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    Community Member hydra_ex's Avatar
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    Default My Intimitank

    Concept: After becoming confused and enraged at the ability of DEX based TWFers and their ability to gain a godly AC, I sought out to try to balance that with, you guessed it, a Dwarf. Now, its AC isn't quite as good as some DEX builds out there, but it has a great intimidate, a decent UMD, situational evasion, more HP than a TWF DEX build, as well as DR.

    Lawful Good Dwarf 12 Fighter/2 Rogue/2 Paladin

    Starting Abilities (32-pt):
    STR 14
    DEX 12
    CON 15
    INT 12
    WIS 8
    CHA 15

    Ending Abilities (32-pt):
    STR 28 (+6 item, +2 enhc, +2 tome, +4 lvl)
    DEX 20 (+6 item, +1 enhc, +1 tome )
    CON 24 (+6 item, +1 enhc, +2 tome)
    INT 13 (+1 tome [use before taking CE])
    WIS 14 (+6 existential stalemate)
    CHA 24 (+6 item, +1 enhc, +2 tome)

    HP: 468+20
    120 Fighter
    20 Paladin
    12 Rogue
    112 Con
    36 Tougness
    18 Minos Legens
    40 Dwarven Toughness
    50 Fighter Toughness
    20 Heroic Durability
    10 Favor
    30 Greater False Life
    20 False Life wand

    AC: 65
    10 Base
    16 Dragontouched Fullplate
    9 +5 Mithral Tower Sheild
    5 DEX
    1 Dodge
    1 Aura
    3 Dodge (DT)
    2 ChaosGuarde
    5 Protection Ring
    1 Alchemical
    3 Barkskin Potions
    5 CE
    4 Insight (Shroud)

    AC fully buffed: 77 (With bard song, ranger, pally, and cleric)

    To-Hit: 36 (31 CE/PA)
    15 BaB
    9 STR
    5 Item
    1 WF
    1 ench
    2 Flanking
    1 Aura
    2 Heroism Scroll

    Damage (No Crit): 2d8+3d6+28 (34) (39 PA)
    2d8 Shroud Rapier
    1d6 Elemental Damage
    1d6 Good Damage
    5 Ench
    10 Str
    2 IWS
    1 Enhc
    1d6 Sneak Attack
    5 PA


    Saves:31/28/23 (33/30/27 vs spells with GH)
    9/4/4 Fighter
    0/3/0 Rogue
    6/5/2 Ability
    7/7/7 Divine Grace
    0/0/1 Bull Headed
    5/5/5 Resistance
    2/2/2 Head of Good Fortune
    2/2/2 Heroism Scrolls/Clicky
    (0/0/2 vs Spells)

    Intimidate: 54 (56 GH)
    19 Ranks
    3 Skill Focus
    2 Bull Headed
    7 CHA
    2 Head of Good Fortune
    2 Heroism Scrolls/Cliky
    4 Enhc
    15 Item

    UMD: 33 (35 GH)
    19 Ranks
    7 CHA
    2 Head of Good Fortune
    2 Heroism Scrolls/Clicky
    3 Cartouche

    DR (Shield Blocking): 19 (4 Against ranged attacks)
    7 BaB + 2 Static + + Whatever a +5 Mith Tower Sheild DR rating is

    Leveling Guide:
    Always Raise STR every four levels, and always raise intimidate and UMD. Season the rest of your skills to your preference

    Lvl 1: Rogue: Skill Focus Intimidate
    Lvl 2: Fighter: WF Slash
    Lvl 3: Fighter: PA
    Lvl 4: Fighter
    Lvl 5: Fighter: CE
    Lvl 6: Rogue: Toughness
    Lvl 7: Paladin
    Lvl 8: Fighter:
    Lvl 9: Fighter: Cleave, WS Slash
    Lvl 10: Fighter
    Lvl 11: Paladin
    Lvl 12: Fighter: TWF, IC Slash
    Lvl 13: Fighter
    Lvl 14: Fighter: IWS Slash*
    Lvl 15: Fighter: Bullheaded
    Lvl 16: Fighter: Toughness

    *Once decent wops are obtained, swap this out for IC: Pierce

    Endgame Enhancements:
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Intimidate IV
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

    Best Possible Equipment:
    Helmet: Minos Legens (Heavy Fortification, Toughness) - Tapestry Helmet
    Necklace: +6 Constitution
    Cloak: +6 Charisma or +5 Protection Cloak
    Armor: +5 Electric Guard Mithral Fullplate of Axeblock - Good Luck getting that/ Fullplate of the defender (+5 Mithral Fullplate, +4 Prot, +2 To-Hit) - Vision of Destruction or +5 Darkleaf BP
    Gloves: +6 Dexterity or Seven Fingered Gloves (+5 UMD) - Titan
    Bracers: ChaosGuarde
    Belt: Belt of Giant's Strength (+6 Strength, Greater False Life) - Titan
    Ring 1: Chattering Ring (+3 Dodge) - Titan
    Ring 2: +15 Intimidate
    Boots: Boots of the Innocent (15% Striding, +5 Resistance) - Desecrated Temple of Vol
    Trinket: Head of Good Fortune (+2 Luck) - Reaver or Litany of the Dead (Turn the Page, +1 (stacking) to all ability scores, +1 To-Hit)
    Goggles: T3 Existential Stalemate Goggles (HP)
    Weapon: WoP Rapier or T3 Mineral Rapier (acid, pure good burst, +4 AC) or T3 Radiance (fire, pure good burst, +2 DEX)
    Sheild: Levick's Defender/ +5 Sonic Guard Mithral Tower Sheild of Hammerblock

    Gamplay: As an intimitank, your prime goal is to have all foes attacking you, letting your party members pick off all remaining foes without grabbing agro. Your intimidate will be high enough to grab the agro of anything in range, usually even on a 1. Your UMD is high enough to wield all RR/AR equipment, and you can contribute using rez scrolls. While intimidating, you can either choose to sheild block, granting you a decent DR, or you can vorpal/wop, made easier by your WF: Slash/Pierce. Either way, your well-off AC and HP, and decent saves will be enough to make you a cleric's best friend. Unfortunately, your dmg and to hit are not as much as most DPS builds, but you can still make a noticable contributor to pure dmg when the need arises, made all the more easier by your limited TWF ability (Dwarf Axe/Handaxe), which further increases your WoP/Vorpal potential. Additionally, if you switch to light armor (namely a darkleaf breastplate) or a robe, you gainn the benefit of evasion. This is especially useful when going through traps or fighting Harry.

    Special Thanks to...
    Ron, for making his character planner the most useful possible tool in existence
    Borror, because his build was my inspiration and for DDOwiki, from whence I got my DR info
    All the angry people on the forums saying how TWFers can obtain much superior AC to an armor wearer
    Last edited by hydra_ex; 11-14-2008 at 10:27 AM.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

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