intentional, the Spot description (when hovering over the skill) needs to specify this.
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