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  1. #61
    Community Member vtecfiend99's Avatar
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    i agree bor that the actual ac NUMBERS dont mean anything in the end, what matters is percentage to get missed/hit what have you.

    I say GIVE the ability to achieve higher(i.e., more meaningful) AC.

    If we're going to lower the ac of a build, just to get the numbers down that not correct. when i say give the abiity that can be:

    1: make them able to get a higher number so that, as the game works NOW, they have a comfortable ac zone to reside in with a reasonable amount of equipment and feat/a.p. expenditure.

    2: reformulate mob to-hit bonus, the amount of coding involved in this is staggering so it's not too much to assume that they would also modify existing items to reflect this. rainman robe becomes plus 2 bonus? ring become 2 also bracers 1???


    the easiest thing for the devs to do at this point is what they have done, albeit in a fashion some cant get in line with: ac bonus on items. I think it was a mistake that the most important of these was a robe for a dex based build seeing as it came at the same time as the ability to splash monk. also, at the same time that plus 8 armor bracers became available to players, combined there is ten more ac available to a dex build not available before. If this would have been the reverse situation with s&b getting this no one would care. I feel that there are better things coming in the future for s&b because i have faith that the devs know something is wrong.


    to nerf a build with no others changes to the game seems irresponsible at best... but to make the changes necessary to fix the ac situation, well, i think we can agree at least on the nature of the devs that work on this game and how thin they are stretched just getting new content out twice a year. It's probably not gonna happen.

    I just think that, even as a band-aid solution s&b needs love in the ac numbers department to lower their % of getting hit. Or other abilities i have mentioned before. I dont think that, with the game in its current state, we need to nerf one of the only builds capable of achieving a nigh untouchable ac.

  2. #62

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    The problem with fixing with item, dwooley, is that we have a finite number of slot and that, while grinding for gear is OK, insane grinds are not fun.
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  3. #63
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by Borror0 View Post
    The problem with fixing with item, dwooley, is that we have a finite number of slot and that, while grinding for gear is OK, insane grinds are not fun.
    i agree but what else can we suggest that is feasible with the limited resources this game has?

  4. #64

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    Quote Originally Posted by dwooley1981 View Post
    i agree but what else can we suggest that is feasible with the limited resources this game has?
    That's a question only at Turbine can answer. Eladrin, you're out there?
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  5. #65
    Community Member The_Phenx's Avatar
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    Hopefully he's busy reducing the cost of fighters armor/sheild mastery

    Cough (hijack) cough

    Lol ... worthwhile discussion tho.

    But Ac numbers arent as bad off as people think... a mid 40's sees a respectable difference in the shroud and sub... 65 and your near untouchable.
    Ghinsuu, Spikey, Preying, , Pyroclastic
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  6. #66

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    Quote Originally Posted by The Phenx View Post
    But Ac numbers arent as bad off as people think... a mid 40's sees a respectable difference in the shroud and sub... 65 and your near untouchable.
    On Normal, unflanked. (Mobs got big bonus while flanking or when you're not 'aggored' on them.)
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  7. #67
    Community Member The_Phenx's Avatar
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    Aye true...they all have the vod goggles.

    I just know how survivable Ghin is... so I base my opinions on him.
    Ghinsuu, Spikey, Preying, , Pyroclastic
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  8. #68

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    Quote Originally Posted by The Phenx View Post
    I just know how survivable Ghin is... so I base my opinions on him.
    Logical way to approve the discussion. Can't really fault you for that. How much AC you said?
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