This is a VERY old build, still extremely Viable in today's end game content.
Updated 12/7/2009
Max AC Buffed @ Level 19 (Same at 20):
Buffs I had on me during the screen shot above:
Standing Unbuffed AC: 74(78 Blocking)
Fully Buffed AC: 84(88 Blocking)
AC Breakdown (Standing Unbuffed 74):
10 Base
+6 Dex Bonus
+15 Armor Bonus
+9 Shield Bonus
+4 Natural Armor Bonus
+5 Deflection Bonus
+10 Dodge Bonus
+6 Misc Bonus
+8 Feat Bonus
----------------
74 Total
AC Breakdown (Fully Buffed 84):
10 Base
+6 Dex Bonus
+15 Armor Bonus
+9 Shield Bonus
+5 Natural Armor Bonus
+5 Deflection Bonus
+15 Dodge Bonus
+11 Misc Bonus
+8 Feat Bonus
----------------
84 Total
The Extra 10 Comes from Recitation, Bard Inspire Heroics, Haste, and a point or two from a Pally standing by.
38 Blocking DR
HP Total 607 While in Stalwart Defender Mode
Intimidate Total 67 (69 with bard buffs)
Saves Buffed Out: 41/33/28
I stuck tumble into the build for Stalwart Defender mode, so I can move a bit faster while in it.
What's the point of this build you may ask? Given the new found love for Intim in the game, I wanted a character that could capitalize on that. As we all know, with intim going, you are going to get hit, so the next logical choice was AC, then HP. I didn't want to sacrifice too much in the way of HP, to get the crazy high AC's that you can get, so I hit a middle road, with 607 base, and a 74 Unbuffed AC. The pic above I was pretty decked out with group buffs. I also read alot about dumping Strength a bit lower. I didn't want to go that route, so kept the 32, while still being very viable for average DPS, I can fill the roll of turtle tank at any given point if things get a little hectic. I took two handed fighting as a feat to fit my DPS roll when needed. I have to say I love the build, if there was anything I'd have done different, it would be to get Force of Personality, and leave Wisdom as a complete dump stat.
I can intim every raid boss on normal, with a roll of a 1 (Except Hound, 2 or higher) I can get the hound on a 1 with bard buffs. Epic DQ is a little different, get her about 35-40% of the time.
Below is the Now FINAL Kab 1.0 Build given for Re-Creation Purposes.
The last pieces to the puzzle I'm missing are:
+3 CHA Tome (To get Force of Personality, increases will save by 4 more points) I'd remove Improved Critical Slashing for this.
Main Equip Currently: (Updated 12/7/2009)
Chaos Guarde Bracers (+2 Dodge Bonus to AC)
Gyroscopic Boots of Striding (Titan Boots 30% Striding, Balance +10)
+6 Dex Gloves
Belt of Brute Strength (Str +6, Greater False Life)
Green Steal Cloak with 45 HP, Heavy Fort, Prot 5
Kilau's Necklace (Con +6, Balance +15)....This will change to Stalwart Knecklace when I get the combo from ToD
Head of Good Fortune (With +1 Resistance Ritual On It)
+15 Intim Helm
Greensteel Goggles (Air/Air/Air) +6 Cha Skills, Haste 3 Clickies, Chance for Knock Down/30 Sec Haste on getting hit.
Chattering Ring (+3 Dodge Bonus to AC)
Thamor's Ring (Cha +6, Exceptional Con +1 Stat)
DragonTouched Armor (+4 Nat Armor Bonus, Resistance +5, Spell Resistance 22, Alchemical Armor Ritual +1)
Levik's Defender (Hound Tower Shield W/Shield Ritual Performed +1 AC)
Mineral II Dwarven Greensteel Axe (W/Force Ritual Performed)
Swap Outs:
Tharnes Goggles (True Seeing/Backstab +5 etc..)
Ring of Djinn
Silver Flame Talisman (No Negative Levels)
Golden Greaves
Madstone Boots
Boots of Anchoring
Bat (Feather Fall)
Bloodstone
Planar Gird (GH)
Morah's Belt (Jump Clickie)
Bubble Belt (Underwater Action)
Visor Flesh Render Guard (Death Ward)
Int 6 Goggles (Wiz King)
Solid Fog Bracers (ToD Kiting)
Resists I use level 11 wands for.
I can't tell you how happy I am with this guy.
I've gone Stalwart Defender II, which got me quite a bit more Intim, AC, and HP.
Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Kabraxis New Level 20 Lawful Good Dwarf Male (17 Fighter \ 3 Paladin) Hit Points: 422 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 20 Reflex: 11 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 17 23 26 Dexterity 14 16 16 Constitution 15 18 20 Intelligence 12 13 13 Wisdom 9 12 12 Charisma 9 11 12 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Wisdom used at level 17 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 12 16 Bluff -1 1 1 Concentration 2 5 5 Diplomacy -1 1 1 Disable Device n/a n/a n/a Haggle -1 1 1 Heal -1 1 1 Hide 2 3 3 Intimidate 3 24 37 Jump 5 24 24 Listen -1 1 1 Move Silently 2 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 1 1 Search 1 1 3 Spot -1 1 1 Swim 3 8 8 Tumble 3 7 10 Use Magic Device n/a n/a n/a Level 1 (Fighter) Skill: Balance (+2) Skill: Intimidate (+4) Skill: Jump (+2) Skill: Tumble (+1) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Giant Evasion Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Enhancement: Dwarven Armor Mastery I Level 2 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Dodge Enhancement: Fighter Armor Class Boost I Enhancement: Dwarven Shield Mastery I Enhancement: Fighter Intimidate I Level 3 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Skill Focus: Intimidate Enhancement: Dwarven Constitution I Enhancement: Fighter Toughness I Level 4 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Power Attack Enhancement: Dwarven Axe Attack I Enhancement: Fighter Armor Mastery I Level 5 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Fighter Strength I Enhancement: Fighter Toughness II Level 6 (Paladin) Skill: Intimidate (+1) Skill: Jump (+0.5) Feat: (Selected) Bullheaded Feat: (Automatic) Aura of Good Feat: (Automatic) Smite Evil Enhancement: Fighter Intimidate II Level 7 (Paladin) Skill: Intimidate (+1) Skill: Jump (+0.5) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Enhancement: Paladin Charisma I Level 8 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Combat Expertise Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Stalwart Defender I Enhancement: Fighter Strength II Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Dwarven Armor Mastery II Enhancement: Fighter Toughness III Level 11 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Dwarven Waraxe Specialization I Enhancement: Fighter Item Defense I Level 12 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Intimidate III Level 13 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Cleave Enhancement: Fighter Toughness IV Level 14 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Enhancement: Fighter Strength III Level 15 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Feat: (Selected) Shield Mastery Enhancement: Fighter Stalwart Defender II Level 16 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+2) Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Level 17 (Fighter) Skill: Intimidate (+1) Skill: Tumble (+1) Feat: (Fighter Bonus) Improved Shield Mastery Enhancement: Fighter Intimidate IV Level 18 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Feat: (Selected) Skill Focus: Tumble Enhancement: Dwarven Spell Defense I Enhancement: Fighter Armor Mastery II Level 19 (Fighter) Skill: Intimidate (+1) Skill: Tumble (+1) Feat: (Fighter Bonus) Two Handed Fighting Enhancement: Dwarven Constitution II Level 20 (Fighter) Ability Raise: CON Skill: Intimidate (+1) Skill: Tumble (+1) Enhancement: Racial Toughness IV