Could use a bit of help with this build please. I like to think I know about rogues and casters...........but my melee knowledge is sorely lacking. Any help would be appreciated. Musts.........female (name is locked in), human (dwarves are to stinky), would like to intimidate and hold said agro without falling down much.
Progress so far (reroll is acceptable if this build is broken)
Human 3/1 Pali/figher........looking for either 19/1 or 18/2 at end game.
Starting stats:
Str: 16 (all level ups)
Dex: 10
Con: 15 (eaten a +1 tome to get to 16)
Int: 14
Wis: 8
Cha: 14
Feats: Skill focus intimidate, Combat Expertise, Dragon mark of the Sentinal (to be exchanged around level 12 or so when the shield of faith is repeditive and the +2 intimidate will not be missed but not sure to what feat?), Toughness..........shield mastery at 6?.....improved crit slash at 9.........power attack at 12?..........improved shield mastery at 15?...........I'm not in love with the power attack feat and expext to be running almost exclusivly in ce, but seems to be a common agreement that this is a needed and usefull toggle.
Thoughts on stats. Dex is low, but will be a 16/18 which maxes out my characters ac with mith fp and mith tower shield which I'm planning on. Currently using long swords, but guessing I will be switching to khopesh/scimitars or rapiers at some point. Spell casting will fix itself once a +6 wis item is equipt to get to a 14/16. Int is pretty high, taking maxed intimidate, umd, spot, and balance. Spot is a luxury pick to say the least.
Also, as a side benifit..........by being human I have some flexablity in enhancment useage.....as a dwarf, more dex and the armor mastery are a must, as is the hp boost, and likely the ax line........all very good enhancments (to good to pass up infact.) As a human, I can see taking the human adaptivity line..........but still having extra enhancments to do some things most dwarven paladins can not currently afford.
Any suggestions?