Results 1 to 20 of 63

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default Please advise on spell selection.

    Leyoni is nearing L13 and I am getting ready to adjust my spells for end-game content. He is my first caster to get this far so I have some questions on spell selection.

    I initially followed a build guide and set Leyoni up to be a pure offensive caster. I have taken very few buff spells and no crowd control at all. My feats have gone into Force of Personality, Maximize, Empower, Extend and Heighten. I am considering exchanging Heighten for Enlarge and then picking up Heighten again later. I hardly ever use Heighten so I don't think I'll miss it -- could be wrong.

    My planned spell list is:

    L1: Jump, Mage Armor, Magic Missile, Shield
    L2: Blur, False Life, Resist Energy, Scorching Ray
    L3: Displacement, Haste, Heroism, Magic Circle Against Evil
    L4: Enervation, Phantasmal Killer, Stoneskin, Wall of Fire
    L5: Ball Lightning, Cone of Cold, Cloudkill
    L6: Chain Lightning, Flesh to Stone, True Seeing
    L7: Delayed Blast Fireball, Finger of Death
    L8: Polar Ray

    I am not really built for the PK/FoD line and haven't taken feats or enhancements to support it. I have focused on the cold/fire and acid/electrical damage enhancements. I can put enhancements into spell penetration.

    Advice please.

    Thx

  2. #2
    Community Member Stormanne's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    I'd swap out for Acid Fog, Hold Monster, Mass Charm. If you can't instant kill em, make em your own personal army...

  3. #3
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by Stormanne View Post
    I'd swap out for Acid Fog, Hold Monster, Mass Charm. If you can't instant kill em, make em your own personal army...
    I am working on a second Sorcerer now, Epluribus Unum, that is on this path. "Out of Many One" you know.

  4. #4
    Community Member nochipatzin's Avatar
    Join Date
    Dec 2006
    Posts
    117

    Default

    That depends if you are a nukker or you like buf people

    Lv1 jump, tumbble, magc missile,Shield
    Lv2 Resist Energy, Scorching Ray, web( a little CC for a nuker always fine :P ), knock ( dont need blur if you have displacement.
    Lv3 Displacement, Fireball, Haste, Rage (don´t need ac and need con.)
    Lv4 Dimension Door, Enervation, Solid Fog (more CC :P) Wall of Fire.
    Lv5 Cone of Cold, Teleport, Ball Lightning,
    Lv6 Disintegrate,Greater Heroism, Flesh to Stone,
    Lv7 Banishment,Finger of Death
    Lv8 Polar Ray

    is my humble opinion :P
    By the way i am a nukker
    Last edited by nochipatzin; 09-17-2008 at 05:45 AM.
    Nochipatzin: bard (Sir ever) Quetzalcoatl: sorcerer (god of wind) Ekapltzin: barb. (Son Quetzalcoatl) Tepatiatzin (Clr coming soon like turbine coming soon :P)

  5. #5
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default My picks. . .

    1. Chill Touch, Jump, Magic Missile, Tumble
    2. Blur, False Life, Resist Energy, Web
    3. Fireball, Halt Undead, Haste, Rage
    4. Dimension Door, Enervate, Phantasmal Killer, Wall of Fire
    5. Cloudkill, Cone of Cold, Hold Monster, Teleport
    6. Acid Fog, Disintegrate, Flesh to Stone
    7. Banishment, Finger of Death
    8. Polar Ray

    Looking at my choices now, I haven't really reorganized since she hit cap (she's still a relatively new build), so I may still make a few changes.
    Last edited by Mithran; 09-17-2008 at 06:12 AM.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  6. #6
    Community Member Mithran's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default One suggestion. . .

    Nightshield, in lieu of either Mage Armor or Shield.
    Having reviewed my own list, I'll be swapping out Magic Missile for Nightshield at the first opportunity.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  7. #7
    Community Member Lymnus's Avatar
    Join Date
    Apr 2006
    Posts
    523

    Default

    L1: Jump, Mage Armor, Magic Missile, Shield (Be sure to carry a Wand of Ray of Enfeeblement for portals.)
    L2: Blur, False Life, Resist Energy, Scorching Ray
    L3: Displacement, Haste, Protection from Energy/Fireball, Rage (Rage should be this level, will help your HP.)
    L4: Enervation, Fire Shield, Stoneskin, Wall of Fire
    L5: Ball Lightning, Cone of Cold, Cloudkill
    L6: Acid Fog, Flesh to Stone, Disintegrate
    L7: Otto's Dancing Ball, Finger of Death
    L8: Polar Ray

    My suggestions in bold.

    Taking out PK may make a lot of sorcs out there shake their heads at me, but I've experienced that FoD alone is sufficient for my needs, and fire shield can take it's place.
    Last edited by Lymnus; 09-17-2008 at 06:44 AM.

  8. #8
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by Lymnus View Post
    L1: Jump, Mage Armor, Magic Missile, Shield (Be sure to carry a Wand of Ray of Enfeeblement for portals.)
    L2: Blur, False Life, Resist Energy, Scorching Ray
    L3: Displacement, Haste, Protection from Energy/Fireball, Rage (Rage should be this level, will help your HP.)
    L4: Enervation, Fire Shield, Stoneskin, Wall of Fire
    L5: Ball Lightning, Cone of Cold, Cloudkill
    L6: Acid Fog, Flesh to Stone, Disintegrate
    L7: Otto's Dancing Ball, Finger of Death
    L8: Polar Ray

    My suggestions in bold.

    Taking out PK may make a lot of sorcs out there shake their heads at me, but I've experienced that FoD alone is sufficient for my needs, and fire shield can take it's place.
    Thanks.

    Going with all that's been posted, if I keep Blur at L2 can I drop Displacement at L3?

    Right now I have Displacement and not Blur. I find that I almost never cast Displacement because it just doesn't last very long. I have to remember to cast it before nearly every encounter and I generally forget. Even extended it doesn't last long. I know Blur doesn't give as much protection, but it will last longer so I'm more likely to use it.

    The build is geared towards cold/fire/electric damage and not towards insta-kill. I think that is for a different build (like the mass charm and crowd control build I have planned for Epluribus). I include PK and FoD only because there don't seem to be better choices. However, Otto's Sphere of Dancing at L7 may be a better choice than FoD.

    I can see not having PK if your FoD lands. But, see just above about not being an insta-kill build. Changing PK for Fire Shield probably makes sense now that I'm (mostly) past the VoN stuff. Maybe a swap for when I'm clearly past the VoN series.

    In any case, thanks for the suggestions.

  9. #9
    Community Member noinfo's Avatar
    Join Date
    Jun 2007
    Posts
    2,681

    Default

    Quote Originally Posted by Lymnus View Post
    L7: Bansihment, Finger of Death
    L8: Polar Ray

    My suggestions in bold.

    Taking out PK may make a lot of sorcs out there shake their heads at me, but I've experienced that FoD alone is sufficient for my needs, and fire shield can take it's place.
    after Reaver I prefer to have banishment over dancing ball and use heightened webs for cc. You can eliminate multiple mobs easily in vale and vale quests using it. Completely useless in shoud. In Reaver you will be frowned on for not having it, but Sorcs and Wiz can generally kill the air eles fast anyway and makes it much more fun.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  10. #10
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    My list looks like:

    Level 1

    Chill Touch
    Nightshield
    Magic Missile
    Jump


    There aren't many useful spells here at end game. Taking Shield or Mage Armor is a waste of a slot. Your AC isn't going to matter anyway. Ray of Enfeeblement is okay, but mostly used on portals in Shroud (does that even work anymore?). The other level 1 spells have lost their usefulness here by now. Nightshield and Jump will be standard buffs, the MM and Chill Touch are situationally useful.



    Level 2

    Scorching Ray
    Resist Energy
    Web
    Blur

    The only other useful spells at level 2 are Glitterdust (especially if there's a Rogue or 3 in the party) and possibly Otto's Resistable Dance (though I hate the range on this spell). If you are using the stat spells at end game, there are bigger problems here, and False Life is like ****ing into the wind, stick with damage mitigation through Stoneskin/Blur/Displacement/movement.



    Level 3

    Fireball
    Haste
    Displacement
    Rage

    Not a lot of choices at this level. First 3 are have to have spells, Rage is a good way to get a few extra HPs and a couple point top your Will save with a good duration, and the melees love you even more. It could be swapped for Protect from Energy.



    Level 4

    Stoneskin
    Enervation
    Wall of Fire
    Fear

    Stoneskin and Wall of Fire are necessities here. Enervation is a great spell for those high save mobs. Fear is awesome for those "Oh ****!" moments, and great for (don't kill the spiders) quest. Let the Bard or Wiz mem Dimension Door. Some folks go with PK, but the double save really isn't worth the few seconds for Finger to re-up.



    Level 5

    Cloudkill
    Cone of Cold
    Dominate Person
    Hold Monster

    Con of Cold is necessary, and Hold Monster only a little less so. Dominate Person is a personal choice, as it brings someone on your team for a good long while. Cloudkill is not real useful in end game raids, but for soloing the Vale and a couple of the Vale quests, it's useful. Not much else at this level.



    Level 6

    Acid Fog
    Chain Lightning
    Flesh to Stone

    Acid Fog is a great crowd control, and with Sup Pot 6, Acid Enhancements, Max, and Empower, does okay damage. Chain Lightning is great multi-mob damage, and is the only Lightning spell I mem. Flesh to Stone is mostly for Tor runs, but is useful elsewhere.



    Level 7

    Finger of Death
    Otto's Sphere

    Finger of Death is self explanatory, and Sphere is the best crowd control in the game (other than maybe Heightened Web).



    Level 8

    Polar Ray

    Not really a lot of alternatives, and it doesn't get used much, because normally Cone of Cold does more damage. Irresistable Dance is a good alternative, or Grtr Shout for the stun (auto-crit) effect.
    Last edited by Geonis; 09-17-2008 at 07:07 AM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  11. #11
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by Geonis View Post
    Level 7

    Finger of Death
    Otto's Sphere

    Level 8

    currently Polar Ray, not really a lot of alternatives, and it doesn't get used much, because normally Cone of Cold does more damage.
    Yeah, stuck on L8 spell. If Polar Ray doesn't do it then I'll go with Aesop's suggestion about Otto's.

    Talking Otto, is the Sphere a better choice at L7? If I drop Delayed Blast Fireball should I take regular Fireball at L3?

  12. #12
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Leyoni View Post

    My planned spell list is:

    L1: Jump, Mage Armor, Magic Missile, Shield, Ray of Enfeeblement
    L2: Blur, False Life, Resist Energy, Scorching Ray, Web
    L3: Displacement, Haste, Heroism, Magic Circle Against Evil not sure
    L4: Enervation, Phantasmal Killer, Stoneskin, Wall of Fire
    L5: Ball Lightning, Cone of Cold, Cloudkill GH
    L6: Chain Lightning, Flesh to Stone, True Seeing
    L7: Delayed Blast Fireball, Finger of Death
    L8: Polar Ray Otto's Irresistable Dance
    I'd change those in Red to the ones I added on the end... but that's just opinion of course

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  13. #13
    Community Member
    Join Date
    Nov 2007
    Posts
    1,216

    Default

    Quote Originally Posted by Aesop View Post
    I'd change those in Red to the ones I added on the end... but that's just opinion of course

    Aesop
    I guess that AC just doesn't matter. I can't get mine up very high so doing without Mage Armor makes sense.

    In the same vein, HP don't seem to matter either. If I'm going to get hit then I'm going to be killed -- nothing much that I can do about it. But see the next paragraph. I'd be more inclined to swap Blur for Web if the best suggestion is that I take Web.

    At L3 I'm not sure either. I can see the point about Rage that others have posted but personally am not a big fan of it. OTOH, if I take Rage then I might as well keep False Life at L2. Not sure the extra CON really matters as the HP boost is marginal. I don't see a strong argument for taking Rage here.

    I see the recommendations of others for L4. I can't see taking DD. I love Stoneskin and can't imagine being without it. It is the only thing that keeps me alive most of the time. I would never consider swapping it for DD. Am not looking to do crowd control, so Solid Fog is definitely off the list as well. If I grab Web at L2 then it will have to do.

    I considered Greater Heroism at L5. If I take it then I can drop Heroism at L3 for Rage. Currently I have Halt Undead but seldom use it. Does it work in the Tor and up? If not then a swap of Heroism for Rage at L3 and GH at L5 would work.

    I also thought about Otto's at L8. Might be the better choice.

    Thx.

  14. #14
    Community Member Desteria's Avatar
    Join Date
    Mar 2006
    Posts
    1,501

    Default

    Quote Originally Posted by Leyoni View Post
    Leyoni is nearing L13 and I am getting ready to adjust my spells for end-game content. He is my first caster to get this far so I have some questions on spell selection.

    I initially followed a build guide and set Leyoni up to be a pure offensive caster. I have taken very few buff spells and no crowd control at all. My feats have gone into Force of Personality, Maximize, Empower, Extend and Heighten. I am considering exchanging Heighten for Enlarge and then picking up Heighten again later. I hardly ever use Heighten so I don't think I'll miss it -- could be wrong.

    My planned spell list is:

    L1: Jump, Mage Armor, Magic Missile, Shield
    L2: Blur, False Life, Resist Energy, Scorching Ray
    L3: Displacement, Haste, Heroism, Magic Circle Against Evil
    L4: Enervation, Phantasmal Killer, Stoneskin, Wall of Fire
    L5: Ball Lightning, Cone of Cold, Cloudkill
    L6: Chain Lightning, Flesh to Stone, True Seeing
    L7: Delayed Blast Fireball, Finger of Death
    L8: Polar Ray

    I am not really built for the PK/FoD line and haven't taken feats or enhancements to support it. I have focused on the cold/fire and acid/electrical damage enhancements. I can put enhancements into spell penetration.

    Advice please.

    Thx
    I built my Sorc for all pourpose I nuke hard i cna inta kill just fine but no spell focus feats for it etc. my current spell list is as follows: This is a list for a sorc that really just runs end game raids on elite all the time so my spells are specalized for SR/shroud/VoD/hound morethen any thing else
    Level1:
    Night shield - MM imunity and resists saves a item slot, swap an item in for beholders.
    Jump - just a must have in DDO
    Ray of Enffeble - a Great debuf for certen bosses
    Something else - CAnt rember at work atm.
    LEvel2:
    Scorchign Ray - still oen fo the best nukes out there
    REsist Energy - just amust have buff
    Rage - it;s +16 hp for me most melle liek it to and it;s AE.
    Knock - for shroud Doors and I use displacmetn insted of blur
    Levle3:
    Displacemnt - 50% miss chance = the best defense you cna get great for melles against the bosses that dotn se ethorugh it.
    Prot Energy - hey it will save you but being able to self recast it.
    Haste - DuH! best spell or any htign in game.
    Something else -
    LEvel4:
    WoFire - still teh most eficent damage spell out there
    PK - cause some times insta kill is the best option and cyclign fod and pk rocks
    Enervation - because it;s fun this one i could swap if i wanted somethign more.
    Fire Shield - lots of places this is a HUGE life saver fire shild + prot fire = you basicaly take ZERO damage insted of 280 fro one of harries DFB's to the face.
    WANDS of stone skin i use for when i want it.
    LEvel5: the level of suck.
    Telaport - becasue i'm lazy
    Cone of Cold - godo AE cold spell
    Symbol of Pain - because it;s a nice debuff that very little is imue to.
    BReak enchantment - Fro enimy blade barriers liek the gnolls in shroud OR noob casters that put up Disco balsl in part 1 of shroud.
    level6: the level of ARRRGGGG
    Flesh to stone - though used less then before still has certen tiems it;s the only thing that will realyl work, GREAT for infently respawnign mob quests liek desert caravan it;s funa dn relaxign to just sit in a rock guarden and wait for the end
    Acid Fog - FOG it;s your friend key usages in shroud/vod/hound can be replaced with levle 4 solid fog
    Distigrate - it's the nothing else will hurt this NUKE
    SCOLLS of G-hero for self willpick this up next level up.
    LEvel 7:
    FoD - insta kill master spell
    Disco ball - because i like it because in soem stuf fit;s just the right spell for the job i dotn use this on raids onther then SR but it;s greta ina lot of quests, especaly if the melles or cleric are weaker.
    level8:
    Polar Ray - why because most spell thsi levle suck AND for nukign haryr on hard or elite when he has a great save and evation really it the only thing you can use rock the snot out of fire elles to with the VoD set it does coem very close to scorchign ray in terms of single target DPS scorchign still wins out because of 3 chances to crit up's the average damage.
    I dont use greater shout because althoughit is great CC spell IT is also effected by max and emp makign it VERY expensive to use that was and it sucks for a damage spell.


    take that for what you will thast just my usage atm.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload