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  1. #1
    Community Member D'rin's Avatar
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    Default Best green steele axes for a dwarven tempest

    So what are the best dps axes for a dwarven ranger? I was thinking mineral with the transmuting keen etc... on it. This would allow me to swap out to improved crit piercing if I wanted to to allow for wop. Since the axes would be keen no need to have improved critical slashing. And since they are transmuting I would be using them most of the time unless I needed to wop for some reason.

  2. #2
    Community Member Hadrian's Avatar
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    As far as your line of reasoning goes, no other weapon would be so efficient; however, you'd find lightning 2 axes to be more damaging on many targets.

    You could take some fighter levels to include the extra feats, and possibly allow for one of the prestige class enhancements that come out later.

  3. #3
    Community Member Desteria's Avatar
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    DEpends how mainy ytou want to craft if you only want to make 2 axes for use at all levles ie hard and elite raids as well min2 is by far the way to go...
    IF you want to make 4 axes make 2 min2 for when you rreally want transmutiong and make 2 lit2 ones for noraml setting and trash mobs.

    I personaly would take the slight hit to dps against trash and go withthe min2 alowign you to fre eup a feat my ranger did this for her DPS kopeshes i made min 2 kepoeshes adn took IC pirce for all my efect weapons, who cares if your vorps crit on 19's etc sicne it;s the 20's really that you care about

    NOTE next mod is rumored to be a draco lich involed and all liches form my remberign are IMMUNE to lightning damage this woudl swing min2 WAY in to favor over lit2 for that boss or any sub boss liches he might have
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  4. #4
    Community Member HeavenlyCloud's Avatar
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    Quote Originally Posted by D'rin View Post
    So what are the best dps axes for a dwarven ranger? I was thinking mineral with the transmuting keen etc... on it. This would allow me to swap out to improved crit piercing if I wanted to to allow for wop. Since the axes would be keen no need to have improved critical slashing. And since they are transmuting I would be using them most of the time unless I needed to wop for some reason.
    I crafted 2 Mineral 2's DA's on my ranger and love it. The only difference is i picked up CE instead of IC: Pierce (i use keen rapiers of puncturing). I'd say go for it by all means :P.
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  5. #5
    Community Member Mhykke's Avatar
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    Quote Originally Posted by HeavenlyCloud View Post
    I crafted 2 Mineral 2's DA's on my ranger and love it. The only difference is i picked up CE instead of IC: Pierce (i use keen rapiers of puncturing). I'd say go for it by all means :P.

    I can vouch for him.

    I mean, I saw him almost kill something once.
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  6. #6
    The Hatchery sirgog's Avatar
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    More specifically, I'd say you definitely want dual Mineral 2, with Holy, Acid Burst, and one having Con +2 or acid blast, and the other +4 AC.


    If you were to make a second pair, you could also consider +++, which is better than Mineral 2 on evil mobs without DR, but IMO it isn't worth the bother.
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  7. #7
    Community Member D'rin's Avatar
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    Thanks for the responses folks. Looks like the first pair should be mineral 2 and then if I get ambitious I can go for other varieties.

  8. #8
    Hero QuantumFX's Avatar
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    IMHO - Make a set of Mineral 2's: Holy + Acid Burst + Acid Blast. Nice general purpose DPS weapons. Follow it up with 2 Lighting 2's: Holy + Shocking Burst + Shocking Blast.
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    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
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  9. #9
    Community Member D'rin's Avatar
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    So holy+ acid burst + 3rd tier, instead of acid+good burst + 3rd tier. My thoughts are acid/good would work on almost everything while holy /acid would work on 80-90% with and extra d6 on it.

  10. #10
    Community Member esoitl's Avatar
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    Why not just one of each

  11. #11
    Community Member Desteria's Avatar
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    Quote Originally Posted by D'rin View Post
    So holy+ acid burst + 3rd tier, instead of acid+good burst + 3rd tier. My thoughts are acid/good would work on almost everything while holy /acid would work on 80-90% with and extra d6 on it.
    what it comes down to is WHEN do you want your BEST dps is it against a few trash mobs that are nutral or is it agianst every thign eviel liek Harry, Sulu, the shroud lutenants, etc.

    imo the correct answer is against teh raid bosses because thats the only tiem dps really should ever be much of an issue every thing else dies to fast any way to worrie, to me that sez Holy/acidburst is the better choice.
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  12. #12
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Desteria View Post
    imo the correct answer is against teh raid bosses because thats the only tiem dps really should ever be much of an issue every thing else dies to fast any way to worrie, to me that sez Holy/acidburst is the better choice.
    That is my reasoning as well.

  13. #13
    Community Member D'rin's Avatar
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    Quote Originally Posted by Desteria View Post
    what it comes down to is WHEN do you want your BEST dps is it against a few trash mobs that are nutral or is it agianst every thign eviel liek Harry, Sulu, the shroud lutenants, etc.

    imo the correct answer is against teh raid bosses because thats the only tiem dps really should ever be much of an issue every thing else dies to fast any way to worrie, to me that sez Holy/acidburst is the better choice.
    That was kinda what I was thinking. The trash mobs are going down fast anyway so I am really worried about the namedk and there are just not that many named elementals(which usually have a weakness somewhere).

    Now the question is what to make my third tier with???? Insight and +2 con most likely or maybe acid blast.

  14. #14
    Community Member efreet5's Avatar
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    Well, if you're dwarven ranger is like mine (you have great dps but an armor class of a barb with a protection item) then i would go with the acid blast or con since the ac really aint gonna help you. If you're more ac specced (55+ dual wielding/s&b) then the +4 ac should make a noticeable difference.
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  15. #15
    Community Member Gunga's Avatar
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    Has everyone lost their ******* minds? Dual Lightning IIs. Period.

  16. #16
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Desteria View Post
    DEpends how mainy ytou want to craft if you only want to make 2 axes for use at all levles ie hard and elite raids as well min2 is by far the way to go...
    IF you want to make 4 axes make 2 min2 for when you rreally want transmutiong and make 2 lit2 ones for noraml setting and trash mobs.

    I personaly would take the slight hit to dps against trash and go withthe min2 alowign you to fre eup a feat my ranger did this for her DPS kopeshes i made min 2 kepoeshes adn took IC pirce for all my efect weapons, who cares if your vorps crit on 19's etc sicne it;s the 20's really that you care about

    NOTE next mod is rumored to be a draco lich involed and all liches form my remberign are IMMUNE to lightning damage this woudl swing min2 WAY in to favor over lit2 for that boss or any sub boss liches he might have
    Problem with lightning II on trash is that it doesnt often strike on the first hit or at a point where its a free kill.. Icy isnt a bad combo for trash...especially with picks and tasty autocrits..
    Aundair, New Khyber
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  17. #17
    Community Member Hadrian's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Problem with lightning II on trash is that it doesnt often strike on the first hit or at a point where its a free kill.. Icy isnt a bad combo for trash...especially with picks and tasty autocrits..
    A lightning 2 does more damage than the mineral 2 to the pit fiend on normal, however. It overcomes the fact that it doesn't pass that 15 DR by dealing its 2% lightning strikes and passing all of its elemental damage. The mineral 2, of course, cannot pass its acid damage.

    With that said, I went with mineral 2's first because it lets you clean up your inventory and drop extra weapon sets for more pack space.

  18. #18
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Hadrian View Post
    A lightning 2 does more damage than the mineral 2 to the pit fiend on normal, however. It overcomes the fact that it doesn't pass that 15 DR by dealing its 2% lightning strikes and passing all of its elemental damage. The mineral 2, of course, cannot pass its acid damage.

    With that said, I went with mineral 2's first because it lets you clean up your inventory and drop extra weapon sets for more pack space.
    550 average damage, over 2% is only about 11 damage a hit. a mineral misses out on 1d6 acid,(3.5 average) but does 1d4 more(2.5 average) and breaks the DR (15).

    Mineral gets an overall average advantage against harry of 3. Unless your going to say you used acid blast as your third tier. I know i personally used insight +4 . And some might use wis +2 for the AC or SP.

    In the end mineral is the strongest first choice simply because its a toolbox. It will nearly all of your weapons. On my ranger the 3 weapon sets i use the most are my minerals, banishing rapiers, and vorps for elite orthons.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  19. #19
    Community Member Hadrian's Avatar
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    Quote Originally Posted by nbhs275 View Post
    550 average damage, over 2% is only about 11 damage a hit. a mineral misses out on 1d6 acid,(3.5 average) but does 1d4 more(2.5 average) and breaks the DR (15).

    Mineral gets an overall average advantage against harry of 3. Unless your going to say you used acid blast as your third tier. I know i personally used insight +4 . And some might use wis +2 for the AC or SP.
    Yes, your insight +4 weapon should be your offhand 'shield'. I use a mineral 2 so that I can make use of the insight bonus in the widest range of circumstances.

    However, main hand should be a DPS weapon since there is no point in making a second +4 insight weapon.
    I was under the impression that it was 600 damage average at 2% chance (or 1/50).

    I use holy + elemental burst because all of the huge HP bosses in the game except the Reaver are evil aligned.

    Here is the +4 insight weapon

    Lit 2 --> 2d6 holy + d6 elemental + (2d10 burst) * 0.1 + 600/50 - 15 = 10.5 + 1.1 + 12 -15 = 8.6 damage per swing on average.

    Min 2 --> 2d6 holy + 1d4 = 9.5

    Add the Blast damage:

    Lit 2 --> 8.6 + 2d10 * 0.1 + 4d6 * 0.05 = 8.6 + 1.1 + 0.7 = 10.4

    Min 2 --> 9.5 + 0 = 9.5

    Edit: In short the lightning damage from all sources cancels out the 15 DR and the 2.5 slashing and passes it by about 1 damage per swing. Of course, where the 15 DR isn't present the lightning 2 is way ahead even if the target isn't immune to acid.
    Last edited by Hadrian; 09-24-2008 at 07:34 PM.

  20. #20
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Hadrian View Post
    Yes, your insight +4 weapon should be your offhand 'shield'. I use a mineral 2 so that I can make use of the insight bonus in the widest range of circumstances.

    However, main hand should be a DPS weapon since there is no point in making a second +4 insight weapon.
    I was under the impression that it was 600 damage average at 2% chance (or 1/50).

    I use holy + elemental burst because all of the huge HP bosses in the game except the Reaver are evil aligned.

    Here is the +4 insight weapon

    Lit 2 --> 2d6 holy + d6 elemental + (2d10 burst) * 0.1 + 600/50 - 15 = 10.5 + 1.1 + 12 -15 = 8.6 damage per swing on average.

    Min 2 --> 2d6 holy + 1d4 = 9.5

    Add the Blast damage:

    Lit 2 --> 8.6 + 2d10 * 0.1 + 4d6 * 0.05 = 8.6 + 1.1 + 0.7 = 10.4

    Min 2 --> 9.5 + 0 = 9.5

    Edit: In short the lightning damage from all sources cancels out the 15 DR and the 2.5 slashing and passes it by about 1 damage per swing. Of course, where the 15 DR isn't present the lightning 2 is way ahead even if the target isn't immune to acid.
    From all current information, the lightning strike has been billed as anywhere between 500-700 damage. It has also been said to be 100d10.

    And my insight is on my mainhand, as it makes switching other items in much simplier, such as a shield or effect weapon. My offhand is just blast.
    Aundair, New Khyber
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