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  1. #1
    Community Member Wrigley's Avatar
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    Default Question on guard items

    Can a dev answer a question regarding guard items. Do all guard items stack with one another or do:

    1) Lessers not stack with lessers and regular guards not stack with other regular guards,
    2) Different guards of one type not stack (i.e. just one sonic of any type?),

    Wearing the ring of resonance (sonic guard), Leviks defender (sonic guard), and lesser lighting guard mithral full plate only one sonic and the lightning guard process. Is this an issue with the ring? an issue with guard items?

    Wearing the ring alone it processes. We just cannot get two sonics to process.
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  2. #2
    Community Member hydra_ex's Avatar
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    Lesser does not stack with normal. (Lesser sonic will not stack with sonic) different elemental types do stack (so theoreticall, you can have 5 guards active; one for each element)
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  3. #3
    Relic of the Last War
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    Quote Originally Posted by hydra_ex View Post
    Lesser does not stack with normal. (Lesser sonic will not stack with sonic) different elemental types do stack (so theoreticall, you can have 5 guards active; one for each element)
    Porcupine Intimitank FTW! Dishing out 40 elemental damage and taking 5 every hit. Combine that with vicious wounding puncturing bursting weapons on a barb-ranger and you'd be... very well-to-do. The cleric would be hating tho.

  4. #4
    Community Member Wrigley's Avatar
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    Just tested it further. ( A special thanks to all the folks that post inexpensive junk on the AH so I can buy many different combinations). No two of the same element process.

    Theoretically, on elemental damage then you can have 5 guard items and a the shroud elemenatl mastery item. Anything else? Thanks!
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  5. #5
    Founder Aesop's Avatar
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    Quote Originally Posted by Wrigley View Post
    Just tested it further. ( A special thanks to all the folks that post inexpensive junk on the AH so I can buy many different combinations). No two of the same element process.

    Theoretically, on elemental damage then you can have 5 guard items and a the shroud elemenatl mastery item. Anything else? Thanks!
    Yeah there are a set of Raid Gloves that you can get as well

    From DQ
    http://i153.photobucket.com/albums/s...le-Casters.jpg

    there they are

    yeah its raid gear but hey why not

    and don't forget about FireShield effect... not sure if it will stack but it could bea better version of Fire and or Cold

    Aesop
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  6. #6
    Community Member Strumpoo's Avatar
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    On my shroud items I have noticed that the minor guard stacks with the normal guard, of the same element.
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  7. #7

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    Quote Originally Posted by Wrigley View Post
    Just tested it further. ( A special thanks to all the folks that post inexpensive junk on the AH so I can buy many different combinations). No two of the same element process.

    Theoretically, on elemental damage then you can have 5 guard items and a the shroud elemenatl mastery item. Anything else? Thanks!
    7. you can get "good guard" and "evil guard" on shroud items as well. let alone all of the shroud "special" guards.

    I do not know if elemental mastery guard stacks with standard elemetnal guards. That is something I want to know also.

  8. #8
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    Low AC, Max DR, "Guard" Based IntimiTank...oh man please someone do it...make sure you're able to cast/UMD Fire Shield too!

  9. #9
    Community Member esoitl's Avatar
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    o the most interesyting builds i've grouped with is the "reactive barb"
    not sure if it was posted but i loved the concept, even as a cleric: high HP, little to no AC, and many on hit effects(multiple guards, fearsome, defiance, etc)

    never really used intimidate that i noticed but it's definately a doable concept and pretty **** nice

  10. #10
    Community Member Vizzini's Avatar
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    *ponders next experimental build*

    Thinking Rog / Barb
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  11. #11
    Community Member Turial's Avatar
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    Quote Originally Posted by rimble View Post
    Low AC, Max DR, "Guard" Based IntimiTank...oh man please someone do it...make sure you're able to cast/UMD Fire Shield too!
    Maldini posted a build on this concept a long time ago....DQ era. If you dig around the barb forums you might find it.
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  12. #12
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    Quote Originally Posted by Turial View Post
    Maldini posted a build on this concept a long time ago....DQ era. If you dig around the barb forums you might find it.
    Yeah, definitely sounds familiar. I think the math worked out so that the Guard items just wouldn't ever really do enough damage...but so what, I still crack up when things die from my Guard items, a character built around that sounds hilarious, and could always just whip out a Greataxe and go to town like a regular Barbarian when necessary.

  13. #13
    Community Member rawfocat's Avatar
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    Hmmm, thinking clr/rog so i can out heal the mobs damage and not have the healer hate me....

  14. #14

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    Quote Originally Posted by rimble View Post
    Yeah, definitely sounds familiar. I think the math worked out so that the Guard items just wouldn't ever really do enough damage...but so what, I still crack up when things die from my Guard items, a character built around that sounds hilarious, and could always just whip out a Greataxe and go to town like a regular Barbarian when necessary.
    When my guards go off (all of them) on my barb... the NPC gets d8 cold, fire, lighting, acid, 3d6 sonic, shaken, 4d6 light, blindness, -4 ac.

    As my barb is a human (so 30% more healing) dual weilding pick user. DPS is there, and the cleric has an easy time healing me.

    I started back with necropolis and the chord of reprisals. Funny how so many people are now trying this. The nice thing... I'm not done yet.

    BTW, guard items won't do enough damage? I've killed generals in the shroud by shield blocking waiting around for the rest of the group to work on the others.

  15. #15
    Community Member Turial's Avatar
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    Quote Originally Posted by rimble View Post
    Yeah, definitely sounds familiar. I think the math worked out so that the Guard items just wouldn't ever really do enough damage...but so what, I still crack up when things die from my Guard items, a character built around that sounds hilarious, and could always just whip out a Greataxe and go to town like a regular Barbarian when necessary.
    That has been dispelled now that Odd soloed VOD. The real problem with the build was getting enough DR to stay alive during the beating you would take. The shields from the hound raid fix that.

    Ideally:
    Leviks (sonic guard+healers bounty, when it gets fixed)
    Mineral 2 item for heavy fort and pro 5 (lesser acid guard, good guard, Acid guard)
    Lightning 2 item (lesser good guard, lighting guard, reactive lighting strike)
    Docent of Defiance (20 DR on trigger)
    The belt that gives lesser fire and ice guard.
    Bramble casters (thorn guard)

    Each hit would deal 1d8 sonic+1d8 good+(50% chance for 1d4 acid)+1d8 acid+(50% chance for 1d4 good)+ 1d8 Lightning +(1%? chance for lighting strike) +1d4 fire +1d4 ice+1d8 thorn = 4.5+4.5+4.5+4.5+2.5+2.5+4.5 (only the ones that strike each hit) = 27.5 damage each hit with up to high 40's DR. Remember you dont have to take damage to have these effects go off. You just need to get hit.
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  16. #16

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    Quote Originally Posted by Turial View Post
    Ideally:
    *snip*
    Bramble casters (thorn guard)
    Unless those are some special transmuting thorns, 1d10 piercing is going to be stopped by almost all DR at end game. Why bother? The DR/10 piercing is nice though. (obviously I never pulled the darn things.)

    edit: oh yeah, sonic is a d6, not a d8.

  17. #17
    Community Member Turial's Avatar
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    Quote Originally Posted by Missing Minds View Post
    Unless those are some special transmuting thorns, 1d10 peircing is going to be stopped by almost all DR at end game. Why bother?
    It works like fire or ice damage. Unless the mob has specific DR to it the damage will get though. Also only 1d8 thorn damage. The 1d10 was from the lion head belt buckle which you and I talked about a while ago.
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  18. #18

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    Quote Originally Posted by Missing Minds
    Unless those are some special transmuting thorns, 1d10 piercing is going to be stopped by almost all DR at end game.
    Digging through random DDO pictures I did find one that helps to show they the bramblecasters work in a transmuting kind of way. Just check the combat log of this picture.
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  19. #19
    Community Member Turial's Avatar
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    Quote Originally Posted by MrCow View Post
    Digging through random DDO pictures I did find one that helps to show they the bramblecasters work in a transmuting kind of way. Just check the combat log of this picture.
    LOL...you didnt have one where it did more damage? Not that it doesnt prove the point.
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  20. #20

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    Interesting you two. Wonder if someone would be as so kind as to post a picture of what the brambles do on a skeleton.

    I know that the ranger's briar bush does damage to Harry. That surprised me. I wouldn't think that could get through his DR.

    edit: What the???? 76+1330 damage? How the heck did he get that to happen.

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