So, when the NPE mod is rolled out, I'm thinking of rolling up a warforged fighter to play around with. I have not played a warforged character before, nor have I played a straight-up fighter yet either.
My initial thought is to make a tactical build, focused on stunning blow and maybe improved trip.
My question for the masses (and thus, the reason behind this post) is if it were your build, would you be more inclined to focus on attaining a reasonably high AC, or would you be more interested in focusing on DR knowing you left a few AC points on the table?
I would think that the chosen path would influence starting stats, as well as feat and action point allocation (i.e., an AC build may start with higher dex, take the mithral body feat, as well as dodge, combat expertise, etc.).
A caveat to the discussion with respect to damage reduction: outside of raids, I don't always run with casters throwing stoneskin around, so let's not involve the implications that stoneskin has on overwriting innate DR, thereby bypassing the need for native DR altogether. Just assume that when I intimidate a room full of drunken, ****ed-off ogres that the only thing slowing the ensuing beat-down is a shield, and whatever DR is built into the character.
Please feel free to explain your reasoning, and include feats/ability points/action points that you would include in the character.
Thanks for the input.